test: this might actually be fine?
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@ -492,7 +492,7 @@ static fixed_t K_BotSpeedScaled(const player_t *player, fixed_t speed)
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moveFactor = FixedDiv(FRACUNIT, moveFactor);
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// The full value is way too strong, reduce it.
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moveFactor -= (moveFactor - FRACUNIT)*3/4;
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// moveFactor -= (moveFactor - FRACUNIT)*3/4;
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result = FixedMul(result, moveFactor);
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}
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