diff --git a/src/g_game.c b/src/g_game.c index 96d106e04..4051ef571 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1603,6 +1603,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (cv_litesteer[forplayer].value && joystickvector.yaxis >= JOYAXISRANGE && abs(cmd->angle) == KART_FULLTURN) { // >= beacuse some analog devices can go past JOYAXISRANGE (?!) + cmd->turning /= 2; // mine: make this show up in the input disp (we respect tilt control why not this too) cmd->angle /= 2; }