Prevent weather from I_Erroring in GL as well

This commit is contained in:
NepDisk 2025-02-18 15:48:08 -05:00
parent dd4022ee51
commit 283f5a5fc7
2 changed files with 20 additions and 12 deletions

View file

@ -5367,25 +5367,31 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
// decide which patch to use for sprite relative to player
if ((unsigned)thing->sprite >= numsprites)
#ifdef RANGECHECK
I_Error("HWR_ProjectPrecipitationSprite: invalid sprite number %i ",
thing->sprite);
#else
{
CONS_Debug(DBG_RENDER, "R_ProjectPrecipitationSprite: invalid sprite number %d\n",
thing->sprite);
return;
#endif
}
sprdef = &sprites[thing->sprite];
if ((size_t)(thing->frame&FF_FRAMEMASK) >= sprdef->numframes)
#ifdef RANGECHECK
I_Error("HWR_ProjectPrecipitationSprite: invalid sprite frame %i : %i for %s",
thing->sprite, thing->frame, sprnames[thing->sprite]);
if ((UINT8)(thing->frame&FF_FRAMEMASK) >= sprdef->numframes)
{
CONS_Debug(DBG_RENDER, "R_ProjectPrecipitationSprite: invalid sprite frame %d : %d for %s\n",
thing->sprite, thing->frame, sprnames[thing->sprite]);
return;
}
sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
if (!sprframe)
#ifdef PARANOIA
I_Error("R_ProjectPrecipitationSprite: sprframes NULL for sprite %d\n", thing->sprite);
#else
return;
#endif
sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
// use single rotation for all views
lumpoff = sprframe->lumpid[0];
flip = sprframe->flip; // Will only be 0x00 or 0xFF

View file

@ -2584,9 +2584,11 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
sprframe = &sprdef->spriteframes[thing->frame & FF_FRAMEMASK];
#ifdef PARANOIA
if (!sprframe)
#ifdef PARANOIA
I_Error("R_ProjectPrecipitationSprite: sprframes NULL for sprite %d\n", thing->sprite);
#else
return;
#endif
// use single rotation for all views