And this needs the fix too
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@ -476,7 +476,8 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
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fixed_t speed = spring->info->mass; // conveniently, both fans and gas jets use this for the vertical thrust
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SINT8 flipval = P_MobjFlip(spring); // virtually everything here centers around the thruster's gravity, not the object's!
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if (p && object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
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// something something S_KART_PAIN being unused (see T_Pusher)
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if (p && false)//object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
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return;
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// is object's top below thruster's position? if not, calculate distance between their bottoms
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