Replace glBuild2DMipmaps with GL_GENERATE_MIPMAPS
Quote "gluBuild2DMipmaps. Never use this." gluBuild2DMipmaps was causing massive stutters on many maps on windows this replaces it with GL_GENERATE_MIPMAP and removes glBuild2DMipmaps completely https://www.khronos.org/opengl/wiki/Common_Mistakes
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2 changed files with 6 additions and 3 deletions
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@ -398,7 +398,6 @@ typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GL
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static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
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#endif
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/* 1.3 functions for multitexturing */
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typedef void (APIENTRY *PFNglActiveTexture) (GLenum);
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static PFNglActiveTexture pglActiveTexture;
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@ -973,7 +972,6 @@ void SetupGLFunc4(void)
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*(void**)&pglUniform3fv = GetGLFunc("glUniform3fv");
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*(void**)&pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
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#endif
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}
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EXPORT boolean HWRAPI(CompileShaders) (void)
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@ -1995,7 +1993,7 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
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{
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pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
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if (pTexInfo->flags & TF_TRANSPARENT)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
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else
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@ -152,6 +152,11 @@ boolean OglSdlSurface(INT32 w, INT32 h)
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else
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supportMipMap = false;
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if (atof((const char*)gl_version) >= 1.4)
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supportMipMap = true;
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else
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supportMipMap = false;
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SetupGLFunc4();
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glanisotropicmode_cons_t[1].value = maximumAnisotropy;
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