fix splitscreen viewmorph

copy paste oopsie
This commit is contained in:
Alug 2025-10-19 16:37:54 +02:00
parent 7efc3adf6f
commit 230cd7d450

View file

@ -904,7 +904,7 @@ void R_ApplyViewMorph(int s)
tmpscr[p] = srcscr[viewmorph[s].scrmap[p]];
}
VID_BlitLinearScreen(tmpscr, srcscr, vid.width, vid.height, vid.width, vid.width);
VID_BlitLinearScreen(tmpscr, srcscr, width, height, width, vid.width);
}
angle_t R_ViewRollAngle(const player_t *player, UINT8 viewnum)