fix splitscreen viewmorph
copy paste oopsie
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@ -904,7 +904,7 @@ void R_ApplyViewMorph(int s)
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tmpscr[p] = srcscr[viewmorph[s].scrmap[p]];
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}
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VID_BlitLinearScreen(tmpscr, srcscr, vid.width, vid.height, vid.width, vid.width);
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VID_BlitLinearScreen(tmpscr, srcscr, width, height, width, vid.width);
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}
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angle_t R_ViewRollAngle(const player_t *player, UINT8 viewnum)
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