Fix Sunset being missing

This commit is contained in:
NepDisk 2025-01-28 08:21:42 -05:00
parent 3ff4290f4e
commit 22562dc646
3 changed files with 16 additions and 16 deletions

View file

@ -32,7 +32,7 @@ _(FLAME)
_(SCARLET)
_(KETCHUP)
_(DAWN)
_(SUNSLAM)
_(SUNSET)
_(CREAMSICLE)
_(ORANGE)
_(PUMPKIN)

View file

@ -3374,6 +3374,20 @@ static int lib_gGametypeHasSpectators(lua_State *L)
return 1;
}
static int lib_gBattleGametype(lua_State *L)
{
//HUDSAFE
lua_pushboolean(L, (gametype == GT_BATTLE));
return 1;
}
static int lib_gRaceGametype(lua_State *L)
{
//HUDSAFE
lua_pushboolean(L, (gametype == GT_RACE));
return 1;
}
static int lib_gTicsToHours(lua_State *L)
{
tic_t rtic = luaL_checkinteger(L, 1);
@ -3415,20 +3429,6 @@ static int lib_gTicsToMilliseconds(lua_State *L)
return 1;
}
static int lib_gRaceGametype(lua_State *L)
{
//HUDSAFE
lua_pushinteger(L, (gametype == GT_RACE));
return 1;
}
static int lib_gBattleGametype(lua_State *L)
{
//HUDSAFE
lua_pushinteger(L, (gametype == GT_BATTLE));
return 1;
}
// K_KART
////////////

View file

@ -10233,7 +10233,7 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 color)
SKINCOLOR_LAVENDER,
SKINCOLOR_RUBY,
SKINCOLOR_BLOSSOM,
SKINCOLOR_SUNSLAM,
SKINCOLOR_SUNSET,
SKINCOLOR_ORANGE,
SKINCOLOR_YELLOW,
};