diff --git a/src/p_floor.c b/src/p_floor.c index 071f07327..43a64a78e 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -161,8 +161,9 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus // // MOVE A FLOOR TO ITS DESTINATION (UP OR DOWN) // -void T_MoveFloor(floormove_t *movefloor) +void T_MoveFloor(void *thinker) { + floormove_t *movefloor = thinker; result_e res = 0; boolean remove = false; @@ -301,8 +302,9 @@ void T_MoveFloor(floormove_t *movefloor) // The function moves the planes differently based on direction, so if it's // traveling really fast, the floor and ceiling won't hit each other and // stop the lift. -void T_MoveElevator(elevator_t *elevator) +void T_MoveElevator(void *thinker) { + elevator_t *elevator = thinker; result_e res1 = 0, res2 = 0, res = 0; boolean dontupdate = false; fixed_t oldfloor, oldceiling; @@ -548,8 +550,9 @@ void T_MoveElevator(elevator_t *elevator) // // Useful for things like intermittent falling lava. // -void T_ContinuousFalling(continuousfall_t *faller) +void T_ContinuousFalling(void *thinker) { + continuousfall_t *faller = thinker; faller->sector->ceilingheight += faller->speed*faller->direction; faller->sector->floorheight += faller->speed*faller->direction; @@ -614,8 +617,9 @@ static fixed_t P_SectorCheckWater(sector_t *analyzesector, ////////////////////////////////////////////////// // Bounces a floating cheese -void T_BounceCheese(bouncecheese_t *bouncer) +void T_BounceCheese(void *thinker) { + bouncecheese_t *bouncer = thinker; fixed_t sectorheight; fixed_t halfheight; fixed_t waterheight; @@ -755,8 +759,9 @@ void T_BounceCheese(bouncecheese_t *bouncer) // T_StartCrumble //////////////////////////////// ////////////////////////////////////////////////// // Crumbling platform Tails 03-11-2002 -void T_StartCrumble(crumble_t *crumble) +void T_StartCrumble(void *thinker) { + crumble_t *crumble = thinker; ffloor_t *rover; sector_t *sector; INT32 i; @@ -930,8 +935,9 @@ void T_StartCrumble(crumble_t *crumble) ////////////////////////////////////////////////// // Mario hits a block! // -void T_MarioBlock(mariothink_t *block) +void T_MarioBlock(void *thinker) { + mariothink_t *block = thinker; INT32 i; T_MovePlane @@ -971,8 +977,9 @@ void T_MarioBlock(mariothink_t *block) P_RecalcPrecipInSector(§ors[i]); } -void T_FloatSector(floatthink_t *floater) +void T_FloatSector(void *thinker) { + floatthink_t *floater = thinker; fixed_t cheeseheight; fixed_t waterheight; sector_t *actionsector; @@ -1065,8 +1072,9 @@ static mobj_t *SearchMarioNode(msecnode_t *node) return thing; } -void T_MarioBlockChecker(mariocheck_t *block) +void T_MarioBlockChecker(void *thinker) { + mariocheck_t *block = thinker; line_t *masterline = block->sourceline; if (SearchMarioNode(block->sector->touching_thinglist)) { @@ -1084,8 +1092,9 @@ void T_MarioBlockChecker(mariocheck_t *block) // This is the Thwomp's 'brain'. It looks around for players nearby, and if // it finds any, **SMASH**!!! Muahahhaa.... -void T_ThwompSector(thwomp_t *thwomp) +void T_ThwompSector(void *thinker) { + thwomp_t *thwomp = thinker; fixed_t thwompx, thwompy; sector_t *actionsector; ffloor_t *rover = NULL; @@ -1246,8 +1255,9 @@ static boolean T_SectorHasEnemies(sector_t *sec) // Runs a linedef exec when no more MF_ENEMY/MF_BOSS objects with health are in the area // \sa P_AddNoEnemiesThinker // -void T_NoEnemiesSector(noenemies_t *nobaddies) +void T_NoEnemiesSector(void *thinker) { + noenemies_t *nobaddies = thinker; size_t i; sector_t *sec = NULL; INT32 secnum = -1; @@ -1301,8 +1311,9 @@ static boolean P_CheckAllTrigger(eachtime_t *eachtime) return true; } -void T_EachTimeThinker(eachtime_t *eachtime) +void T_EachTimeThinker(void *thinker) { + eachtime_t *eachtime = thinker; size_t i; boolean oldPlayersInArea[MAXPLAYERS]; sector_t *caller[MAXPLAYERS]; @@ -1362,8 +1373,9 @@ void T_EachTimeThinker(eachtime_t *eachtime) // Rises up to its topmost position when a // player steps on it. Lowers otherwise. // -void T_RaiseSector(raise_t *raise) +void T_RaiseSector(void *thinker) { + raise_t *raise = thinker; msecnode_t *node; mobj_t *thing; sector_t *sector; @@ -1507,8 +1519,9 @@ void T_RaiseSector(raise_t *raise) P_RecalcPrecipInSector(§ors[i]); } -void T_CameraScanner(elevator_t *elevator) +void T_CameraScanner(void *thinker) { + elevator_t *elevator = thinker; // leveltime is compared to make multiple scanners in one map function correctly. static tic_t lastleveltime = 32000; // any number other than 0 should do here static boolean camerascanned[MAXSPLITSCREENPLAYERS]; @@ -1552,8 +1565,9 @@ void T_CameraScanner(elevator_t *elevator) } } -void T_PlaneDisplace(planedisplace_t *pd) +void T_PlaneDisplace(void *thinker) { + planedisplace_t *pd = thinker; sector_t *control, *target; INT32 direction; fixed_t diff; diff --git a/src/p_spec.c b/src/p_spec.c index 28bb027ec..b4108f042 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1211,8 +1211,9 @@ INT32 P_FindMinSurroundingLight(sector_t *sector, INT32 max) return min; } -void T_ExecutorDelay(executor_t *e) +void T_ExecutorDelay(void *thinker) { + executor_t *e = thinker; if (--e->timer <= 0) { if (e->caller && P_MobjWasRemoved(e->caller)) // If the mobj died while we were delaying @@ -6721,8 +6722,9 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto * \sa P_AddLaserThinker * \author SSNTails */ -void T_LaserFlash(laserthink_t *flash) +void T_LaserFlash(void *thinker) { + laserthink_t *flash = thinker; msecnode_t *node; mobj_t *thing; INT32 s; @@ -8116,8 +8118,9 @@ static void P_DoScrollMove(mobj_t *thing, fixed_t dx, fixed_t dy, INT32 exclusiv * \author Steven McGranahan * \author Graue */ -void T_Scroll(scroll_t *s) +void T_Scroll(void *thinker) { + scroll_t *s = thinker; fixed_t dx = s->dx, dy = s->dy; boolean is3dblock = false; @@ -8520,8 +8523,9 @@ static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t o * \param d Disappear thinker. * \sa Add_MasterDisappearer */ -void T_Disappear(disappear_t *d) +void T_Disappear(void *thinker) { + disappear_t *d = thinker; if (d->offset && !d->exists) { d->offset--; @@ -9006,8 +9010,9 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor * \param d Fade thinker. * \sa P_AddFakeFloorFader */ -void T_Fade(fade_t *d) +void T_Fade(void *thinker) { + fade_t *d = thinker; if (d->rover && !P_FadeFakeFloor(d->rover, d->sourcevalue, d->destvalue, d->speed, d->ticbased, &d->timer, d->doexists, d->dotranslucent, d->dolighting, d->docolormap, d->docollision, d->doghostfade, d->exactalpha)) { @@ -9071,8 +9076,9 @@ static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, ext P_AddThinker(THINK_MAIN, &d->thinker); } -void T_FadeColormap(fadecolormap_t *d) +void T_FadeColormap(void *thinker) { + fadecolormap_t *d = thinker; if ((d->ticbased && --d->timer <= 0) || (!d->ticbased && (d->timer -= d->duration) <= 0)) // d->duration used as speed decrement { @@ -9210,8 +9216,9 @@ boolean P_AllowFriction(mobj_t *mobj) * \param f Friction thinker. * \sa Add_Friction */ -void T_Friction(friction_t *f) +void T_Friction(void *thinker) { + friction_t *f = thinker; sector_t *sec, *referrer = NULL; mobj_t *thing; msecnode_t *node; @@ -9363,8 +9370,9 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, fixed_t * \todo Split up into multiple functions. * \sa Add_Pusher, PIT_PushThing */ -void T_Pusher(pusher_t *p) +void T_Pusher(void *thinker) { + pusher_t *p = thinker; sector_t *sec, *referrer = NULL; mobj_t *thing; msecnode_t *node; diff --git a/src/p_spec.h b/src/p_spec.h index 0386b3866..276ba4e32 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -1058,20 +1058,20 @@ void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boole void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher); -void T_MoveFloor(floormove_t *movefloor); +void T_MoveFloor(void *thinker); -void T_MoveElevator(elevator_t *elevator); -void T_ContinuousFalling(continuousfall_t *faller); -void T_BounceCheese(bouncecheese_t *bouncer); -void T_StartCrumble(crumble_t *crumble); -void T_MarioBlock(mariothink_t *block); -void T_FloatSector(floatthink_t *floater); -void T_MarioBlockChecker(mariocheck_t *block); -void T_ThwompSector(thwomp_t *thwomp); -void T_NoEnemiesSector(noenemies_t *nobaddies); -void T_EachTimeThinker(eachtime_t *eachtime); -void T_CameraScanner(elevator_t *elevator); -void T_RaiseSector(raise_t *raise); +void T_MoveElevator(void *thinker); +void T_ContinuousFalling(void *thinker); +void T_BounceCheese(void *thinker); +void T_StartCrumble(void *thinker); +void T_MarioBlock(void *thinker); +void T_FloatSector(void *thinker); +void T_MarioBlockChecker(void *thinker); +void T_ThwompSector(void *thinker); +void T_NoEnemiesSector(void *thinker); +void T_EachTimeThinker(void *thinker); +void T_CameraScanner(void *thinker); +void T_RaiseSector(void *thinker); struct executor_t { @@ -1082,7 +1082,7 @@ struct executor_t INT32 timer; // Delay timer }; -void T_ExecutorDelay(executor_t *e); +void T_ExecutorDelay(void *thinker); /** Generalized scroller. */ @@ -1108,8 +1108,8 @@ struct scroll_t } type; }; -void T_Scroll(scroll_t *s); -void T_LaserFlash(laserthink_t *flash); +void T_Scroll(void *thinker); +void T_LaserFlash(void *thinker); /** Friction for ice/sludge effects. */ @@ -1126,7 +1126,7 @@ struct friction_t // Friction defines. #define ORIG_FRICTION (62914) ///< Original value. -void T_Friction(friction_t *f); +void T_Friction(void *thinker); typedef enum { @@ -1162,7 +1162,7 @@ struct disappear_t INT32 exists; ///< Exists toggle }; -void T_Disappear(disappear_t *d); +void T_Disappear(void *thinker); // Model for fading FOFs struct fade_t @@ -1188,7 +1188,7 @@ struct fade_t boolean exactalpha; ///< Use exact alpha values (opengl) }; -void T_Fade(fade_t *d); +void T_Fade(void *thinker); // Model for fading colormaps @@ -1203,10 +1203,10 @@ struct fadecolormap_t INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter) }; -void T_FadeColormap(fadecolormap_t *d); +void T_FadeColormap(void *thinker); // Prototype function for pushers -void T_Pusher(pusher_t *p); +void T_Pusher(void *thinker); // Plane displacement struct planedisplace_t @@ -1227,7 +1227,7 @@ struct planedisplace_t } type; }; -void T_PlaneDisplace(planedisplace_t *pd); +void T_PlaneDisplace(void *thinker); void P_CalcHeight(player_t *player);