Actually fix mickey mouse glitch
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parent
066b5f461f
commit
20d98b5f84
2 changed files with 10 additions and 44 deletions
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@ -548,7 +548,7 @@ void K_RetireBots(void)
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const UINT8 defaultbotskin = K_BotDefaultSkin();
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SINT8 newDifficulty;
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UINT8 usableskins, skincount = numskins;
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UINT8 usableskins = 0, skincount = numskins;
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UINT8 grabskins[MAXSKINS+1];
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UINT8 i;
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@ -562,30 +562,25 @@ void K_RetireBots(void)
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}
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// Init usable bot skins list
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for (usableskins = 0; usableskins < skincount; usableskins++)
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for (i = 0; i < skincount; i++)
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{
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grabskins[usableskins] = usableskins;
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grabskins[usableskins++] = i;
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}
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grabskins[usableskins] = MAXSKINS;
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// Exclude player skins
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (players[i].spectator)
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continue;
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grabskins[players[i].skin] = MAXSKINS;
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}
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// Rearrange usable bot skins list to prevent gaps for randomised selection
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for (i = 0; i < usableskins; i++)
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{
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if (!(grabskins[i] == MAXSKINS || !R_SkinUsable(-1, grabskins[i])))
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{
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continue;
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}
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while (usableskins > i && (grabskins[usableskins] == MAXSKINS || !R_SkinUsable(-1, grabskins[usableskins])))
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{
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usableskins--;
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}
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grabskins[i] = grabskins[usableskins];
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grabskins[usableskins] = MAXSKINS;
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}
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@ -654,7 +649,7 @@ void K_RetireBots(void)
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{
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UINT8 index = P_RandomKey(usableskins);
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skinnum = grabskins[index];
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if (((cv_ingamecap.value > 0) && (usableskins+1 >= cv_ingamecap.value)) || (usableskins+1 >= cv_maxplayers.value))
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if (usableskins+1 >= K_GetGPPlayerCount(1))
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{
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grabskins[index] = grabskins[--usableskins];
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}
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@ -664,35 +664,6 @@ void Y_IntermissionDrawer(void)
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y2 = y;
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if ((netgame || (demo.playback && demo.netgame)) && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot)
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{
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static int alagles_timer = 0;
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patch_t *alagles;
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y2 = ( y - 4 );
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V_DrawScaledPatch(x + 36, y2, 0, W_CachePatchName(va("BLAGLES%d", (intertic / 3) % 6), PU_CACHE));
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// every 70 tics
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if (( leveltime % 70 ) == 0)
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{
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alagles_timer = 9;
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}
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if (alagles_timer > 0)
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{
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alagles = W_CachePatchName(va("ALAGLES%d", alagles_timer), PU_CACHE);
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V_DrawScaledPatch(x + 36, y2, 0, alagles);
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if (( leveltime % 2 ) == 0)
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alagles_timer--;
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}
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else
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{
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alagles = W_CachePatchName("ALAGLES0", PU_CACHE);
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V_DrawScaledPatch(x + 36, y2, 0, alagles);
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}
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y2 += SHORT (alagles->height) + 1;
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}
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if (data.numplayers > NUMFORNEWCOLUMN)
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V_DrawThinString(x+36, y2-1, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
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else
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