Whoops, turn smoothing doesn't apply to sidemove
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1 changed files with 4 additions and 3 deletions
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@ -939,7 +939,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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static INT32 turnheld[MAXSPLITSCREENPLAYERS]; // for accelerative turning
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static boolean resetdown[MAXSPLITSCREENPLAYERS]; // don't cam reset every frame
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INT32 forward, side;
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INT32 forward, side, tspeed;
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joystickvector2_t joystickvector;
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@ -998,6 +998,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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}
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forward = side = 0;
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tspeed = joystickvector.xaxis;
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// use two stage accelerative turning
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// on the keyboard and (NOT!) joystick
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@ -1012,7 +1013,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (G_PlayerInputDown(forplayer, gc_turnleft, true) || G_PlayerInputDown(forplayer, gc_turnright, true))
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{
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I_Assert(cv_turnsmooth.value);
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joystickvector.xaxis /= cv_turnsmooth.value * 2;
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tspeed /= cv_turnsmooth.value * 2;
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}
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}
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}
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@ -1023,7 +1024,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (joystickvector.xaxis != 0)
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{
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cmd->turning -= (joystickvector.xaxis * KART_FULLTURN) / JOYAXISRANGE;
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cmd->turning -= (tspeed * KART_FULLTURN) / JOYAXISRANGE;
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side += (joystickvector.xaxis * 4) / JOYAXISRANGE;
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}
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