Fix Bumper respawn logic bug
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1 changed files with 4 additions and 3 deletions
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@ -12232,13 +12232,14 @@ void P_SpawnPlayer(INT32 playernum)
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// HEY! No being cheap...
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p->bumper = 0;
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}
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else if ((p->bumper > 0) || (leveltime < starttime) || (pcount <= 1))
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else if ((p->bumper > 0) || (leveltime < starttime))
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{
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if ((leveltime < starttime) || (pcount <= 1)) // Start of the map?
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if ((leveltime < starttime)) // Start of the map?
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{
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p->bumper = K_StartingBumperCount();
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K_SpawnPlayerBattleBumpers(p);
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}
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K_SpawnPlayerBattleBumpers(p);
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}
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else if (p->bumper <= 0)
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{
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