Merge pull request 'Fix player start zpos being ignored on UDMF maps (fixes #152)' (#153) from Wumbo/blankart:fixudmfspawns into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/153
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commit
1ca099ae48
1 changed files with 4 additions and 2 deletions
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@ -12600,11 +12600,13 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
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if (mthing)
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{
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fixed_t offset = udmf ? mthing->z << FRACBITS : 0;
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// Setting the spawnpoint's args[0] will make the player start on the ceiling
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// Objectflip inverts
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if (!!(mthing->args[0]) ^ !!(mthing->options & MTF_OBJECTFLIP))
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{
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z = ceiling - mobjinfo[MT_PLAYER].height;
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z = ceiling - mobjinfo[MT_PLAYER].height - offset;
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if (mthing->options >> ZSHIFT)
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z -= ((mthing->options >> ZSHIFT) << FRACBITS);
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if (p->respawn)
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@ -12612,7 +12614,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
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}
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else
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{
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z = floor;
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z = floor + offset;
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if (mthing->options >> ZSHIFT)
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z += ((mthing->options >> ZSHIFT) << FRACBITS);
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if (p->respawn)
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