two(!!) new modes for airdrop

bouncy = a-la ring racers
heavy = even faster and gives a small boost on landing
This commit is contained in:
minenice55 2026-02-03 23:39:05 -05:00
parent ca2420fb0f
commit 1bb3df7435
8 changed files with 131 additions and 65 deletions

View file

@ -613,7 +613,12 @@ consvar_t cv_kartdrafting_closedraft = CVAR_INIT ("kartdrafting_closedraft", "Of
consvar_t cv_kartdrafting_closedeadzone = CVAR_INIT ("kartdrafting_closedeadzone", "640", CV_NETVAR|CV_CHEAT, CV_Unsigned, NULL);
consvar_t cv_kartdrafting_basedistance = CVAR_INIT ("kartdrafting_basedistance", "2560", CV_NETVAR|CV_CHEAT, CV_Unsigned, NULL);
consvar_t cv_kartairdrop = CVAR_INIT ("kartairdrop", "No", CV_NETVAR|CV_CALL|CV_NOINIT|CV_GUARD, CV_YesNo, KartAirDrop_OnChange);
static CV_PossibleValue_t airdrop_cons_t[] = {{AIRDROP_NONE, "Off"},
{AIRDROP_LIGHT, "Light"},
{AIRDROP_BOUNCY, "Bouncy"},
{AIRDROP_HEAVY, "Heavy"},
{0, NULL}};
consvar_t cv_kartairdrop = CVAR_INIT ("kartairdrop", "Off", CV_NETVAR|CV_CALL|CV_NOINIT|CV_GUARD, airdrop_cons_t, KartAirDrop_OnChange);
consvar_t cv_kartairthrust = CVAR_INIT ("kartairthrust", "No", CV_NETVAR|CV_CALL|CV_NOINIT|CV_GUARD, CV_YesNo, KartAirThrust_OnChange);
consvar_t cv_kartairthrust_reductionrate = CVAR_INIT ("kartairthrust_reductionrate", "0.5", CV_NETVAR|CV_FLOAT|CV_CHEAT|CV_GUARD, CV_Unsigned, NULL);
@ -8473,24 +8478,11 @@ static void KartAirDrop_OnChange(void)
{
if (leveltime < starttime)
{
airdropactive = true;
CONS_Printf(M_GetText("Air Drop has been turned \"On\".\n"));
CONS_Printf(M_GetText("Air Drop has been set to \"%s\".\n"), cv_kartairdrop.string);
}
else
{
CONS_Printf(M_GetText("Air Drop will be turned \"On\" Next Round.\n"));
}
}
else if (K_AirDropActive() && !cv_kartairdrop.value)
{
if (leveltime < starttime)
{
airdropactive = false;
CONS_Printf(M_GetText("Air Drop has been turned \"Off\".\n"));
}
else
{
CONS_Printf(M_GetText("Air Drop will be turned \"Off\" next round.\n"));
CONS_Printf(M_GetText("Air Drop will be set to \"%s\" Next Round.\n"), cv_kartairdrop.string);
}
}
}

View file

@ -71,8 +71,9 @@ typedef enum
// TODO: Is there a better way to track this?
PF_GAINAX = 1<<3,
PF_KICKSTARTACCEL = 1<<4, // Accessibility feature: Is accelerate in kickstart mode?
// 1<<5 free
// 1<<6 free
PF_WANTSAIRDROP = 1<<5, // Wants air drop (active while holding down brake, used for bouncy air drop)
PF_AIRDROP = 1<<6, // Is in Air Drop (activation / deactivation criteria change if light or heavy)
PF_WANTSTOJOIN = 1<<7, // Spectator that wants to join
@ -672,7 +673,7 @@ struct player_t
UINT8 ringvolume; // When consuming lots of rings, lower the sound a little.
UINT8 ringtransparency; // When consuming lots of rings, fade out the rings again.
UINT8 airdroptime; // Tracks how long airdrop has been active, used for delay before airdrop kicks in.
fixed_t airdroptime; // Tracks how long airdrop has been active, used for delay before airdrop kicks in.
//boolean ringdrop; // Set when having ringdrop applied.
mobj_t *shieldtracer; // Blankart: Shield mobj

View file

@ -2542,7 +2542,8 @@ static void K_DrawServerMods(INT32 x, INT32 y)
{"Chain Offroad", 0, &cv_kartchainingoffroad, -1, true},
{"Slope Boost", 0, NULL, K_PurpleDriftActive() > 0, true},
{"Drafting", 0, NULL, K_DraftingActive() > 0, true},
{"Air Drop", 0, NULL, K_AirDropActive() > 0, true},
{"Light Air Drop", 0, NULL, K_AirDropActive() == AIRDROP_LIGHT, true},
{"Heavy Air Drop", 0, NULL, K_AirDropActive() >= AIRDROP_HEAVY, true},
{"Air Thrust", 0, NULL, K_AirThrustActive() > 0, true},
{"Recovery Dash", 0, NULL, K_RecoveryDashActive() > 0, true},
{"Bump Spark", 0, &cv_kartbumpspark, -1, true},

View file

@ -6978,65 +6978,130 @@ static void K_SpawnFallLines(player_t *player, boolean ringdrop)
static void K_AirDrop(player_t *player, ticcmd_t *cmd)
{
if (!(cmd->buttons & BT_BRAKE))
{
player->pflags &= ~PF_WANTSAIRDROP;
}
if (!K_AirDropActive() || P_IsObjectOnGround(player->mo)
|| P_PlayerInPain(player) || player->loop.radius
|| (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
|| player->respawn
)
{
// Conditions!
if ((player->pflags & PF_AIRDROP))
{
if (airdropactive == AIRDROP_BOUNCY)
{
const fixed_t maxBounce = mapobjectscale * 10;
const fixed_t minBounce = mapobjectscale;
fixed_t bounce = 2 * abs(player->airdroptime) / 3;
// Lose speed on bad bounce.
// Slow down more as horizontal momentum shrinks
// compared to vertical momentum.
angle_t a = R_PointToAngle2(0, 0, 4 * maxBounce, player->speed);
fixed_t f = FSIN(a);
player->mo->momx = FixedMul(player->mo->momx, f);
player->mo->momy = FixedMul(player->mo->momy, f);
if (bounce > maxBounce)
{
bounce = maxBounce;
}
else if (bounce < minBounce)
{
bounce = minBounce;
}
if (player->mo->eflags & MFE_UNDERWATER)
bounce = (117 * bounce) / 200;
// Nudge the player in their facing angle, and provide a little starting momentum if they need it.
// The bounce is already a strong tradeoff, so this allows it to be used for saves and get you back into flow.
angle_t momangle = K_MomentumAngle(player->mo);
fixed_t minspeed = K_GetKartSpeed(player, false, false)/2;
fixed_t returnspeed = max(FixedHypot(player->mo->momx, player->mo->momy), minspeed);
// Initial momentum set uses real speed to avoid some weird twitchy behavior at low XY speed
P_InstaThrust(player->mo, momangle, FixedHypot(player->mo->momx, player->mo->momy)/2);
P_Thrust(player->mo, player->mo->angle, returnspeed/2);
player->mo->z += P_MobjFlip(player->mo);
player->mo->momz = bounce * P_MobjFlip(player->mo);
if (S_SoundPlaying(player->mo, sfx_s3kd9l))
{
S_StopSoundByID(player->mo, sfx_s3kd9l);
}
}
else if (airdropactive == AIRDROP_HEAVY)
{
if (player->rings > 0)
{
P_PlayerRingBurst(player, min(2, player->rings));
}
player->startboost = TICRATE/2;
}
}
player->airdroptime = 0;
//player->ringdrop = false;
player->pflags &= ~PF_AIRDROP;
return;
}
if (cmd->buttons & BT_BRAKE)
if ((cmd->buttons & BT_BRAKE) && !(player->pflags & PF_WANTSAIRDROP))
{
SINT8 airbrakedelay = TICRATE/3;
if (player->airdroptime < airbrakedelay)
if (airdropactive == AIRDROP_HEAVY && !(player->pflags & PF_AIRDROP))
{
/*if (player->rings > 0)
{
player->ringlock = 6;
}
// TODO: heavy air drop should allow keeping current boost stack
S_StartSound(player->mo, sfx_cdfm01);
S_StartSound(player->mo, sfx_s3k51);
player->ringdrop = false;*/
player->mo->momx = FixedMul(player->mo->momx, 90*FRACUNIT/100);
player->mo->momy = FixedMul(player->mo->momy, 90*FRACUNIT/100);
player->mo->momz -= 8*P_MobjFlip(player->mo)*mapobjectscale;
}
player->pflags |= PF_AIRDROP|PF_WANTSAIRDROP;
}
else
{
if (airdropactive == AIRDROP_LIGHT)
player->pflags &= ~PF_AIRDROP;
}
if (player->pflags & PF_AIRDROP)
{
K_SpawnFallLines(player, false);
if (airdropactive == AIRDROP_BOUNCY)
{
player->airdroptime = player->mo->momz;
if (!S_SoundPlaying(player->mo, sfx_s3kd9l))
{
S_StartSound(player->mo, sfx_s3kd9l);
}
}
else
{
/*if (!player->ringdelay && player->rings > 0)
{
mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
P_SetMobjState(ring, S_FASTRING1);
ring->renderflags |= RF_ADD;
ring->renderflags |= RF_TRANS60;
ring->colorized = true;
ring->color = SKINCOLOR_SILVER;
ring->extravalue1 = 17; // Ring use animation timer
ring->extravalue2 = 1; // Ring use animation flag
ring->extravalue3 = 1; // Ring airdrop use flag
ring->shadowscale = 0;
P_SetTarget(&ring->target, player->mo); // user
player->rings--;
player->ringdelay = 7;
player->ringlock = 6;
}
if (player->rings <= 0)
{
player->ringdrop = false;
}*/
K_SpawnFallLines(player, /*player->ringdrop*/ false);
if (player->airdroptime < UINT8_MAX)
player->airdroptime++;
}
if (airdropactive == AIRDROP_HEAVY && player->airdroptime <= TICRATE/4)
{
player->mo->momz -= FixedMul(4*gravity, mapobjectscale)*P_MobjFlip(player->mo);
K_SpawnAirdropTrail(player);
}
else if (airdropactive == AIRDROP_LIGHT)
{
player->mo->momz -= FixedMul(gravity, mapobjectscale)*P_MobjFlip(player->mo);
K_SpawnAirdropTrail(player);
}
else
{
player->mo->momz -= FixedMul(2*gravity, mapobjectscale)*P_MobjFlip(player->mo);
}
}
if (player->airdroptime < UINT8_MAX)
player->airdroptime++;
}
// Returns the bumpspark value as an enum.

View file

@ -419,6 +419,14 @@ typedef enum
BUMPSPARK_ALL
} bumpsparktype_t;
typedef enum
{
AIRDROP_NONE = 0,
AIRDROP_LIGHT,
AIRDROP_HEAVY,
AIRDROP_BOUNCY,
} airdroptype_t;
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -617,7 +617,7 @@ extern boolean slipdashactive;
extern boolean purpledriftactive;
extern boolean slopeboostactive;
extern boolean draftingactive;
extern boolean airdropactive;
extern UINT8 airdropactive;
extern boolean airthrustactive;
extern boolean recoverydashactive;
extern boolean waterskipbricks;

View file

@ -4239,13 +4239,13 @@ static boolean P_NetSyncMisc(savebuffer_t *save, boolean resending)
SYNCBOOLEAN(purpledriftactive);
SYNCBOOLEAN(slopeboostactive);
SYNCBOOLEAN(draftingactive);
SYNCBOOLEAN(airdropactive);
SYNCBOOLEAN(airthrustactive);
SYNCBOOLEAN(recoverydashactive);
SYNCBOOLEAN(waterskipbricks);
SYNCBOOLEAN(itemlittering);
SYNCBOOLEAN(itempushing);
SYNCBOOLEAN(itemlistactive);
SYNC(airdropactive);
SYNC(bumpsparkactive);
SYNC(antibumptime);

View file

@ -160,7 +160,7 @@ boolean slipdashactive;
boolean purpledriftactive;
boolean slopeboostactive;
boolean draftingactive;
boolean airdropactive;
UINT8 airdropactive;
boolean airthrustactive;
boolean recoverydashactive;
boolean waterskipbricks;
@ -8183,7 +8183,7 @@ static void P_InitLevelSettings(boolean reloadinggamestate)
purpledriftactive = false;
slopeboostactive = false;
draftingactive = false;
airdropactive = false;
airdropactive = 0;
airthrustactive = false;
recoverydashactive = false;
waterskipbricks = false;
@ -8214,8 +8214,7 @@ static void P_InitLevelSettings(boolean reloadinggamestate)
if (cv_kartdrafting.value)
draftingactive = true;
if (cv_kartairdrop.value)
airdropactive = true;
airdropactive = (UINT8)cv_kartairdrop.value;
if (cv_kartairthrust.value)
airthrustactive = true;