diff --git a/src/g_game.c b/src/g_game.c index e1aa1d5ce..f82942655 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1166,7 +1166,6 @@ void G_FinalClipAimingPitch(INT32 *aiming, player_t *player, boolean skybox) boolean G_AxisInDeadzone(UINT8 p, event_t *ev) { fixed_t deadzonetype = G_GetDeadZoneType(p, G_GetAxisTypeForData1(ev->data1)); - // Lets make button default.... return abs(ev->data2) <= (JOYAXISRANGE * deadzonetype) / FRACUNIT; }