Use K_GetForwardMove more universally
Use it here to apply the value just like pogospring. Will make things like quickstartaccel and sneaker forwardmove apply to all uses of forwardmove
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2 changed files with 11 additions and 9 deletions
11
src/k_kart.c
11
src/k_kart.c
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@ -2179,7 +2179,7 @@ void K_KartMoveAnimation(player_t *player)
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player->pflags |= PF_GAINAX;
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}
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}
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else if (K_GetForwardMove(player) < 0 && destGlanceDir == 0)
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else if (player->cmd.forwardmove < 0 && destGlanceDir == 0)
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{
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// Reversing -- like looking back, but doesn't stack on the other glances.
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if (player->glanceDir != 0)
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@ -2997,6 +2997,11 @@ UINT16 K_GetKartButtons(player_t *player)
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SINT8 K_GetForwardMove(player_t *player)
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{
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SINT8 forwardmove = player->cmd.forwardmove;
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if ((player->exiting || mapreset))
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{
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return 0;
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}
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if ((player->pflags & PF_STASIS) || (player->carry == CR_SLIDING))
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{
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@ -5978,7 +5983,7 @@ static void K_UpdateEngineSounds(player_t *player)
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else
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{
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// Average out the value of forwardmove and the speed that you're moving at.
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targetsnd = (((6 * K_GetForwardMove(player)) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
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targetsnd = (((6 * player->cmd.forwardmove) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
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}
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if (targetsnd < 0) { targetsnd = 0; }
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@ -8140,7 +8145,7 @@ static void K_AirFailsafe(player_t *player)
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return;
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}
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if ((K_GetKartButtons(player) & BT_ACCELERATE) || K_GetForwardMove(player) != 0)
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if ((K_GetKartButtons(player) & BT_ACCELERATE) || player->cmd.forwardmove != 0)
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{
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// Queue up later
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player->pflags |= PF_AIRFAILSAFE;
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@ -1791,10 +1791,7 @@ static void P_3dMovement(player_t *player)
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if (!player->pogospring)
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cmd->sidemove = 0;
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if ((player->exiting || mapreset) || player->pflags & PF_STASIS || player->spinouttimer) // pw_introcam?
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{
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cmd->forwardmove = cmd->sidemove = 0;
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}
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cmd->forwardmove = K_GetForwardMove(player);
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// Get the old momentum; this will be needed at the end of the function! -SH
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oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
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@ -1882,10 +1879,10 @@ static void P_3dMovement(player_t *player)
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if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
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movepushforward = FixedMul(movepushforward, player->mo->movefactor);
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if (cmd->buttons & BT_BRAKE && (K_GetForwardMove(player) == 0)) // SRB2kart - braking isn't instant
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if (cmd->buttons & BT_BRAKE && (player->cmd.forwardmove == 0)) // SRB2kart - braking isn't instant
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movepushforward /= 64;
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if (K_GetForwardMove(player) > 0)
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if (player->cmd.forwardmove > 0)
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player->brakestop = 0;
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else if (player->brakestop < 6) // Don't start reversing with brakes until you've made a stop first
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{
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