Fix custom skincolors being inaccessible in menus (closes #59)
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244dde08eb
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1a7b21f8db
3 changed files with 8 additions and 9 deletions
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@ -2234,9 +2234,13 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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// Special case for the playercolor variable, used only directly from the menu
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newvalue = var->value;
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if (increment > 0) // Going up!
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newvalue = M_GetColorAfter(newvalue);
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do
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newvalue = M_GetColorAfter(newvalue);
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while (!skincolors[newvalue].accessible);
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else if (increment < 0) // Going down!
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newvalue = M_GetColorBefore(newvalue);
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do
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newvalue = M_GetColorBefore(newvalue);
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while (!skincolors[newvalue].accessible);
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}
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else
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newvalue = var->value + increment;
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@ -290,9 +290,9 @@ INT32 DEH_ReadFreeslot(const char *type, const char *word, INT32 *out)
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}
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CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word);
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DEH_Link(word, &skincolors[numskincolors].info, &skincolornames);
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M_AddMenuColor(numskincolors);
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M_AddMenuColor(numskincolors++);
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K_ReloadHUDColorCvar();
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*out = numskincolors++;
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*out = numskincolors;
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return 0;
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}
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else if (fastcmp(type, "SPR2"))
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@ -7037,11 +7037,6 @@ INT32 MR_QuitMultiPlayerMenu(INT32 choice)
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void M_AddMenuColor(UINT16 color) {
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menucolor_t *c;
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// SRB2Kart: I do not understand vanilla doesn't need this but WE do???!?!??!
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if (!skincolors[color].accessible) {
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return;
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}
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if (color >= numskincolors) {
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CONS_Printf("M_AddMenuColor: color %d does not exist.",color);
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return;
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