Call LUA_HookLinedefExecute from LUA_HookSpecialExecute
Lets me directly use activator and means cleaner looking special code
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2 changed files with 9 additions and 6 deletions
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@ -901,6 +901,7 @@ int LUA_HookMobjMoveBlocked(mobj_t *t1, mobj_t *t2, line_t *line)
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return hook.status;
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}
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// Backwards Compatability For older scripts
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void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
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{
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Hook_State hook;
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@ -922,6 +923,13 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
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void LUA_HookSpecialExecute(activator_t *activator, INT32 *args, char **stringargs)
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{
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Hook_State hook;
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if (activator->line)
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{
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// Run the old hook if possible.
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LUA_HookLinedefExecute(activator->line, activator->mo, activator->sector);
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}
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if (prepare_string_hook
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(&hook, 0, STRING_HOOK(SpecialExecute), stringargs[0]))
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{
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@ -3459,12 +3459,7 @@ boolean P_ProcessSpecial(activator_t *activator, INT16 special, INT32 *args, cha
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if (stringargs[0])
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{
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if (line && mo && callsec)
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{
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// Allow running the old hook as well.
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LUA_HookLinedefExecute(line, mo, callsec);
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}
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// Also executes the old hook as well.
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LUA_HookSpecialExecute(activator, args, stringargs);
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}
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else
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