diff --git a/src/d_main.cpp b/src/d_main.cpp index e4323ebca..b91a0ad80 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -86,7 +86,7 @@ #define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291 #define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b #define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9 -#define ASSET_HASH_MAIN_PK3 0x90bc93435f9aa4c4 +#define ASSET_HASH_MAIN_PK3 0x3bbd056a4ce5e993 #define ASSET_HASH_MAPPATCH_PK3 0x7b0709aedd6b48b3 #ifdef USE_PATCH_FILE #define ASSET_HASH_PATCH_PK3 0x0000000000000000 diff --git a/src/info/sounds.h b/src/info/sounds.h index f3e786126..25d8694aa 100644 --- a/src/info/sounds.h +++ b/src/info/sounds.h @@ -850,6 +850,9 @@ _(eggspr) // Chaining Sound _(bstchn) +// Low Ring Sound +_(ringlw) + // Shout message sound effect _(sysmsg) diff --git a/src/p_enemy.c b/src/p_enemy.c index 53669e87f..8dd71470d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3176,8 +3176,7 @@ void A_AttractChase(mobj_t *actor) if (actor->target->player->rings <= 10) { - S_StartSoundAtVolume(actor->target, sfx_s251, 255 - actor->target->player->rings*8); - S_StartSoundAtVolume(actor->target, sfx_s251, 255 - actor->target->player->rings*8); + S_StartSoundAtVolume(actor->target, sfx_ringlw, 255 - actor->target->player->rings*10); } if (actor->target->player->ringboost > (4*TICRATE + TICRATE/2))