Use a Custom sound for Low Rings
Yes its the same one from Gunstar heroes like RR
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3 changed files with 5 additions and 3 deletions
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@ -86,7 +86,7 @@
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#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
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#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
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#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
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#define ASSET_HASH_MAIN_PK3 0x90bc93435f9aa4c4
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#define ASSET_HASH_MAIN_PK3 0x3bbd056a4ce5e993
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#define ASSET_HASH_MAPPATCH_PK3 0x7b0709aedd6b48b3
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#ifdef USE_PATCH_FILE
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#define ASSET_HASH_PATCH_PK3 0x0000000000000000
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@ -850,6 +850,9 @@ _(eggspr)
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// Chaining Sound
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_(bstchn)
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// Low Ring Sound
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_(ringlw)
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// Shout message sound effect
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_(sysmsg)
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@ -3176,8 +3176,7 @@ void A_AttractChase(mobj_t *actor)
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if (actor->target->player->rings <= 10)
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{
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S_StartSoundAtVolume(actor->target, sfx_s251, 255 - actor->target->player->rings*8);
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S_StartSoundAtVolume(actor->target, sfx_s251, 255 - actor->target->player->rings*8);
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S_StartSoundAtVolume(actor->target, sfx_ringlw, 255 - actor->target->player->rings*10);
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}
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if (actor->target->player->ringboost > (4*TICRATE + TICRATE/2))
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