Fix lack of camera death tilt

This commit is contained in:
NepDisk 2025-09-28 10:04:29 -04:00
parent 93e679298e
commit 169ddc1533

View file

@ -2876,14 +2876,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
mo = player->mo;
if (player->playerstate == PST_DEAD)
/*if (player->playerstate == PST_DEAD)
{
// Do not move the camera while dead!
if (thiscam->chase)
P_CalcChasePostImg(player, thiscam);
return true;
}
}*/
if ((player->pflags & PF_NOCONTEST)) // 1 for momentum keep, 2 for turnaround
timeover = (player->karthud[khud_timeovercam] > 2*TICRATE ? 2 : 1);