Fix lack of camera death tilt
This commit is contained in:
parent
93e679298e
commit
169ddc1533
1 changed files with 2 additions and 2 deletions
|
|
@ -2876,14 +2876,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
mo = player->mo;
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
/*if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
// Do not move the camera while dead!
|
||||
if (thiscam->chase)
|
||||
P_CalcChasePostImg(player, thiscam);
|
||||
|
||||
return true;
|
||||
}
|
||||
}*/
|
||||
|
||||
if ((player->pflags & PF_NOCONTEST)) // 1 for momentum keep, 2 for turnaround
|
||||
timeover = (player->karthud[khud_timeovercam] > 2*TICRATE ? 2 : 1);
|
||||
|
|
|
|||
Loading…
Reference in a new issue