Hack to fix spinout and flipover ignoring wind
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1 changed files with 1 additions and 1 deletions
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@ -9578,7 +9578,7 @@ void T_Pusher(void *thinker)
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if (thing->eflags & MFE_PUSHED)
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continue;
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if (thing->player && (thing->state == &states[thing->info->painstate])
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if (thing->player && !K_IsPlayerDamaged(thing->player) && (thing->state == &states[thing->info->painstate])
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&& (thing->player->flashing > (K_GetKartFlashing(thing->player)/4)*3
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&& thing->player->flashing <= K_GetKartFlashing(thing->player)))
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continue;
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