Remove W_GetNumForName

Still no longnames for sounds/music, but that's a story for another day
This commit is contained in:
GenericHeroGuy 2025-06-26 00:18:20 +02:00
parent d37b987acb
commit 146ac557ba
6 changed files with 19 additions and 42 deletions

View file

@ -299,7 +299,7 @@ void CON_SetupBackColormapEx(INT32 color, boolean prompt)
{
UINT16 i, palsum;
UINT8 j, palindex;
lumpnum_t lump = W_GetNumForName(GetPalette());
lumpnum_t lump = W_GetNumForLongName(GetPalette());
UINT8 *pal = W_CacheLumpNum(lump, PU_CACHE);
INT32 shift = 6;

View file

@ -1493,7 +1493,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
char *texturesToken;
size_t texturesTokenLength;
char *endPos;
char *patchName = NULL;
char patchName[SHORTNAMELEN+1];
INT16 patchXPos;
INT16 patchYPos;
UINT8 flip = 0;
@ -1509,19 +1509,13 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch name should be");
}
texturesTokenLength = strlen(texturesToken);
if (texturesTokenLength>8)
if (texturesTokenLength >= sizeof(patchName))
{
I_Error("Error parsing TEXTURES lump: Patch name \"%s\" exceeds 8 characters",texturesToken);
I_Error("Error parsing TEXTURES lump: Patch name \"%s\" exceeds %zu characters", texturesToken, sizeof(patchName) - 1);
}
else
{
if (patchName != NULL)
{
Z_Free(patchName);
}
patchName = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
M_Memcpy(patchName,texturesToken,texturesTokenLength*sizeof(char));
patchName[texturesTokenLength] = '\0';
strcpy(patchName, texturesToken);
}
// Comma 1
@ -1660,7 +1654,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
if (actuallyLoadPatch == true)
{
// Check lump exists
patchLumpNum = W_GetNumForName(patchName);
patchLumpNum = W_GetNumForLongName(patchName);
// If so, allocate memory for texpatch_t and fill 'er up
resultPatch = (texpatch_t *)Z_Malloc(sizeof(texpatch_t),PU_STATIC,NULL);
resultPatch->originx = patchXPos;
@ -1670,14 +1664,11 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
resultPatch->flip = flip;
resultPatch->alpha = alpha;
resultPatch->style = style;
// Clean up a little after ourselves
Z_Free(patchName);
// Then return it
return resultPatch;
}
else
{
Z_Free(patchName);
return NULL;
}
}

View file

@ -313,22 +313,17 @@ static void SetChannelsNum(void)
//
lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx)
{
char namebuf[9];
lumpnum_t sfxlump;
sprintf(namebuf, "ds%s", sfx->name);
sfxlump = W_CheckNumForName(namebuf);
sfxlump = W_CheckNumForLongName(va("DS%s", sfx->name));
if (sfxlump != LUMPERROR)
return sfxlump;
strlcpy(namebuf, sfx->name, sizeof namebuf);
sfxlump = W_CheckNumForName(namebuf);
sfxlump = W_CheckNumForLongName(sfx->name);
if (sfxlump != LUMPERROR)
return sfxlump;
return W_GetNumForName("dsthok");
return W_GetNumForLongName("DSTHOK");
}
//
@ -2186,7 +2181,7 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst)
static lumpnum_t S_GetMusicLumpNum(const char *mname)
{
if (S_MusicExists(mname))
return W_GetNumForName(va("o_%s", mname));
return W_GetNumForLongName(va("O_%s", mname));
else
return LUMPERROR;
}

View file

@ -313,7 +313,7 @@ UINT32 V_GammaCorrect(UINT32 input, double power)
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
static void LoadPalette(const char *lumpname)
{
lumpnum_t lumpnum = W_GetNumForName(lumpname);
lumpnum_t lumpnum = W_GetNumForLongName(lumpname);
size_t i, palsize = W_LumpLength(lumpnum)/3;
UINT8 *pal;
@ -408,22 +408,15 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
*blue = (UINT8)(working[0][2]);
}
const char *R_GetPalname(UINT16 num)
{
static char palname[9];
char newpal[9] = "PLAYPAL";
if (num > 0 && num <= 10000)
snprintf(newpal, 8, "PAL%04u", num-1);
strncpy(palname, newpal, 8);
return palname;
}
const char *GetPalette(void)
{
if (gamestate == GS_LEVEL)
return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
UINT16 num = encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette;
if (gamestate == GS_LEVEL && num > 0 && num <= 10000)
{
static char palname[SHORTNAMELEN+1];
sprintf(palname, "PAL%04u", num-1);
return palname;
}
return "PLAYPAL";
}
@ -1667,7 +1660,7 @@ void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
lighttable_t *clm = NULL;
if (lump != NULL)
lumpnum = W_GetNumForName(lump);
lumpnum = W_GetNumForLongName(lump);
else
return;

View file

@ -68,7 +68,6 @@ void V_SetPalette(INT32 palettenum);
void V_SetPaletteLump(const char *pal);
const char *R_GetPalname(UINT16 num);
const char *GetPalette(void);
extern RGBA_t *pLocalPalette;

View file

@ -156,7 +156,6 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
lumpnum_t W_CheckNumForMap(const char *name);
#define W_CheckNumForName(name) W_CheckNumForLongName(W_ShortName(name))
lumpnum_t W_CheckNumForLongName(const char *name);
#define W_GetNumForName(name) W_GetNumForLongName(W_ShortName(name))
lumpnum_t W_GetNumForLongName(const char *name);
lumpnum_t W_CheckNumForNameInFolder(const char *lump, const char *folder);
UINT8 W_LumpExists(const char *name); // Lua uses this.