Remove W_GetNumForName
Still no longnames for sounds/music, but that's a story for another day
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d37b987acb
commit
146ac557ba
6 changed files with 19 additions and 42 deletions
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@ -299,7 +299,7 @@ void CON_SetupBackColormapEx(INT32 color, boolean prompt)
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{
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UINT16 i, palsum;
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UINT8 j, palindex;
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lumpnum_t lump = W_GetNumForName(GetPalette());
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lumpnum_t lump = W_GetNumForLongName(GetPalette());
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UINT8 *pal = W_CacheLumpNum(lump, PU_CACHE);
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INT32 shift = 6;
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@ -1493,7 +1493,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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char *texturesToken;
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size_t texturesTokenLength;
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char *endPos;
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char *patchName = NULL;
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char patchName[SHORTNAMELEN+1];
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INT16 patchXPos;
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INT16 patchYPos;
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UINT8 flip = 0;
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@ -1509,19 +1509,13 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch name should be");
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}
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texturesTokenLength = strlen(texturesToken);
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if (texturesTokenLength>8)
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if (texturesTokenLength >= sizeof(patchName))
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{
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I_Error("Error parsing TEXTURES lump: Patch name \"%s\" exceeds 8 characters",texturesToken);
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I_Error("Error parsing TEXTURES lump: Patch name \"%s\" exceeds %zu characters", texturesToken, sizeof(patchName) - 1);
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}
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else
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{
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if (patchName != NULL)
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{
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Z_Free(patchName);
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}
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patchName = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
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M_Memcpy(patchName,texturesToken,texturesTokenLength*sizeof(char));
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patchName[texturesTokenLength] = '\0';
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strcpy(patchName, texturesToken);
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}
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// Comma 1
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@ -1660,7 +1654,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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if (actuallyLoadPatch == true)
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{
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// Check lump exists
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patchLumpNum = W_GetNumForName(patchName);
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patchLumpNum = W_GetNumForLongName(patchName);
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// If so, allocate memory for texpatch_t and fill 'er up
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resultPatch = (texpatch_t *)Z_Malloc(sizeof(texpatch_t),PU_STATIC,NULL);
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resultPatch->originx = patchXPos;
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@ -1670,14 +1664,11 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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resultPatch->flip = flip;
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resultPatch->alpha = alpha;
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resultPatch->style = style;
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// Clean up a little after ourselves
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Z_Free(patchName);
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// Then return it
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return resultPatch;
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}
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else
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{
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Z_Free(patchName);
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return NULL;
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}
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}
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@ -313,22 +313,17 @@ static void SetChannelsNum(void)
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//
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lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx)
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{
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char namebuf[9];
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lumpnum_t sfxlump;
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sprintf(namebuf, "ds%s", sfx->name);
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sfxlump = W_CheckNumForName(namebuf);
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sfxlump = W_CheckNumForLongName(va("DS%s", sfx->name));
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if (sfxlump != LUMPERROR)
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return sfxlump;
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strlcpy(namebuf, sfx->name, sizeof namebuf);
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sfxlump = W_CheckNumForName(namebuf);
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sfxlump = W_CheckNumForLongName(sfx->name);
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if (sfxlump != LUMPERROR)
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return sfxlump;
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return W_GetNumForName("dsthok");
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return W_GetNumForLongName("DSTHOK");
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}
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//
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@ -2186,7 +2181,7 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst)
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static lumpnum_t S_GetMusicLumpNum(const char *mname)
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{
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if (S_MusicExists(mname))
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return W_GetNumForName(va("o_%s", mname));
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return W_GetNumForLongName(va("O_%s", mname));
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else
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return LUMPERROR;
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}
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@ -313,7 +313,7 @@ UINT32 V_GammaCorrect(UINT32 input, double power)
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// keep a copy of the palette so that we can get the RGB value for a color index at any time.
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static void LoadPalette(const char *lumpname)
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{
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lumpnum_t lumpnum = W_GetNumForName(lumpname);
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lumpnum_t lumpnum = W_GetNumForLongName(lumpname);
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size_t i, palsize = W_LumpLength(lumpnum)/3;
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UINT8 *pal;
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@ -408,22 +408,15 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue)
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*blue = (UINT8)(working[0][2]);
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}
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const char *R_GetPalname(UINT16 num)
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{
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static char palname[9];
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char newpal[9] = "PLAYPAL";
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if (num > 0 && num <= 10000)
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snprintf(newpal, 8, "PAL%04u", num-1);
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strncpy(palname, newpal, 8);
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return palname;
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}
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const char *GetPalette(void)
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{
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if (gamestate == GS_LEVEL)
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return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
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UINT16 num = encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette;
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if (gamestate == GS_LEVEL && num > 0 && num <= 10000)
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{
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static char palname[SHORTNAMELEN+1];
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sprintf(palname, "PAL%04u", num-1);
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return palname;
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}
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return "PLAYPAL";
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}
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@ -1667,7 +1660,7 @@ void V_DrawCustomFadeScreen(const char *lump, UINT8 strength)
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lighttable_t *clm = NULL;
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if (lump != NULL)
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lumpnum = W_GetNumForName(lump);
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lumpnum = W_GetNumForLongName(lump);
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else
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return;
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@ -68,7 +68,6 @@ void V_SetPalette(INT32 palettenum);
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void V_SetPaletteLump(const char *pal);
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const char *R_GetPalname(UINT16 num);
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const char *GetPalette(void);
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extern RGBA_t *pLocalPalette;
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@ -156,7 +156,6 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
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lumpnum_t W_CheckNumForMap(const char *name);
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#define W_CheckNumForName(name) W_CheckNumForLongName(W_ShortName(name))
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lumpnum_t W_CheckNumForLongName(const char *name);
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#define W_GetNumForName(name) W_GetNumForLongName(W_ShortName(name))
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lumpnum_t W_GetNumForLongName(const char *name);
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lumpnum_t W_CheckNumForNameInFolder(const char *lump, const char *folder);
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UINT8 W_LumpExists(const char *name); // Lua uses this.
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