only play charged sound when grounded

This commit is contained in:
minenice55 2026-02-13 15:28:59 -05:00
parent 010b3d83c6
commit 1324e59203

View file

@ -9987,7 +9987,7 @@ static void K_RecoveryDash(player_t *player)
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME)
{
if (player->recoverydashcharge == RECOVERYDASHCHARGETIME)
if (player->recoverydashcharge == RECOVERYDASHCHARGETIME && P_IsObjectOnGround(player->mo))
S_StartSound(player->mo, sfx_s3ka2);
if (leveltime & 1)