Experiment: always stack rubberband boost

This commit is contained in:
NepDisk 2025-06-11 00:38:59 -04:00
parent a306d117a8
commit 12c93988e6

View file

@ -3654,7 +3654,9 @@ static void K_GetKartBoostPower(player_t *player)
// This should always remain the last boost // This should always remain the last boost
if (player->botvars.rubberband > FRACUNIT && K_PlayerUsesBotMovement(player) == true) if (player->botvars.rubberband > FRACUNIT && K_PlayerUsesBotMovement(player) == true)
{ {
K_DoBoost(player, player->botvars.rubberband - FRACUNIT, 0, false, false); //K_DoBoost(player, player->botvars.rubberband - FRACUNIT, 0, false, false);
//Always stack this boost....
player->boostinfo.stackspeedboost += player->botvars.rubberband - FRACUNIT;
} }
player->boostpower = boostpower; player->boostpower = boostpower;