Experiment: always stack rubberband boost
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1 changed files with 3 additions and 1 deletions
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@ -3654,7 +3654,9 @@ static void K_GetKartBoostPower(player_t *player)
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// This should always remain the last boost
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if (player->botvars.rubberband > FRACUNIT && K_PlayerUsesBotMovement(player) == true)
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{
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K_DoBoost(player, player->botvars.rubberband - FRACUNIT, 0, false, false);
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//K_DoBoost(player, player->botvars.rubberband - FRACUNIT, 0, false, false);
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//Always stack this boost....
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player->boostinfo.stackspeedboost += player->botvars.rubberband - FRACUNIT;
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}
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player->boostpower = boostpower;
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