Fix flat animation
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1 changed files with 1 additions and 4 deletions
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@ -368,10 +368,7 @@ void P_ParseAnimationDefintion(SINT8 istexture)
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Z_Free(animdefsToken);
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// set texture type
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if (istexture)
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animdefs[i].istexture = 1;
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else
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animdefs[i].istexture = (animdeftempflats ? 2 : 0);
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animdefs[i].istexture = istexture;
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// "RANGE"
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animdefsToken = M_GetToken(NULL);
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