Reload minimap info if it could get replaced
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@ -9823,6 +9823,10 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
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ST_LoadGraphics();
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ST_ReloadSkinFaceGraphics();
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// reload minimap stuff while were in the map since it may get replaced otherwise
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if (gamestate == GS_LEVEL)
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P_InitMinimapInfo();
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if (!partadd_important)
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partadd_stage = -1; // everything done
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else if (fullsetup)
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