Mention in console if skin is loaded in compat mode and add 3d model print as well
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2 changed files with 8 additions and 1 deletions
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@ -577,11 +577,13 @@ addskinmodel:
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{
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if (stricmp(skinname, skins[s].name) == 0)
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{
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boolean iscompatskin = wadfiles[skins[s].wadnum]->compatmode;
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md2_playermodels[s].skin = s;
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md2_playermodels[s].scale = scale;
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md2_playermodels[s].offset = offset;
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md2_playermodels[s].notfound = false;
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strcpy(md2_playermodels[s].filename, filename);
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CONS_Printf("Added 3D model for '%s' %s\n", skins[s].name, iscompatskin ? "in compatibility mode" : "");
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goto modelfound;
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}
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}
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@ -641,11 +643,13 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
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if (stricmp(skinname, skins[skin].name) == 0)
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{
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boolean iscompatskin = wadfiles[skins[skin].wadnum]->compatmode;
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md2_playermodels[skin].skin = skin;
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md2_playermodels[skin].scale = scale;
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md2_playermodels[skin].offset = offset;
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md2_playermodels[skin].notfound = false;
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strcpy(md2_playermodels[skin].filename, filename);
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CONS_Printf("Added 3D model for '%s' %s\n", skins[skin].name, iscompatskin ? "in compatibility mode" : "");
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goto playermodelfound;
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}
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}
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@ -684,6 +684,7 @@ void R_AddSkins(UINT16 wadnum)
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size_t size;
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skin_t *skin;
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boolean realname;
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boolean iscompatskin = false;
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//
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// search for all skin markers in pwad
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@ -822,7 +823,9 @@ next_token:
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R_FlushTranslationColormapCache();
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CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name);
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iscompatskin = wadfiles[skin->wadnum]->compatmode;
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CONS_Printf(M_GetText("Added skin '%s' %s\n"), skin->name, iscompatskin ? "in compatibility mode" : "");
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#ifdef SKINVALUES
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skin_cons_t[numskins].value = numskins;
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