Make landmine do flipover damage
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1 changed files with 1 additions and 1 deletions
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@ -389,7 +389,7 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
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else
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{
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// Player Damage
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P_DamageMobj(t2, t1, t1->target, 1, DMG_EXPLODE);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_FLIPOVER);
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}
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P_SpawnMobj(t1->x, t1->y, t1->z, MT_MINEEXPLOSIONSOUND);
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