From 0f893e239ae6866c3dc592e7e0bf8262c52afc03 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Mon, 21 Jul 2025 13:30:39 -0400 Subject: [PATCH] Clamp speed instead of weight in K_TicInversesum Top right having greater chain time with easier handeling and high speed didnt feel right, so this balances it against speed instead of weight --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index aa41beb18..6c326b2ce 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -7596,7 +7596,7 @@ INT32 K_ChainOrDeincrementTime(player_t *player, INT32 timer, INT32 deincrement, // Get the tic inverse sum using kartspeed, kartweight and your number of boosts. static INT32 K_TicInversesum(UINT8 kartspeed, UINT8 kartweight, UINT8 grade) { - return (TICRATE / kartspeed) + (TICRATE / CLAMP(kartweight, 1, 5)) + grade; + return (TICRATE / CLAMP(kartspeed, 1, 5)) + (TICRATE / kartweight) + grade; } // Get the threshold for the ringnerf based on kartspeed and kartweight