Clamp speed instead of weight in K_TicInversesum
Top right having greater chain time with easier handeling and high speed didnt feel right, so this balances it against speed instead of weight
This commit is contained in:
parent
7a7f6440c8
commit
0f893e239a
1 changed files with 1 additions and 1 deletions
|
|
@ -7596,7 +7596,7 @@ INT32 K_ChainOrDeincrementTime(player_t *player, INT32 timer, INT32 deincrement,
|
|||
// Get the tic inverse sum using kartspeed, kartweight and your number of boosts.
|
||||
static INT32 K_TicInversesum(UINT8 kartspeed, UINT8 kartweight, UINT8 grade)
|
||||
{
|
||||
return (TICRATE / kartspeed) + (TICRATE / CLAMP(kartweight, 1, 5)) + grade;
|
||||
return (TICRATE / CLAMP(kartspeed, 1, 5)) + (TICRATE / kartweight) + grade;
|
||||
}
|
||||
|
||||
// Get the threshold for the ringnerf based on kartspeed and kartweight
|
||||
|
|
|
|||
Loading…
Reference in a new issue