Clamp speed instead of weight in K_TicInversesum

Top right having greater chain time with easier handeling and high speed didnt feel right, so this balances it against speed instead of weight
This commit is contained in:
NepDisk 2025-07-21 13:30:39 -04:00
parent 7a7f6440c8
commit 0f893e239a

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@ -7596,7 +7596,7 @@ INT32 K_ChainOrDeincrementTime(player_t *player, INT32 timer, INT32 deincrement,
// Get the tic inverse sum using kartspeed, kartweight and your number of boosts.
static INT32 K_TicInversesum(UINT8 kartspeed, UINT8 kartweight, UINT8 grade)
{
return (TICRATE / kartspeed) + (TICRATE / CLAMP(kartweight, 1, 5)) + grade;
return (TICRATE / CLAMP(kartspeed, 1, 5)) + (TICRATE / kartweight) + grade;
}
// Get the threshold for the ringnerf based on kartspeed and kartweight