Don't allow heavy airdrop to waterskip
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1 changed files with 5 additions and 0 deletions
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@ -11961,6 +11961,11 @@ void K_QuiteSaltyHop(player_t *player)
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boolean K_CheckWaterskipLockout(player_t *player)
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{
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if (player->airdropflags & PAF_AIRDROP_HEAVY)
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{
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return false;
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}
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if (K_WaterskipBricksActive())
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{
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return (player->cmd.buttons & BT_ACCELERATE) == BT_ACCELERATE;
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