Do discussed playerlib changes
1. Don't camelcase lua fields 2. Add tossdelay and link it up to checkskip
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1 changed files with 41 additions and 38 deletions
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@ -232,7 +232,7 @@ static int lib_lenLocalplayers(lua_State *L)
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}
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// player_ fields
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// Please add blan-specific fields at the end (or at least after fovadd)
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// Please add blan-specific fields at the end (or at least after tossdelay)
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#define PLAYERFIELDS(X) \
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X(valid) \
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X(name) \
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@ -291,10 +291,11 @@ static int lib_lenLocalplayers(lua_State *L)
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X(splitscreenindex) \
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X(fovadd) \
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X(ping) \
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X(tossdelay) \
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\
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X(realmo) \
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X(oldcmd) \
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X(cameraOffset) \
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X(cameraoffset) \
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X(viewrollangle) \
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X(tilt) \
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X(drawangle) \
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@ -357,10 +358,10 @@ static int lib_lenLocalplayers(lua_State *L)
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X(draftpower) \
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X(draftleeway) \
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X(lastdraft) \
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X(tripwireState) \
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X(tripwirePass) \
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X(tripwireLeniency) \
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X(tripwireReboundDelay) \
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X(tripwirestate) \
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X(tripwirepass) \
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X(tripwireleniency) \
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X(tripwirerebounddelay) \
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X(itemroulette) \
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X(previtemroulette) \
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X(itemblink) \
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@ -417,13 +418,13 @@ static int lib_lenLocalplayers(lua_State *L)
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X(bananadrag) \
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X(lastjawztarget) \
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X(jawztargetdelay) \
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X(confirmVictim) \
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X(confirmVictimDelay) \
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X(dashRingPullTics) \
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X(dashRingPushTics) \
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X(dashRainbowPogo) \
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X(glanceDir) \
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X(breathTimer) \
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X(confirmvictim) \
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X(confirmvictimdelay) \
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X(dashringpulltics) \
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X(dashringpushtics) \
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X(dashrainbowpogo) \
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X(glancedir) \
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X(breathtimer) \
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X(lastsafelap) \
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X(lastsafestarpost) \
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X(interpoints) \
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@ -459,7 +460,7 @@ enum player_e
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NUMPLAYERFIELDS,
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// For backward compat
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player_lastlegacyfield = player_fovadd,
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player_lastlegacyfield = player_tossdelay,
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};
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static const char *const player_opt[] = {
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@ -528,7 +529,7 @@ static int player_get(lua_State *L)
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case player_viewheight:
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lua_pushfixed(L, plr->viewheight);
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break;
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case player_cameraOffset:
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case player_cameraoffset:
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lua_pushfixed(L, plr->cameraOffset);
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break;
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case player_viewrollangle:
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@ -735,16 +736,16 @@ static int player_get(lua_State *L)
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case player_lastdraft:
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lua_pushinteger(L, plr->lastdraft);
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break;
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case player_tripwireState:
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case player_tripwirestate:
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lua_pushinteger(L, plr->tripwireState);
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break;
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case player_tripwirePass:
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case player_tripwirepass:
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lua_pushinteger(L, plr->tripwirePass);
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break;
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case player_tripwireLeniency:
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case player_tripwireleniency:
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lua_pushinteger(L, plr->tripwireLeniency);
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break;
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case player_tripwireReboundDelay:
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case player_tripwirerebounddelay:
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lua_pushinteger(L, plr->tripwireReboundDelay);
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break;
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case player_itemroulette:
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@ -916,25 +917,25 @@ static int player_get(lua_State *L)
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case player_jawztargetdelay:
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lua_pushinteger(L, plr->jawztargetdelay);
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break;
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case player_confirmVictim:
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case player_confirmvictim:
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lua_pushinteger(L, plr->confirmVictim);
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break;
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case player_confirmVictimDelay:
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case player_confirmvictimdelay:
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lua_pushinteger(L, plr->confirmVictimDelay);
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break;
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case player_dashRingPullTics:
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case player_dashringpulltics:
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lua_pushinteger(L, plr->dashRingPullTics);
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break;
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case player_dashRingPushTics:
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case player_dashringpushtics:
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lua_pushinteger(L, plr->dashRingPushTics);
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break;
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case player_dashRainbowPogo:
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case player_dashrainbowpogo:
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lua_pushinteger(L, plr->dashRainbowPogo);
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break;
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case player_glanceDir:
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case player_glancedir:
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lua_pushinteger(L, plr->glanceDir);
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break;
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case player_breathTimer:
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case player_breathtimer:
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lua_pushinteger(L, plr->breathTimer);
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break;
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case player_lastsafelap:
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@ -1083,6 +1084,7 @@ static int player_get(lua_State *L)
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case player_ctfteam:
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lua_pushinteger(L, plr->ctfteam);
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break;
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case player_tossdelay:
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case player_checkskip:
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lua_pushinteger(L, plr->checkskip);
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break;
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@ -1242,7 +1244,7 @@ static int player_set(lua_State *L)
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case player_viewheight:
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plr->viewheight = luaL_checkfixed(L, 3);
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break;
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case player_cameraOffset:
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case player_cameraoffset:
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plr->cameraOffset = luaL_checkfixed(L, 3);
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break;
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case player_viewrollangle:
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@ -1506,16 +1508,16 @@ static int player_set(lua_State *L)
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case player_lastdraft:
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plr->lastdraft = luaL_checkinteger(L, 3);
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break;
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case player_tripwireState:
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case player_tripwirestate:
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plr->tripwireState = luaL_checkinteger(L, 3);
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break;
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case player_tripwirePass:
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case player_tripwirepass:
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plr->tripwirePass = luaL_checkinteger(L, 3);
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break;
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case player_tripwireLeniency:
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case player_tripwireleniency:
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plr->tripwireLeniency = luaL_checkinteger(L, 3);
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break;
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case player_tripwireReboundDelay:
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case player_tripwirerebounddelay:
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plr->tripwireReboundDelay = luaL_checkinteger(L, 3);
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break;
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case player_itemroulette:
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@ -1692,25 +1694,25 @@ static int player_set(lua_State *L)
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case player_jawztargetdelay:
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plr->jawztargetdelay = luaL_checkinteger(L, 3);
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break;
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case player_confirmVictim:
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case player_confirmvictim:
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plr->confirmVictim = luaL_checkinteger(L, 3);
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break;
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case player_confirmVictimDelay:
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case player_confirmvictimdelay:
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plr->confirmVictimDelay = luaL_checkinteger(L, 3);
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break;
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case player_dashRingPullTics:
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case player_dashringpulltics:
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plr->dashRingPullTics = luaL_checkinteger(L, 3);
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break;
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case player_dashRingPushTics:
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case player_dashringpushtics:
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plr->dashRingPushTics = luaL_checkinteger(L, 3);
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break;
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case player_dashRainbowPogo:
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case player_dashrainbowpogo:
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plr->dashRainbowPogo = luaL_checkinteger(L, 3);
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break;
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case player_glanceDir:
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case player_glancedir:
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plr->glanceDir = luaL_checkinteger(L, 3);
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break;
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case player_breathTimer:
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case player_breathtimer:
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plr->breathTimer = luaL_checkinteger(L, 3);
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break;
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case player_lastsafelap:
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@ -1827,6 +1829,7 @@ static int player_set(lua_State *L)
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case player_ctfteam:
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plr->ctfteam = (INT32)luaL_checkinteger(L, 3);
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break;
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case player_tossdelay:
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case player_checkskip:
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plr->checkskip = (INT32)luaL_checkinteger(L, 3);
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break;
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