Merge branch 'blankart-dev' into bortsport

This commit is contained in:
NepDisk 2025-02-22 22:21:09 -05:00
commit 0d4c4a74f6
35 changed files with 716 additions and 661 deletions

View file

@ -1358,9 +1358,7 @@ bool CallFunc_PlayerRings(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM:
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
rings = (gametyperules & GTR_SPHERES)
? info->mo->player->spheres
: info->mo->player->rings;
rings = info->mo->player->rings;
}
thread->dataStk.push(rings);

View file

@ -371,6 +371,9 @@ static bool D_Display(void)
if (dedicated) //bail out after wipe logic
return false;
// Catch runaway clipping rectangles.
V_ClearClipRect();
// do buffered drawing
switch (gamestate)
{

View file

@ -433,7 +433,7 @@ consvar_t cv_kartbot = CVAR_INIT ("kartbot", "0", CV_NETVAR, kartbot_cons_t, NUL
consvar_t cv_karteliminatelast = CVAR_INIT ("karteliminatelast", "Yes", CV_NETVAR|CV_CHEAT|CV_CALL, CV_YesNo, KartEliminateLast_OnChange);
// Toggles for new features
consvar_t cv_kartrings = CVAR_INIT ("kartrings", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartRings_OnChange);
consvar_t cv_kartrings = CVAR_INIT ("kartrings", "No", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_YesNo, KartRings_OnChange);
consvar_t cv_kartwalltransfer = CVAR_INIT ("BG_forcewalltransfer", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
@ -441,6 +441,10 @@ consvar_t cv_kartusepwrlv = CVAR_INIT ("kartusepwrlv", "Yes", CV_NETVAR|CV_CHEAT
consvar_t cv_kartpurpledrift = CVAR_INIT ("kartpurpledrift", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
consvar_t cv_kartbumpspark = CVAR_INIT ("kartbumpspark", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
consvar_t cv_kartbumpspring = CVAR_INIT ("kartbumpspring", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
static CV_PossibleValue_t kartdebugitem_cons_t[] =
{
#define FOREACH( name, n ) { n, #name }
@ -6874,13 +6878,13 @@ static void KartRings_OnChange(void)
return;
}
if (ringsdisabled)
if (cv_kartrings.value)
{
CONS_Printf(M_GetText("Rings will be turned %s Next Round .\n"), cv_kartrings.string);
CONS_Printf(M_GetText("Rings will be turned \"On\" Next Round.\n"));
}
else
{
CONS_Printf(M_GetText("Rings will be turned %s Next Round .\n"), cv_kartrings.string);
CONS_Printf(M_GetText("Rings will be turned \"Off\" Next Round.\n"));
}
}

View file

@ -97,6 +97,9 @@ extern consvar_t cv_kartusepwrlv;
extern consvar_t cv_kartrings;
extern consvar_t cv_kartwalltransfer;
extern consvar_t cv_kartpurpledrift;
extern consvar_t cv_kartbumpspark;
extern consvar_t cv_kartbumpspring;
extern consvar_t cv_votetime;

View file

@ -649,8 +649,6 @@ struct player_t
INT16 karmadelay;
INT16 karmamode;
INT16 karmapoints;
INT16 spheres;
tic_t spheredigestion;
SINT8 glanceDir; // Direction the player is trying to look backwards in

View file

@ -946,7 +946,6 @@ struct int_const_s const INT_CONST[] = {
{"DMG_SQUISH",DMG_SQUISH},
{"DMG_WIPEOUT",DMG_WIPEOUT},
{"DMG_EXPLODE",DMG_EXPLODE},
{"DMG_STING",DMG_STING},
{"DMG_KARMA",DMG_KARMA},
//// Death types
{"DMG_INSTAKILL",DMG_INSTAKILL},
@ -1252,6 +1251,7 @@ struct int_const_s const INT_CONST[] = {
{"V_OVERLAY",V_OVERLAY},
{"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE},
{"V_FLIP",V_FLIP},
{"V_VFLIP",V_VFLIP},
{"V_SNAPTOTOP",V_SNAPTOTOP},
{"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM},
{"V_SNAPTOLEFT",V_SNAPTOLEFT},

View file

@ -494,10 +494,10 @@ enum GameTypeRules
// Race rules
GTR_CIRCUIT = 1, // Enables the finish line, laps, and the waypoint system.
GTR_BOTS = 1<<2, // Allows bots in this gametype. Combine with BotTiccmd hooks to make bots support your gametype.
GTR_RINGS = 1<<3, // Allow Rings in this gametype.
// Battle gametype rules
GTR_BUMPERS = 1<<3, // Enables the bumper health system
GTR_SPHERES = 1<<4, // Replaces rings with blue spheres
GTR_BUMPERS = 1<<4, // Enables the bumper health system
GTR_PAPERITEMS = 1<<5, // Replaces item boxes with paper item spawners
GTR_WANTED = 1<<6, // Enables the wanted anti-camping system
GTR_KARMA = 1<<7, // Enables the Karma system if you're out of bumpers

View file

@ -2260,7 +2260,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
UINT8 botdifficulty;
INT16 rings;
INT16 spheres;
angle_t playerangleturn;
UINT8 botdiffincrease;
@ -2335,8 +2334,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
bumper = ((gametyperules & GTR_BUMPERS) ? K_StartingBumperCount() : 0);
karmapoints = 0;
wanted = 0;
rings = ((gametyperules & GTR_SPHERES) ? 0 : 10);
spheres = 0;
rings = 10;
kickstartaccel = 0;
nocontrol = 0;
laps = 0;
@ -2382,7 +2380,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
karmapoints = players[player].karmapoints;
wanted = players[player].wanted;
rings = players[player].rings;
spheres = players[player].spheres;
kickstartaccel = players[player].kickstartaccel;
nocontrol = players[player].nocontrol;
@ -2471,7 +2468,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->bot = bot;
p->botvars.difficulty = botdifficulty;
p->rings = rings;
p->spheres = spheres;
p->botvars.diffincrease = botdiffincrease;
p->botvars.rival = botrival;
p->xtralife = xtralife;
@ -3116,9 +3112,9 @@ const char *Gametype_ConstantNames[NUMGAMETYPES] =
UINT32 gametypedefaultrules[NUMGAMETYPES] =
{
// Race
GTR_CIRCUIT|GTR_BOTS,
GTR_CIRCUIT|GTR_BOTS|GTR_RINGS,
// Battle
GTR_BUMPERS|GTR_KARMA|GTR_WANTED|GTR_ITEMARROWS|GTR_ITEMBREAKER|GTR_BATTLESTARTS|GTR_TIMELIMIT
GTR_BUMPERS|GTR_RINGS|GTR_KARMA|GTR_WANTED|GTR_ITEMARROWS|GTR_ITEMBREAKER|GTR_BATTLESTARTS|GTR_TIMELIMIT
};
//

View file

@ -145,6 +145,11 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
// 0--1
float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
const cliprect_t *clip = V_GetClipRect();
float s_min, s_max;
float t_min, t_max;
// make patch ready in hardware cache
if (!colormap)
HWR_GetPatch(gpatch);
@ -188,7 +193,10 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
offsetx = (float)(gpatch->leftoffset) * fscalew;
// top offset
offsety = (float)(gpatch->topoffset) * fscaleh;
if (option & V_VFLIP)
offsety = (float)(gpatch->height - gpatch->topoffset) * fscaleh;
else
offsety = (float)(gpatch->topoffset) * fscaleh;
cx -= offsetx;
cy -= offsety;
@ -204,7 +212,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
INT32 intx, inty;
intx = (INT32)cx;
inty = (INT32)cy;
K_AdjustXYWithSnap(&intx, &inty, option, dupx, dupy);
V_AdjustXYWithSnap(&intx, &inty, option, dupx, dupy);
cx = (float)intx;
cy = (float)inty;
}
@ -221,6 +229,47 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
fheight = (float)(gpatch->height) * dupy;
}
s_min = t_min = 0.0f;
s_max = hwrPatch->max_s;
t_max = hwrPatch->max_t;
if (clip)
{
float cx1 = cx;
float cy1 = cy;
float cx2 = cx + fwidth;
float cy2 = cy + fheight;
if (cx1 < clip->left)
{
s_min = (clip->left - cx1) / fwidth * hwrPatch->max_s;
cx1 = clip->left;
}
if (cy1 < clip->top)
{
t_min = (clip->top - cy1) / fheight * hwrPatch->max_t;
cy1 = clip->top;
}
if (cx2 > clip->right)
{
s_max = s_min + (clip->right - cx1) / fwidth * hwrPatch->max_s;
cx2 = clip->right;
}
if (cy2 > clip->bottom)
{
t_max = t_min + (clip->bottom - cy1) / fheight * hwrPatch->max_t;
cy2 = clip->bottom;
}
cx = cx1;
cy = cy1;
fwidth = fmaxf(0.0f, cx2 - cx1);
fheight = fmaxf(0.0f, cy2 - cy1);
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
@ -240,17 +289,25 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (option & V_FLIP)
{
v[0].s = v[3].s = hwrPatch->max_s;
v[2].s = v[1].s = 0.0f;
v[0].s = v[3].s = s_max;
v[2].s = v[1].s = s_min;
}
else
{
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = hwrPatch->max_s;
v[0].s = v[3].s = s_min;
v[2].s = v[1].s = s_max;
}
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = hwrPatch->max_t;
if (option & V_VFLIP)
{
v[0].t = v[1].t = t_max;
v[2].t = v[3].t = t_min;
}
else
{
v[0].t = v[1].t = t_min;
v[2].t = v[3].t = t_max;
}
flags = PF_NoDepthTest;
@ -1000,7 +1057,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
intx = (INT32)fx;
inty = (INT32)fy;
K_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
V_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
fx = (float)intx;
fy = (float)inty;
}
@ -1092,7 +1149,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
intx = (INT32)fx;
inty = (INT32)fy;
K_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
V_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
fx = (float)intx;
fy = (float)inty;
}

View file

@ -911,36 +911,6 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
return true;
}
}
/*if (!ringsdisabled) // Ring sting, this is a bit more unique
{
t1Condition = (K_GetShieldFromItem(t2->player->itemtype) == KSHIELD_NONE);
t2Condition = (K_GetShieldFromItem(t1->player->itemtype) == KSHIELD_NONE);
if (t1Condition == true)
{
if (t2->player->rings <= 0)
{
P_DamageMobj(t2, t1, t1, 1, DMG_STING);
stungT2 = true;
}
P_PlayerRingBurst(t2->player, 1);
}
if (t2Condition == true)
{
if (t1->player->rings <= 0)
{
P_DamageMobj(t1, t2, t2, 1, DMG_STING);
stungT1 = true;
}
P_PlayerRingBurst(t1->player, 1);
}
return (stungT1 || stungT2);
}*/
return false;
}

View file

@ -62,8 +62,6 @@ static patch_t *kp_splitlapflag;
static patch_t *kp_bumpersticker;
static patch_t *kp_bumperstickerwide;
static patch_t *kp_karmasticker;
static patch_t *kp_spheresticker;
static patch_t *kp_splitspheresticker;
static patch_t *kp_splitkarmabomb;
static patch_t *kp_timeoutsticker;
@ -185,8 +183,6 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_bumpersticker, "K_STBALN");
HU_UpdatePatch(&kp_bumperstickerwide, "K_STBALW");
HU_UpdatePatch(&kp_karmasticker, "K_STKARM");
HU_UpdatePatch(&kp_spheresticker, "K_STBSMT");
HU_UpdatePatch(&kp_splitspheresticker, "K_SPBSMT");
HU_UpdatePatch(&kp_splitkarmabomb, "K_SPTKRM");
HU_UpdatePatch(&kp_timeoutsticker, "K_STTOUT");
@ -620,116 +616,6 @@ INT32 ITEM2_X, ITEM2_Y;
INT32 LAPS2_X, LAPS2_Y;
INT32 POSI2_X, POSI2_Y;
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx
INT32 screenwidth = vid.width;
INT32 screenheight = vid.height;
INT32 basewidth = BASEVIDWIDTH * dupx;
INT32 baseheight = BASEVIDHEIGHT * dupy;
SINT8 player = -1;
UINT8 i;
if (options & V_SPLITSCREEN)
{
if (r_splitscreen > 0)
{
screenheight /= 2;
baseheight /= 2;
}
if (r_splitscreen > 1)
{
screenwidth /= 2;
basewidth /= 2;
}
}
for (i = 0; i <= r_splitscreen; i++)
{
if (stplyr == &players[displayplayers[i]])
{
player = i;
break;
}
}
if (vid.width != (BASEVIDWIDTH * dupx))
{
if (options & V_SNAPTORIGHT)
*x += (screenwidth - basewidth);
else if (!(options & V_SNAPTOLEFT))
*x += (screenwidth - basewidth) / 2;
}
if (vid.height != (BASEVIDHEIGHT * dupy))
{
if (options & V_SNAPTOBOTTOM)
*y += (screenheight - baseheight);
else if (!(options & V_SNAPTOTOP))
*y += (screenheight - baseheight) / 2;
}
if (options & V_SPLITSCREEN)
{
if (r_splitscreen == 1)
{
if (player == 1)
*y += screenheight;
}
else if (r_splitscreen > 1)
{
if (player == 1 || player == 3)
*x += screenwidth;
if (player == 2 || player == 3)
*y += screenheight;
}
}
if (options & V_SLIDEIN)
{
const tic_t length = TICRATE/4;
tic_t timer = lt_exitticker;
if (bossinfo.boss == true)
{
if (leveltime <= 3)
timer = 0;
else
timer = leveltime-3;
}
if (timer < length)
{
boolean slidefromright = false;
const INT32 offsetAmount = (screenwidth * FRACUNIT/2) / length;
fixed_t offset = (screenwidth * FRACUNIT/2) - (timer * offsetAmount);
offset += FixedMul(offsetAmount, renderdeltatics);
offset /= FRACUNIT;
if (r_splitscreen > 1)
{
if (stplyr == &players[displayplayers[1]] || stplyr == &players[displayplayers[3]])
slidefromright = true;
}
if (options & V_SNAPTORIGHT)
slidefromright = true;
else if (options & V_SNAPTOLEFT)
slidefromright = false;
if (slidefromright == true)
{
offset = -offset;
}
*x -= offset;
}
}
}
// This version of the function was prototyped in Lua by Nev3r ... a HUGE thank you goes out to them!
void K_ObjectTracking(trackingResult_t *result, vector3_t *point, boolean reverse)
{
@ -1269,6 +1155,8 @@ static void K_drawKartItem(void)
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, localbg);
//V_SetClipRect((fx + 10) << FRACBITS, (fy + 10) << FRACBITS, 30 << FRACBITS, 30 << FRACBITS, V_HUDTRANS|V_SLIDEIN|fflags);
// Then, the numbers:
if (stplyr->itemamount >= numberdisplaymin && !stplyr->itemroulette)
{
@ -1288,6 +1176,8 @@ static void K_drawKartItem(void)
else
V_DrawFixedPatch(fx<<FRACBITS, fy<<FRACBITS, FRACUNIT, V_HUDTRANS|fflags, localpatch, colmap);
//V_ClearClipRect();
// Extensible meter, currently only used for rocket sneaker...
if (itembar)
{
@ -2085,35 +1975,14 @@ void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, IN
}
}
static void K_drawKartLapsAndRings(void)
static void K_drawKartLaps(void)
{
const boolean uselives = G_GametypeUsesLives();
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANS|V_SPLITSCREEN;
UINT8 rn[2];
INT32 ringflip = 0;
UINT8 *ringmap = NULL;
boolean colorring = false;
INT32 ringx = 0;
rn[0] = ((abs(stplyr->rings) / 10) % 10);
rn[1] = (abs(stplyr->rings) % 10);
if (!ringsdisabled)
{
if (stplyr->rings <= 0 && (leveltime/5 & 1)) // In debt
{
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
colorring = true;
}
else if (stplyr->rings >= 20) // Maxed out
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
}
if (r_splitscreen > 1)
{
INT32 fx = 0, fy = 0, fr = 0;
INT32 flipflag = 0;
// pain and suffering defined below
if (r_splitscreen < 2) // don't change shit for THIS splitscreen.
@ -2134,7 +2003,6 @@ static void K_drawKartLapsAndRings(void)
fx = LAPS2_X;
fy = LAPS2_Y;
splitflags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
flipflag = V_FLIP; // make the string right aligned and other shit
}
}
@ -2165,18 +2033,6 @@ static void K_drawKartLapsAndRings(void)
V_DrawScaledPatch(fx+27, fy, V_HUDTRANS|splitflags, kp_facenum[(numlaps) % 10]);
}
if (!ringsdisabled)
{
V_DrawMappedPatch(fr, fy-10, V_HUDTRANS|splitflags|ringflip, kp_ringsplitscreen, (colorring ? ringmap : NULL));
if (stplyr->rings < 0) // Draw the minus for ring debt
V_DrawMappedPatch(fr+7, fy-8, V_HUDTRANS|splitflags, kp_ringdebtminussmall, ringmap);
V_DrawMappedPatch(fr+11, fy-10, V_HUDTRANS|splitflags, fontv[PINGNUM_FONT].font[rn[0]], ringmap);
V_DrawMappedPatch(fr+15, fy-10, V_HUDTRANS|splitflags, fontv[PINGNUM_FONT].font[rn[1]], ringmap);
}
// Lives
if (uselives)
{
@ -2196,47 +2052,6 @@ static void K_drawKartLapsAndRings(void)
else
V_DrawKartString(LAPS_X+33, LAPS_Y+3, V_HUDTRANS|splitflags, va("%d/%d", min(stplyr->laps, numlaps), numlaps));
if (!ringsdisabled)
{
SINT8 i;
V_DrawScaledPatch(LAPS_X, LAPS_Y-14, V_HUDTRANS|splitflags, kp_ringsticker[(stplyr->pflags & PF_RINGLOCK) ? 1 : 0]);
if (stplyr->rings < 0) // Draw the minus for ring debt
{
V_DrawMappedPatch(LAPS_X-5, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringdebtminus, ringmap);
}
V_DrawMappedPatch(LAPS_X+2, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[rn[0]], ringmap);
V_DrawMappedPatch(LAPS_X+8, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[rn[1]], ringmap);
// Draw the fillbars
if (stplyr->rings)
{
SINT8 ringcount = stplyr->rings;
SINT8 barcolors[4] = {66,83,65};
boolean indebt = false;
if (stplyr->rings < 0)
{
barcolors[0] = 35;
barcolors[1] = 33;
barcolors[2] = 37;
ringcount = -ringcount;
indebt = true;
}
if (!indebt || (indebt && (leveltime/5 & 1)))
{
for (i = 0; i != ringcount; i++)
{
V_DrawFill(LAPS_X+17+(2*i), LAPS_Y-10, 1, 3, barcolors[0]|splitflags);
V_DrawFill(LAPS_X+17+(2*i), LAPS_Y-9, 1, 2, barcolors[1]|splitflags);
V_DrawFill(LAPS_X+17+(2*i), LAPS_Y-6, 1, 1, barcolors[2]|splitflags);
}
}
}
}
// Lives
if (uselives)
{
@ -2347,7 +2162,7 @@ static void K_drawKartSpeedometer(void)
if (gametype == GT_BATTLE)
battleoffset = -4;
if (!ringsdisabled && !(gametype == GT_BATTLE))
if (K_RingsActive() == true)
ringoffset = -16;
if (cv_newspeedometer.value == 0)
@ -2385,101 +2200,120 @@ static void K_drawKartSpeedometer(void)
K_drawKartAccessibilityIcons(56);
}
static void K_drawBlueSphereMeter(void)
static void K_drawRingMeter(void)
{
const UINT8 maxBars = 4;
const UINT8 segColors[] = {73, 64, 52, 54, 55, 35, 34, 33, 202, 180, 181, 182, 164, 165, 166, 153, 152};
const UINT8 sphere = max(min(stplyr->spheres, 40), 0);
UINT8 rn[2];
INT32 ringflip = 0;
UINT8 *ringmap = NULL;
boolean colorring = false;
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANS|V_SPLITSCREEN;
UINT8 numBars = min((sphere / 10), maxBars);
UINT8 colorIndex = (sphere * sizeof(segColors)) / (40 + 1);
INT32 fx, fy;
UINT8 i;
INT32 splitflags = V_HUDTRANS|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN;
INT32 flipflag = 0;
INT32 xstep = 15;
rn[0] = ((abs(stplyr->rings) / 10) % 10);
rn[1] = (abs(stplyr->rings) % 10);
// pain and suffering defined below
if (r_splitscreen < 2) // don't change shit for THIS splitscreen.
if (stplyr->rings <= 0 && (leveltime/5 & 1)) // In debt
{
fx = LAPS_X;
fy = LAPS_Y-22;
V_DrawScaledPatch(fx, fy, splitflags|flipflag, kp_spheresticker);
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE);
colorring = true;
}
else
{
xstep = 8;
if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
{
fx = LAPS_X-2;
fy = LAPS_Y;
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X+(SHORT(kp_splitspheresticker->width) - 10);
fy = LAPS2_Y;
splitflags ^= V_SNAPTOLEFT|V_SNAPTORIGHT;
flipflag = V_FLIP; // make the string right aligned and other shit
xstep = -xstep;
}
fy -= 16;
V_DrawScaledPatch(fx, fy, splitflags|flipflag, kp_splitspheresticker);
}
if (r_splitscreen < 2)
{
fx += 25;
}
else
{
fx += (flipflag) ? -18 : 13;
}
for (i = 0; i <= numBars; i++)
{
UINT8 segLen = (r_splitscreen < 2) ? 10 : 5;
if (i == numBars)
{
segLen = (sphere % 10);
if (r_splitscreen < 2)
;
else
{
segLen = (segLen+1)/2; // offset so nonzero spheres shows up IMMEDIATELY
if (!segLen)
break;
if (flipflag)
fx += (5-segLen);
}
}
if (r_splitscreen < 2)
{
V_DrawFill(fx, fy + 6, segLen, 3, segColors[max(colorIndex-1, 0)] | splitflags);
V_DrawFill(fx, fy + 7, segLen, 1, segColors[max(colorIndex-2, 0)] | splitflags);
V_DrawFill(fx, fy + 9, segLen, 3, segColors[colorIndex] | splitflags);
}
else
{
V_DrawFill(fx, fy + 5, segLen, 1, segColors[max(colorIndex-1, 0)] | splitflags);
V_DrawFill(fx, fy + 6, segLen, 1, segColors[max(colorIndex-2, 0)] | splitflags);
V_DrawFill(fx, fy + 7, segLen, 2, segColors[colorIndex] | splitflags);
}
fx += xstep;
}
}
static void K_drawKartBumpersOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN;
else if (stplyr->rings >= 20) // Maxed out
ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
if (r_splitscreen > 1)
{
INT32 fx = 0, fy = 0;
INT32 flipflag = 0;
INT32 fx = 0, fy = 0, fr = 0;
// pain and suffering defined below
if (r_splitscreen < 2) // don't change shit for THIS splitscreen.
{
fx = LAPS_X;
fy = LAPS_Y;
}
else
{
if (stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]]) // If we are P1 or P3...
{
fx = LAPS_X;
fy = LAPS_Y;
splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
}
else // else, that means we're P2 or P4.
{
fx = LAPS2_X;
fy = LAPS2_Y;
splitflags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
}
}
fr = fx;
V_DrawMappedPatch(fr, fy-10, V_HUDTRANS|splitflags|ringflip, kp_ringsplitscreen, (colorring ? ringmap : NULL));
if (stplyr->rings < 0) // Draw the minus for ring debt
V_DrawMappedPatch(fr+7, fy-8, V_HUDTRANS|splitflags, kp_ringdebtminussmall, ringmap);
V_DrawMappedPatch(fr+11, fy-10, V_HUDTRANS|splitflags, fontv[PINGNUM_FONT].font[rn[0]], ringmap);
V_DrawMappedPatch(fr+15, fy-10, V_HUDTRANS|splitflags, fontv[PINGNUM_FONT].font[rn[1]], ringmap);
}
else
{
SINT8 i;
SINT8 ringoffsety = 0;
if (gametype == GT_BATTLE)
ringoffsety -= 4;
if (itembreaker)
ringoffsety -= 2;
V_DrawScaledPatch(LAPS_X, LAPS_Y-14 + ringoffsety, V_HUDTRANS|splitflags, kp_ringsticker[(stplyr->pflags & PF_RINGLOCK) ? 1 : 0]);
if (stplyr->rings < 0) // Draw the minus for ring debt
{
V_DrawMappedPatch(LAPS_X-5, LAPS_Y-11 + ringoffsety, V_HUDTRANS|splitflags, kp_ringdebtminus, ringmap);
}
V_DrawMappedPatch(LAPS_X+2, LAPS_Y-11 + ringoffsety, V_HUDTRANS|splitflags, kp_facenum[rn[0]], ringmap);
V_DrawMappedPatch(LAPS_X+8, LAPS_Y-11 + ringoffsety, V_HUDTRANS|splitflags, kp_facenum[rn[1]], ringmap);
// Draw the fillbars
if (stplyr->rings)
{
SINT8 ringcount = stplyr->rings;
SINT8 barcolors[4] = {66,83,65};
boolean indebt = false;
if (stplyr->rings < 0)
{
barcolors[0] = 35;
barcolors[1] = 33;
barcolors[2] = 37;
ringcount = -ringcount;
indebt = true;
}
if (!indebt || (indebt && (leveltime/5 & 1)))
{
for (i = 0; i != ringcount; i++)
{
V_DrawFill(LAPS_X+17+(2*i), LAPS_Y-10 + ringoffsety, 1, 3, barcolors[0]|splitflags);
V_DrawFill(LAPS_X+17+(2*i), LAPS_Y-9 + ringoffsety, 1, 2, barcolors[1]|splitflags);
V_DrawFill(LAPS_X+17+(2*i), LAPS_Y-6 + ringoffsety, 1, 1, barcolors[2]|splitflags);
}
}
}
}
}
static void K_drawKartBumpersOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN;
if (r_splitscreen > 1)
{
INT32 fx = 0, fy = 0;
// pain and suffering defined below
if (r_splitscreen < 2) // don't change shit for THIS splitscreen.
@ -2500,11 +2334,9 @@ static void K_drawKartBumpersOrKarma(void)
fx = LAPS2_X;
fy = LAPS2_Y;
splitflags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
flipflag = V_FLIP; // make the string right aligned and other shit
}
}
//V_DrawScaledPatch(fx-2 + (flipflag ? (SHORT(kp_ringstickersplit[1]->width) - 3) : 0), fy, V_HUDTRANS|splitflags|flipflag, kp_ringstickersplit[0]);
V_DrawScaledPatch(fx+22, fy, V_HUDTRANS|splitflags, frameslash);
if (itembreaker)
@ -2606,7 +2438,6 @@ static void K_drawKartWanted(void)
UINT8 *colormap = NULL;
INT32 basex = 0, basey = 0;
for (i = 0; i < 4; i++)
{
if (battlewanted[i] == -1)
@ -4391,7 +4222,7 @@ static void K_drawDistributionDebugger(void)
if (pingame == 1)
{
if (stplyr->itemroulette && (stplyr->cmd.buttons & BT_ATTACK) && (cv_superring.value && !ringsdisabled))
if (stplyr->itemroulette && (stplyr->cmd.buttons & BT_ATTACK) && cv_superring.value && (K_RingsActive() == true))
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, kp_superring[1]);
else
V_DrawScaledPatch(x, y, V_SPLITSCREEN|V_HUDTRANS|V_SNAPTOTOP, items[1]);
@ -4626,7 +4457,7 @@ void K_drawKartHUD(void)
{
if (gametyperules & GTR_CIRCUIT)
{
K_drawKartLapsAndRings();
K_drawKartLaps();
}
else if (gametyperules & GTR_BUMPERS)
{
@ -4644,9 +4475,9 @@ void K_drawKartHUD(void)
K_drawKartAccessibilityIcons(0);
}
if (gametyperules & GTR_SPHERES)
if (K_RingsActive() == true)
{
K_drawBlueSphereMeter();
K_drawRingMeter();
}
if (modeattacking && !bossinfo.boss)

View file

@ -25,8 +25,6 @@ extern "C" {
extern consvar_t cv_newspeedometer;
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
struct trackingResult_t
{
fixed_t x, y;

View file

@ -254,6 +254,10 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_kartwalltransfer);
CV_RegisterVar(&cv_kartpurpledrift);
CV_RegisterVar(&cv_kartbumpspark);
CV_RegisterVar(&cv_kartbumpspring);
}
//}
@ -651,7 +655,7 @@ INT32 K_KartGetItemOdds(
case KITEM_SUPERRING:
notNearEnd = true;
if (ringsdisabled) // No rings rolled if rings are turned off.
if ((K_RingsActive() == false)) // No rings rolled if rings are turned off.
{
newodds = 0;
}
@ -1429,7 +1433,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
if (gametype == GT_RACE)
{
if (mashed && (modeattacking || (cv_superring.value && !ringsdisabled))) // ANY mashed value? You get rings.
if (mashed && (modeattacking || (cv_superring.value && (K_RingsActive() == true)))) // ANY mashed value? You get rings.
{
K_KartGetItemResult(player, KITEM_SUPERRING);
player->karthud[khud_itemblinkmode] = 1;
@ -1502,7 +1506,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
// SPECIAL CASE No. 4:
// Being in ring debt occasionally forces Super Ring on you if you mashed
if (!(gametyperules & GTR_SPHERES || ringsdisabled) && mashed && player->rings < 0 && cv_superring.value)
if ((K_RingsActive() == true) && mashed && player->rings < 0 && cv_superring.value)
{
INT32 debtamount = min(20, abs(player->rings));
if (P_RandomChance((debtamount*FRACUNIT)/20))
@ -3044,7 +3048,6 @@ void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
// In a perfect world we could move this here, but there's
// a few niche situations where we want a pain sound from
// the victim, but no confirm sound from the attacker.
// (ex: DMG_STING)
//K_PlayPainSound(victim, attacker);
@ -3397,12 +3400,6 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower, boolean dorubberb
finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
if (player->spheres > 0)
{
fixed_t sphereAdd = (FRACUNIT/60); // 66% at max
finalspeed = FixedMul(finalspeed, FRACUNIT + (sphereAdd * player->spheres));
}
if (K_PlayerUsesBotMovement(player))
{
// Increase bot speed by 1-10% depending on difficulty
@ -6563,7 +6560,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
if (gametype == GT_RACE)
{
if (!ringsdisabled)
if ((K_RingsActive() == true))
{
if (player->pflags & PF_RINGLOCK)
{
@ -6935,7 +6932,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
}
}
/*if (gametype == GT_RACE && player->rings <= 0 && !ringsdisabled) // spawn ring debt indicator
/*if (gametype == GT_RACE && player->rings <= 0 && (K_RingsActive() == true)) // spawn ring debt indicator
{
mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
player->mo->z + P_GetMobjZMovement(player->mo) + player->mo->height + (24*player->mo->scale), MT_THOK);
@ -7011,7 +7008,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
}
if (ringsdisabled)
if ((K_RingsActive() == false))
{
player->rings = 0;
}
@ -7023,59 +7020,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->rings = -20;
}
if (player->spheres > 40)
player->spheres = 40;
// where's the < 0 check? see below the following block!
if ((gametyperules & GTR_BUMPERS) && (player->bumper <= 0))
{
// Deplete 1 every tic when removed from the game.
player->spheres--;
player->spheredigestion = 0;
}
else
{
tic_t spheredigestion = TICRATE; // Base rate of 1 every second when playing.
tic_t digestionpower = ((10 - player->kartspeed) + (10 - player->kartweight))-1; // 1 to 17
// currently 0-34
digestionpower = ((player->spheres*digestionpower)/20);
if (digestionpower >= spheredigestion)
{
spheredigestion = 1;
}
else
{
spheredigestion -= digestionpower;
}
if ((player->spheres > 0) && (player->spheredigestion > 0))
{
// If you got a massive boost in spheres, catch up digestion as necessary.
if (spheredigestion < player->spheredigestion)
{
player->spheredigestion = (spheredigestion + player->spheredigestion)/2;
}
player->spheredigestion--;
if (player->spheredigestion == 0)
{
player->spheres--;
player->spheredigestion = spheredigestion;
}
}
else
{
player->spheredigestion = spheredigestion;
}
}
// where's the > 40 check? see above the previous block!
if (player->spheres < 0)
player->spheres = 0;
if (comeback == false || !(gametyperules & GTR_KARMA) || (player->pflags & PF_ELIMINATED))
{
player->karmadelay = comebacktime;
@ -9141,7 +9085,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (!(cmd->buttons & BT_ATTACK))
{
if (player->itemtype == KITEM_NONE
&& NO_HYUDORO && !ringsdisabled && !(HOLDING_ITEM
&& NO_HYUDORO && (K_RingsActive() == true) && !(HOLDING_ITEM
|| player->itemamount
|| player->itemroulette
|| player->rocketsneakertimer
@ -10165,4 +10109,21 @@ boolean K_IsSPBInGame(void)
return false;
}
boolean K_RingsActive(void)
{
if (!(gametyperules & GTR_RINGS))
{
// No Rings in this gametype.
return false;
}
if (!ringsactive)
{
// Rings aren't enabled.
return false;
}
return true;
}
//}

View file

@ -172,6 +172,8 @@ void K_UnsetItemOut(player_t *player);
boolean K_SafeRespawnPosition(mobj_t * mo);
boolean K_RingsActive(void);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -27,6 +27,8 @@
#include "d_netcmd.h" // for cv_perfstats
#include "i_system.h" // I_GetPreciseTime
#include "v_video.h" // V_ClearClipRect
/* =========================================================================
ABSTRACTION
========================================================================= */
@ -486,8 +488,12 @@ static int call_mapped_hud(Hook_State *hook, const hook_t *map)
{
hud_interpolate = hud_interpstring = hud_interplatch = false;
hud_interpcounter++;
get_hook(hook, map->ids, k);
call_single_hook(hook);
// Catch runaway clipping rectangles.
LUA_ClearClipRect();
}
return map->numHooks;
@ -672,8 +678,10 @@ void LUA_HookHUD(huddrawlist_h list, int hook_type)
hud_interpcounter = 0;
hud_running = true; // local hook
init_hook_call(&hook, 0, res_none);
call_mapped_hud(&hook, map);
hud_running = false;
}
}

View file

@ -59,6 +59,8 @@ boolean LUA_HudEnabled(enum hud option);
void LUA_SetHudHook(int hook, huddrawlist_h list);
void LUA_ClearClipRect(void);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -47,6 +47,8 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
static UINT8 camnum = 1;
static boolean cliprectenabled;
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
@ -972,6 +974,47 @@ static int libd_drawKartString(lua_State *L)
return 0;
}
static int libd_setClipRect(lua_State *L)
{
fixed_t x = luaL_checkinteger(L, 1);
fixed_t y = luaL_checkinteger(L, 2);
fixed_t w = luaL_checkinteger(L, 3);
fixed_t h = luaL_checkinteger(L, 4);
INT32 flags = luaL_optinteger(L, 5, 0);
huddrawlist_h list;
flags &= ~V_PARAMMASK; // Don't let crashes happen.
HUDONLY
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
cliprectenabled = true;
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddSetClipRect(list, x, y, w, h, flags);
else
V_SetClipRect(x, y, w, h, flags);
return 0;
}
static int libd_clearClipRect(lua_State *L)
{
huddrawlist_h list;
HUDONLY
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
cliprectenabled = false;
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddClearClipRect(list);
else
V_ClearClipRect();
return 0;
}
static int libd_titleCardStringWidth(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
@ -1263,6 +1306,8 @@ static luaL_Reg lib_draw[] = {
{"drawString", libd_drawString},
{"drawTitleCardString", libd_drawTitleCardString},
{"drawKartString", libd_drawKartString},
{"setClipRect", libd_setClipRect},
{"clearClipRect", libd_clearClipRect},
// misc
{"stringWidth", libd_stringWidth},
{"titleCardStringWidth", libd_titleCardStringWidth},
@ -1417,6 +1462,8 @@ void LUA_SetHudHook(int hook, huddrawlist_h list)
lua_pushlightuserdata(gL, list);
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
cliprectenabled = false;
switch (hook)
{
case HUD_HOOK(game):
@ -1435,3 +1482,13 @@ void LUA_SetHudHook(int hook, huddrawlist_h list)
break;
}
}
void LUA_ClearClipRect(void)
{
// V_ClearClipRect is not enough: we need to insert a clearClipRect
// into the drawlist to protect both hardcode and other HUD hooks.
// thankfully the below function takes zero Lua arguments :^)
if (cliprectenabled)
libd_clearClipRect(gL);
//cliprectenabled = false;
}

View file

@ -37,6 +37,8 @@ enum drawitem_e {
DI_DrawTitleCardString,
DI_DrawTitleCardStringBoss,
DI_DrawKartString,
DI_SetClipRect,
DI_ClearClipRect,
DI_MAX,
};
@ -201,6 +203,7 @@ static size_t CopyString(huddrawlist_h list, const char* str)
}
}
/*
static void CalcStringCoords(drawitem_t *item, const char *string)
{
if (!(item->flags & V_NOSCALESTART))
@ -307,6 +310,7 @@ static void CalcFillCoords(drawitem_t *item)
item->y = y;
}
}
*/
#define INTERP_LATCH 1
#define INTERP_STRING 2
@ -508,6 +512,8 @@ void LUA_HUD_AddFadeScreen(
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
// nothing to interpolate here
item->id = 0;
item->type = DI_FadeScreen;
item->color = color;
item->strength = strength;
@ -555,6 +561,36 @@ void LUA_HUD_AddDrawKartString(
// CalcStringCoords(item, str);
}
void LUA_HUD_AddSetClipRect(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t w,
fixed_t h,
INT32 flags
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->id = GetItemId();
item->type = DI_SetClipRect;
item->x = x;
item->y = y;
item->w = w;
item->h = h;
item->flags = flags;
}
void LUA_HUD_AddClearClipRect(
huddrawlist_h list
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->id = 0;
item->type = DI_ClearClipRect;
}
void LUA_HUD_DrawList(huddrawlist_h list)
{
size_t i;
@ -692,6 +728,12 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawKartString:
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case DI_SetClipRect:
V_SetClipRect(LERPS(x), LERPS(y), LERP(w), LERP(h), item->flags);
break;
case DI_ClearClipRect:
V_ClearClipRect();
break;
default:
I_Error("can't draw draw list item: invalid draw list item type");
continue;

View file

@ -120,6 +120,17 @@ void LUA_HUD_AddDrawKartString(
const char *str,
INT32 flags
);
void LUA_HUD_AddSetClipRect(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t w,
fixed_t h,
INT32 flags
);
void LUA_HUD_AddClearClipRect(
huddrawlist_h list
);
// Draws the given draw list
void LUA_HUD_DrawList(huddrawlist_h list);

View file

@ -390,10 +390,6 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->bumper);
else if (fastcmp(field,"karmadelay"))
lua_pushinteger(L, plr->karmadelay);
else if (fastcmp(field,"spheres"))
lua_pushinteger(L, plr->spheres);
else if (fastcmp(field,"spheredigestion"))
lua_pushinteger(L, plr->spheredigestion);
else if (fastcmp(field,"pflags"))
{
UINT32 pflags = plr->pflags;
@ -797,10 +793,6 @@ static int player_set(lua_State *L)
plr->bumper = luaL_checkinteger(L, 3);
else if (fastcmp(field,"karmadelay"))
plr->karmadelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spheres"))
plr->spheres = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spheredigestion"))
plr->spheredigestion = luaL_checkinteger(L, 3);
else if (fastcmp(field,"kartspeed"))
plr->kartspeed = luaL_checkinteger(L, 3);
else if (fastcmp(field,"kartweight"))

View file

@ -3662,10 +3662,7 @@ void A_AttractChase(mobj_t *actor)
// Set attraction flag
actor->cusval = 1;
if (
(actor->tracer->player && actor->tracer->health
&& (gametyperules & GTR_SPHERES))
|| (actor->tracer->player->itemtype == KITEM_THUNDERSHIELD
if ((actor->tracer->player->itemtype == KITEM_THUNDERSHIELD
&& RINGTOTAL(actor->tracer->player) < 20
&& !(actor->tracer->player->pflags & PF_RINGLOCK))
//&& P_CheckSight(actor, actor->tracer)
@ -13006,7 +13003,7 @@ void A_ItemPop(mobj_t *actor)
actor->target->player->itemroulette = 1;
// Let Ring-less maps in on the rings fun as well!
if (!ringsdisabled)
if ((K_RingsActive() == true) )
{
SINT8 awardamount = 10;
if (actor->target->player->position == 1)
@ -13203,7 +13200,7 @@ void A_SPBChase(mobj_t *actor)
spbplace = actor->tracer->player->position;
}
if (!ringsdisabled) // Spawn rings to make up for the fact first has ring grabbing
if ((K_RingsActive() == true) ) // Spawn rings to make up for the fact first has ring grabbing
{
if (leveltime % 10 == 0)
{

View file

@ -170,7 +170,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
// When you pick up some items in nights, it displays
// a score sign, and awards you some drill time.
//
void P_DoNightsScore(player_t *player)
static void P_DoNightsScore(player_t *player)
{
mobj_t *dummymo;
@ -679,13 +679,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_BLUESPHERE:
if (!(P_CanPickupItem(player, 0)))
return;
P_GivePlayerSpheres(player, 1);
break;
// Secret emblem thingy
case MT_EMBLEM:
{
@ -2047,7 +2040,7 @@ static UINT8 P_ShouldHookDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sourc
status = shouldDamage;
if (shouldSpin > 0 && ((type == DMG_NORMAL) || (type == DMG_WIPEOUT) || (type == DMG_STING)))
if (shouldSpin > 0 && ((type == DMG_NORMAL) || (type == DMG_WIPEOUT)))
status = shouldSpin;
else if (shouldExplode > 0 && ((type == DMG_EXPLODE) || (type == DMG_KARMA)))
status = shouldExplode;
@ -2204,12 +2197,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
// We successfully damaged them! Give 'em some bumpers!
if (type != DMG_STING && (gametyperules & GTR_BUMPERS))
if (source && source != player->mo && source->player)
{
if (source && source != player->mo && source->player)
if (gametyperules & GTR_BUMPERS)
{
K_TryHurtSoundExchange(target, source);
K_BattleAwardHit(source->player, player, inflictor, 1);
if (damagetype & DMG_STEAL)
@ -2233,10 +2224,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
K_DestroyBumpers(player, 1);
}
}
else
{
K_DestroyBumpers(player, 1);
}
K_TryHurtSoundExchange(target, source);
}
if (!((damagetype & DMG_NORMAL) || (damagetype & DMG_WIPEOUT)))
@ -2248,12 +2237,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
switch (type)
{
case DMG_STING:
K_DebtStingPlayer(player, source);
K_KartPainEnergyFling(player);
LUA_HookPlayerSpin(target, inflictor, source, damage, damagetype);
ringburst = 0;
break;
case DMG_EXPLODE:
case DMG_KARMA:
ringburst = K_ExplodePlayer(player, inflictor, source);
@ -2278,10 +2261,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
break;
}
if (type != DMG_STING)
{
player->flashing = K_GetKartFlashing(player);
}
player->flashing = K_GetKartFlashing(player);
P_PlayRinglossSound(target);
@ -2406,8 +2386,8 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
INT32 i;
angle_t fa;
// Rings shouldn't be in Battle!
if (gametyperules & GTR_SPHERES)
// Rings need to be enabled!
if ((K_RingsActive() == false) )
return;
// Better safe than sorry.

View file

@ -191,7 +191,6 @@ void P_RestoreMusic(player_t *player);
boolean P_EndingMusic(player_t *player);
mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
void P_GivePlayerLives(player_t *player, INT32 numlives);
UINT8 P_GetNextEmerald(void);
void P_GiveEmerald(boolean spawnObj);
@ -552,7 +551,7 @@ struct BasicFF_t
#define DMG_WIPEOUT 0x01 // Normal, but with extra flashy effects
#define DMG_EXPLODE 0x02
#define DMG_SQUISH 0x03
#define DMG_STING 0x04
//#define free 0x04
#define DMG_KARMA 0x05 // Karma Bomb explosion -- works like DMG_EXPLODE, but steals half of their bumpers & deletes the rest
//// Death types - cannot be combined with damage types
#define DMG_INSTAKILL 0x80

View file

@ -3642,9 +3642,16 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
mmomx = mo->player->rmomx;
mmomy = mo->player->rmomy;
mo->player->drift = 0;
mo->player->driftcharge = 0;
mo->player->pogospring = 0;
if (!cv_kartbumpspark.value)
{
mo->player->drift = 0;
mo->player->driftcharge = 0;
}
if (!cv_kartbumpspring.value)
{
mo->player->pogospring = 0;
}
slidemo = mo;
bestslideline = result->line;

View file

@ -10416,15 +10416,6 @@ void P_RespawnSpecials(void)
time = 5*TICRATE;
else
#endif
if (gametyperules & GTR_SPHERES)
{
if (pcount > 2)
time -= (5*TICRATE) * (pcount-2);
if (time < 5*TICRATE)
time = 5*TICRATE;
}
else
{
if (pcount == 1) // No respawn when alone
{
@ -10959,7 +10950,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
}
case MT_RING:
{
if (ringsdisabled)
if ((K_RingsActive() == false) )
return false;
break;
}
@ -10985,8 +10976,8 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
{
boolean isRingCapsule = (mthing->args[0] < 1 || mthing->args[0] == KITEM_SUPERRING || mthing->args[0] >= NUMKARTITEMS);
// don't spawn ring capsules in GTR_SPHERES gametypes
if (isRingCapsule && (gametyperules & GTR_SPHERES))
// don't spawn ring capsules in ringless gametypes
if (isRingCapsule && !(gametyperules & GTR_RINGS))
return false;
// in record attack, only spawn ring capsules
@ -11018,9 +11009,6 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
{
(void)mthing;
if ((i == MT_RING) && (gametyperules & GTR_SPHERES))
return MT_BLUESPHERE;
if ((i == MT_RANDOMITEM) && (gametyperules & (GTR_PAPERITEMS|GTR_CIRCUIT)) == (GTR_PAPERITEMS|GTR_CIRCUIT) && !bossinfo.boss)
return MT_PAPERITEMSPOT;

View file

@ -575,7 +575,7 @@ extern boolean runemeraldmanager;
extern UINT16 emeraldspawndelay;
extern INT32 numstarposts;
extern INT32 numbosswaypoints;
extern boolean ringsdisabled;
extern boolean ringsactive;
extern UINT16 bossdisabled;
extern boolean stoppedclock;

View file

@ -339,8 +339,6 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEINT16(save->p, players[i].karmamode);
WRITEINT16(save->p, players[i].karmapoints);
WRITEINT16(save->p, players[i].wanted);
WRITEINT16(save->p, players[i].spheres);
WRITEUINT32(save->p, players[i].spheredigestion);
WRITESINT8(save->p, players[i].glanceDir);
@ -642,8 +640,6 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].karmamode = READINT16(save->p);
players[i].karmapoints = READINT16(save->p);
players[i].wanted = READINT16(save->p);
players[i].spheres = READINT16(save->p);
players[i].spheredigestion = READUINT32(save->p);
players[i].glanceDir = READSINT8(save->p);
@ -5006,7 +5002,7 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
WRITEUINT32(save->p, leveltime);
WRITEINT16(save->p, lastmap);
WRITEUINT16(save->p, bossdisabled);
WRITEUINT8(save->p, ringsdisabled);
WRITEUINT8(save->p, ringsactive);
for (i = 0; i < 4; i++)
{
@ -5175,7 +5171,7 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, bool
leveltime = READUINT32(save->p);
lastmap = READINT16(save->p);
bossdisabled = READUINT16(save->p);
ringsdisabled = READUINT8(save->p);
ringsactive = READUINT8(save->p);
for (i = 0; i < 4; i++)
{

View file

@ -142,7 +142,7 @@ line_t *spawnlines;
side_t *spawnsides;
INT32 numstarposts;
INT32 numbosswaypoints;
boolean ringsdisabled;
boolean ringsactive;
UINT16 bossdisabled;
boolean stoppedclock;
boolean levelloading;
@ -7857,9 +7857,9 @@ static void P_InitLevelSettings(boolean reloadinggamestate)
itembreaker = false;
if (cv_kartrings.value)
ringsdisabled = false;
ringsactive = true;
else
ringsdisabled = true;
ringsactive = false;
// emerald hunt
hunt1 = hunt2 = hunt3 = NULL;

View file

@ -1344,10 +1344,10 @@ static boolean P_CheckPlayerRings(line_t *triggerline, mobj_t *actor)
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo || ((gametyperules & GTR_SPHERES) ? players[i].spheres : players[i].rings) <= 0)
if (!players[i].mo || players[i].rings <= 0)
continue;
rings += (gametyperules & GTR_SPHERES) ? players[i].spheres : players[i].rings;
rings += players[i].rings;
}
}
else
@ -1355,7 +1355,7 @@ static boolean P_CheckPlayerRings(line_t *triggerline, mobj_t *actor)
if (!(actor && actor->player))
return false; // no player to count rings from here, sorry
rings = (gametyperules & GTR_SPHERES) ? actor->player->spheres : actor->player->rings;
rings = actor->player->rings;
}
switch (triggerline->args[2])

View file

@ -496,11 +496,8 @@ INT32 P_GivePlayerRings(player_t *player, INT32 num_rings)
if (!player->mo)
return 0;
if ((gametyperules & GTR_BUMPERS)) // No rings in Battle Mode
return 0;
if (ringsdisabled) // No rings in when turned off
if ((K_RingsActive() == false)) // No rings when turned off
return 0;
test = player->rings + num_rings;
@ -514,26 +511,6 @@ INT32 P_GivePlayerRings(player_t *player, INT32 num_rings)
return num_rings;
}
INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres)
{
num_spheres += player->spheres;
// Not alive
if ((gametyperules & GTR_BUMPERS) && (player->bumper <= 0))
return 0;
if (num_spheres > 40) // Reached the cap, don't waste 'em!
num_spheres = 40;
else if (num_spheres < 0)
num_spheres = 0;
num_spheres -= player->spheres;
player->spheres += num_spheres;
return num_spheres;
}
//
// P_GivePlayerLives
//
@ -691,7 +668,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
void P_PlayRinglossSound(mobj_t *source)
{
if (ringsdisabled)
if ((K_RingsActive() == false))
return;
if (source->player && K_GetShieldFromItem(source->player->itemtype) != KSHIELD_NONE)

View file

@ -249,6 +249,15 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
sprtemp[frame].flip &= ~(1<<rotation);
}
static void R_IncrementSpriteLumps(void)
{
if (++numspritelumps >= max_spritelumps)
{
max_spritelumps *= 2;
Z_Realloc(spritecachedinfo, max_spritelumps*sizeof(*spritecachedinfo), PU_STATIC, &spritecachedinfo);
}
}
#define NUMFACES 3
static size_t KART_FACES[NUMFACES] = {
offsetof(skin_t, facerank),
@ -265,7 +274,8 @@ void R_AddKartFaces(skin_t *skin)
lumpnum_t lumpnum = W_CheckNumForName(reinterpret_cast<char *>(skin) + KART_FACES[f]); // how do you do, fellow C++ers?
if (lumpnum == LUMPERROR)
I_Error("R_AddKartFaces: missing patch %s for skin %s", reinterpret_cast<char *>(skin) + KART_FACES[f], skin->name);
R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), numspritelumps++, f, 0, 0);
R_InstallSpriteLump(WADFILENUM(lumpnum), LUMPNUM(lumpnum), numspritelumps, f, 0, 0);
R_IncrementSpriteLumps();
}
sd->numframes = NUMFACES;
sd->spriteframes = static_cast<spriteframe_t*>(Z_Realloc(sd->spriteframes, sizeof(spriteframe_t)*NUMFACES, PU_STATIC, NULL));
@ -394,11 +404,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
}
if (++numspritelumps >= max_spritelumps)
{
max_spritelumps *= 2;
Z_Realloc(spritecachedinfo, max_spritelumps*sizeof(*spritecachedinfo), PU_STATIC, &spritecachedinfo);
}
R_IncrementSpriteLumps();
++numadded;
}

View file

@ -724,7 +724,7 @@ void ST_preLevelTitleCardDrawer(void)
// Draw the status bar overlay, customisable: the user chooses which
// kind of information to overlay
//
static void ST_overlayDrawer(UINT8 playernum)
static void ST_overlayDrawer(void)
{
// hu_showscores = auto hide score/time/rings when tab rankings are shown
if (!(hu_showscores && (netgame || multiplayer)))
@ -733,9 +733,10 @@ static void ST_overlayDrawer(UINT8 playernum)
if (renderisnewtic)
{
LUA_HookHUD(luahuddrawlist_game[playernum], HUD_HOOK(game));
LUA_HUD_ClearDrawList(luahuddrawlist_game[stplyrnum]);
LUA_HookHUD(luahuddrawlist_game[stplyrnum], HUD_HOOK(game));
}
LUA_HUD_DrawList(luahuddrawlist_game[playernum]);
LUA_HUD_DrawList(luahuddrawlist_game[stplyrnum]);
}
if (!hu_showscores) // hide the following if TAB is held
@ -911,11 +912,6 @@ void ST_Drawer(void)
if (st_overlay)
{
UINT8 i;
if (renderisnewtic)
{
for (i = 0; i <= r_splitscreen; i++)
LUA_HUD_ClearDrawList(luahuddrawlist_game[i]);
}
// No deadview!
for (i = 0; i <= r_splitscreen; i++)
{
@ -923,12 +919,9 @@ void ST_Drawer(void)
stplyrnum = i;
R_SetViewContext(VIEWCONTEXT_PLAYER1 + i);
R_InterpolateView(rendertimefrac); // to assist with object tracking
ST_overlayDrawer(i);
ST_overlayDrawer();
}
for (i = 0; i <= r_splitscreen; i++)
LUA_HUD_DrawList(luahuddrawlist_game[i]);
// draw Midnight Channel's overlay ontop
if (mapheaderinfo[gamemap-1]->typeoflevel & TOL_TV) // Very specific Midnight Channel stuff.
ST_MayonakaStatic();

View file

@ -398,6 +398,7 @@ TYPEDEF (taggroup_t);
// v_video.h
TYPEDEF (colorlookup_t);
TYPEDEF (cliprect_t);
// w_wad.h
TYPEDEF (filelump_t);

View file

@ -38,6 +38,7 @@
// SRB2Kart
#include "k_hud.h"
#include "k_boss.h"
#include "i_time.h"
// Each screen is [vid.width*vid.height];
@ -525,6 +526,211 @@ void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT3
#endif
}
void V_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx
INT32 screenwidth = vid.width;
INT32 screenheight = vid.height;
INT32 basewidth = BASEVIDWIDTH * dupx;
INT32 baseheight = BASEVIDHEIGHT * dupy;
SINT8 player = -1;
UINT8 i;
if (options & V_SPLITSCREEN)
{
if (r_splitscreen > 0)
{
screenheight /= 2;
baseheight /= 2;
}
if (r_splitscreen > 1)
{
screenwidth /= 2;
basewidth /= 2;
}
}
for (i = 0; i <= r_splitscreen; i++)
{
if (stplyr == &players[displayplayers[i]])
{
player = i;
break;
}
}
if (vid.width != (BASEVIDWIDTH * dupx))
{
if (options & V_SNAPTORIGHT)
*x += (screenwidth - basewidth);
else if (!(options & V_SNAPTOLEFT))
*x += (screenwidth - basewidth) / 2;
}
if (vid.height != (BASEVIDHEIGHT * dupy))
{
if (options & V_SNAPTOBOTTOM)
*y += (screenheight - baseheight);
else if (!(options & V_SNAPTOTOP))
*y += (screenheight - baseheight) / 2;
}
if (options & V_SPLITSCREEN)
{
if (r_splitscreen == 1)
{
if (player == 1)
*y += screenheight;
}
else if (r_splitscreen > 1)
{
if (player == 1 || player == 3)
*x += screenwidth;
if (player == 2 || player == 3)
*y += screenheight;
}
}
if (options & V_SLIDEIN)
{
const tic_t length = TICRATE/4;
tic_t timer = lt_exitticker;
if (bossinfo.boss == true)
{
if (leveltime <= 3)
timer = 0;
else
timer = leveltime-3;
}
if (timer < length)
{
boolean slidefromright = false;
const INT32 offsetAmount = (screenwidth * FRACUNIT/2) / length;
fixed_t offset = (screenwidth * FRACUNIT/2) - (timer * offsetAmount);
offset += FixedMul(offsetAmount, renderdeltatics);
offset /= FRACUNIT;
if (r_splitscreen > 1)
{
if (stplyr == &players[displayplayers[1]] || stplyr == &players[displayplayers[3]])
slidefromright = true;
}
if (options & V_SNAPTORIGHT)
slidefromright = true;
else if (options & V_SNAPTOLEFT)
slidefromright = false;
if (slidefromright == true)
{
offset = -offset;
}
*x -= offset;
}
}
}
static cliprect_t cliprect;
const cliprect_t *V_GetClipRect(void)
{
if (cliprect.enabled == false)
{
return NULL;
}
return &cliprect;
}
void V_SetClipRect(fixed_t x, fixed_t y, fixed_t w, fixed_t h, INT32 flags)
{
// Adjust position.
if (!(flags & V_NOSCALESTART))
{
fixed_t dupx = vid.dupx;
fixed_t dupy = vid.dupy;
if (flags & V_SCALEPATCHMASK)
{
switch ((flags & V_SCALEPATCHMASK) >> V_SCALEPATCHSHIFT)
{
case 1: // V_NOSCALEPATCH
dupx = dupy = 1;
break;
case 2: // V_SMALLSCALEPATCH
dupx = vid.smalldupx;
dupy = vid.smalldupy;
break;
case 3: // V_MEDSCALEPATCH
dupx = vid.meddupx;
dupy = vid.meddupy;
break;
default:
break;
}
}
dupx = dupy = (dupx < dupy ? dupx : dupy);
x = FixedMul(x, dupx);
y = FixedMul(y, dupy);
w = FixedMul(w, dupx);
h = FixedMul(h, dupy);
if (!(flags & V_SCALEPATCHMASK))
{
V_AdjustXYWithSnap(&x, &y, flags, dupx, dupy);
}
}
if (x < 0)
{
w += x;
x = 0;
}
if (y < 0)
{
h += y;
y = 0;
}
if (x > vid.width)
{
x = vid.width;
w = 0;
}
if (y > vid.height)
{
y = vid.height;
h = 0;
}
cliprect.left = x;
cliprect.top = y;
cliprect.right = x + w;
cliprect.bottom = y + h;
cliprect.flags = flags;
cliprect.enabled = true;
/*
V_DrawFill(cliprect.l, cliprect.t, cliprect.r - cliprect.l, cliprect.b - cliprect.t, V_NOSCALESTART);
CONS_Printf("[(%d, %d), (%d, %d)]\n", cliprect.l, cliprect.t, cliprect.r, cliprect.b);
*/
}
void V_ClearClipRect(void)
{
cliprect.enabled = false;
}
static UINT8 hudplusalpha[11] = { 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0};
static UINT8 hudminusalpha[11] = { 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5};
@ -562,6 +768,8 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
fixed_t pwidth; // patch width
fixed_t offx = 0; // x offset
const cliprect_t *clip = V_GetClipRect();
if (rendermode == render_none)
return;
@ -627,10 +835,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, vdup);
// So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible
// For now let's just at least give V_OFFSET the ability to support V_FLIP
// I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff
// -- Monster Iestyn 29/10/18
{
fixed_t offsetx = 0, offsety = 0;
@ -641,15 +845,17 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
offsetx = FixedMul(patch->leftoffset<<FRACBITS, pscale);
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
if (scrn & V_VFLIP)
offsety = FixedMul((patch->height - patch->topoffset)<<FRACBITS, vscale) + 1;
else
offsety = FixedMul(patch->topoffset<<FRACBITS, vscale);
// Subtract the offsets from x/y positions
x -= offsetx;
y -= offsety;
}
desttop = screens[scrn&V_PARAMMASK];
desttop = screens[scrn&V_SCREENMASK];
if (!desttop)
return;
@ -672,7 +878,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
// Center it if necessary
if (!(scrn & V_SCALEPATCHMASK))
{
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
V_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
}
desttop += (y*vid.width) + x;
@ -694,40 +900,95 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (scrn & V_FLIP) // offx is measured from right edge instead of left
{
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
if (x+pwidth-offx < (clip ? clip->left : 0)) // don't draw off the left of the screen (WRAP PREVENTION)
break;
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
if (x+pwidth-offx >= (clip ? clip->right : vid.width)) // don't draw off the right of the screen (WRAP PREVENTION)
continue;
}
else
{
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
if (x+offx < (clip ? clip->left : 0)) // don't draw off the left of the screen (WRAP PREVENTION)
continue;
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
if (x+offx >= (clip ? clip->right : vid.width)) // don't draw off the right of the screen (WRAP PREVENTION)
break;
}
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
while (column->topdelta != 0xff)
{
fixed_t offy = 0;
topdelta = column->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
if (scrn & V_FLIP)
dest = deststart + (destend - desttop);
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*vid.width;
dest = deststart + (destend - dest);
topdelta = FixedInt(FixedMul(topdelta << FRACBITS, vdup));
dest += topdelta * vid.width;
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
if (scrn & V_VFLIP)
{
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
dest += vid.width;
for (ofs = (column->length << FRACBITS)-1; dest < deststop && ofs >= 0; ofs -= rowfrac, ++offy)
{
if (clip != NULL)
{
const INT32 cy = y + topdelta - offy;
if (cy < clip->top) // don't draw off the top of the clip rect
{
dest += vid.width;
continue;
}
if (cy >= clip->bottom) // don't draw off the bottom of the clip rect
{
dest += vid.width;
continue;
}
}
if (dest >= screens[scrn&V_SCREENMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
dest += vid.width;
}
}
else
{
for (ofs = 0; dest < deststop && ofs < (column->length << FRACBITS); ofs += rowfrac, ++offy)
{
if (clip != NULL)
{
const INT32 cy = y + topdelta + offy;
if (cy < clip->top) // don't draw off the top of the clip rect
{
dest += vid.width;
continue;
}
if (cy >= clip->bottom) // don't draw off the bottom of the clip rect
{
dest += vid.width;
continue;
}
}
if (dest >= screens[scrn&V_SCREENMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
dest += vid.width;
}
}
column = (const column_t *)((const UINT8 *)column + column->length + 4);
}
}
@ -736,115 +997,16 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
// Draws a patch cropped and scaled to arbitrary size.
void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t);
UINT32 alphalevel, blendmode;
// boolean flip = false;
cliprect_t oldClip = cliprect;
fixed_t col, ofs, colfrac, rowfrac, fdup;
INT32 dupx, dupy;
const column_t *column;
UINT8 *desttop, *dest;
const UINT8 *source, *deststop;
V_SetClipRect(x, y, w, h, scrn);
if (rendermode == render_none)
return;
x -= sx;
y -= sy;
#ifdef HWRENDER
//if (rendermode != render_soft && !con_startup) // Not this again
if (rendermode == render_opengl)
{
HWR_DrawCroppedPatch(patch,x,y,pscale,scrn,sx,sy,w,h);
return;
}
#endif
V_DrawStretchyFixedPatch(x, y, pscale, pscale, scrn, patch, NULL);
patchdrawfunc = standardpdraw;
if ((blendmode = ((scrn & V_BLENDMASK) >> V_BLENDSHIFT)))
blendmode++; // realign to constants
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 10) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10) // Still inelegible to render?
return;
}
if ((v_translevel = R_GetBlendTable(blendmode, alphalevel)))
patchdrawfunc = translucentpdraw;
// only use one dup, to avoid stretching (har har)
dupx = dupy = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
fdup = FixedMul(dupx<<FRACBITS, pscale);
colfrac = FixedDiv(FRACUNIT, fdup);
rowfrac = FixedDiv(FRACUNIT, fdup);
y -= FixedMul(patch->topoffset<<FRACBITS, pscale);
x -= FixedMul(patch->leftoffset<<FRACBITS, pscale);
desttop = screens[scrn&V_PARAMMASK];
if (!desttop)
return;
deststop = desttop + vid.rowbytes * vid.height;
if (scrn & V_NOSCALESTART) {
x >>= FRACBITS;
y >>= FRACBITS;
desttop += (y*vid.width) + x;
}
else
{
x = FixedMul(x,dupx<<FRACBITS);
y = FixedMul(y,dupy<<FRACBITS);
x >>= FRACBITS;
y >>= FRACBITS;
// Center it if necessary
// adjustxy
desttop += (y*vid.width) + x;
}
for (col = sx<<FRACBITS; (col>>FRACBITS) < patch->width && ((col>>FRACBITS) - sx) < w; col += colfrac, ++x, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
continue;
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
break;
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
while (column->topdelta != 0xff)
{
topdelta = column->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
source = (const UINT8 *)(column) + 3;
dest = desttop;
if (topdelta-sy > 0)
{
dest += FixedInt(FixedMul((topdelta-sy)<<FRACBITS,fdup))*vid.width;
ofs = 0;
}
else
ofs = (sy-topdelta)<<FRACBITS;
for (; dest < deststop && (ofs>>FRACBITS) < column->length && (((ofs>>FRACBITS) - sy) + topdelta) < h; ofs += rowfrac)
{
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
*dest = patchdrawfunc(dest, source, ofs);
dest += vid.width;
}
column = (const column_t *)((const UINT8 *)column + column->length + 4);
}
}
cliprect = oldClip;
}
//
@ -943,7 +1105,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
h *= dupy;
// Center it if necessary
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)
@ -1070,7 +1232,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
h *= dupy;
// Center it if necessary
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)
@ -1157,7 +1319,7 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
wh *= dupx;
// Center it if necessary
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
V_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)

View file

@ -85,11 +85,14 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_GetColor(color) (pLocalPalette[color&0xFF])
#define V_GetMasterColor(color) (pMasterPalette[color&0xFF])
// Bottom 8 bits are used for parameter (screen or character)
// Bottom 8 bits are used for parameter (character)
#define V_PARAMMASK 0x000000FF
// strings/characters only
#define V_STRINGDANCE 0x00000002
// Bottom bit is used for screen (patches)
#define V_SCREENMASK 0x0000000F
#define V_STRINGDANCE 0x00000002 // (strings/characters only) funny undertale
#define V_VFLIP 0x00000010 // (patches only) Vertical flip
// flags hacked in scrn (not supported by all functions (see src))
// patch scaling uses bits 9 and 10
@ -168,6 +171,19 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
#define V_SPLITSCREEN 0x80000000 // Add half of screen width or height automatically depending on player number
void V_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
struct cliprect_t
{
fixed_t left, right, top, bottom;
INT32 flags;
boolean enabled;
};
const cliprect_t *V_GetClipRect(void);
void V_SetClipRect(fixed_t x, fixed_t y, fixed_t w, fixed_t h, INT32 flags);
void V_ClearClipRect(void);
// defines for old functions
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
#define V_DrawTranslucentMappedPatch(x,y,s,p,c) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s, p, c)