diff --git a/src/doomdef.h b/src/doomdef.h index c54224e8e..58a93fd23 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -103,7 +103,7 @@ extern "C" { // Special Hashing. //#define NOFILEHASH -//#define NOVERIFYIWADS +#define NOVERIFYIWADS // Uncheck this to compile debugging code //#define RANGECHECK @@ -201,7 +201,7 @@ extern char logfilename[1024]; // The maximum number of players, multiplayer/networking. // NOTE: it needs more than this to increase the number of players... -#define MAXPLAYERS 42 +#define MAXPLAYERS 43 // 42 + host slot #define PLAYERSMASK (MAXPLAYERS-1) #define MAXPLAYERNAME 21 #define MAXSPLITSCREENPLAYERS 4 // Max number of players on a single computer @@ -219,7 +219,7 @@ extern char logfilename[1024]; #define ENCOREFADECOLOR 209 // 122 // Master Server compatibility ONLY -#define MSCOMPAT_MAXPLAYERS (32) +#define MSCOMPAT_MAXPLAYERS (42) // State updates, number of tics / second. // NOTE: used to setup the timer rate, see I_StartupTimer().