Merge pull request '[FEAT] Grid Interface for Character Select Screen' (#102) from minenice55/blankart:mine-grid-css-2021 into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/102
This commit is contained in:
commit
0ce6a91b6d
7 changed files with 689 additions and 67 deletions
16
.vscode/settings.json
vendored
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16
.vscode/settings.json
vendored
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@ -0,0 +1,16 @@
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{
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"files.associations": {
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"charconv": "c",
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"chrono": "c",
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"optional": "c",
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"format": "c",
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"ranges": "c",
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"ratio": "c",
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"system_error": "c",
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"array": "c",
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"functional": "c",
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"tuple": "c",
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"type_traits": "c",
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"utility": "c"
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}
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}
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@ -755,6 +755,8 @@ struct menu_routine_s const MENU_ROUTINES[] = {
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{ "QUITVIEWSERVER", &MR_QuitViewServer },
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{ "HANDLEVIEWSERVER", &MR_HandleViewServer },
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{ "CAMERASETUP", &MR_CameraSetup },
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// { "BARCSS", &MR_HandleBarCss },
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{ "HANDLESETUPMULTIPLAYERMENU", &MR_HandleSetupMultiPlayerMenu },
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#ifdef HAVE_DISCORDRPC
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{ "HANDLEDISCORDREQUESTS", &MR_HandleDiscordRequests },
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#endif
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@ -769,6 +771,9 @@ struct menu_drawer_s const MENU_DRAWERS[] = {
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{ "DRAWTIMEATTACKMENU", &MD_DrawTimeAttackMenu },
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{ "DRAWMPMAINMENU", &MD_DrawMPMainMenu },
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{ "DRAWSETUPMULTIPLAYERMENU", &MD_DrawSetupMultiPlayerMenu },
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// { "DRAWCSSCHARACTER", &MD_DrawCssCharacter },
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// { "DRAWBARCSSSELECTOR", &MD_DrawBarCssSelector },
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// { "DRAWGRIDCSSSELECTOR", &MD_DrawGridCssSelector },
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{ "DRAWVIDEOMODE", &MD_DrawVideoMode },
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{ "DRAWADDONS", &MD_DrawAddons },
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{ "DRAWREPLAYSTARTMENU", &MD_DrawReplayStartMenu },
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@ -103,7 +103,7 @@ extern "C" {
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// Special Hashing.
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//#define NOFILEHASH
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//#define NOVERIFYIWADS
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#define NOVERIFYIWADS
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// Uncheck this to compile debugging code
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//#define RANGECHECK
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565
src/m_menu.c
565
src/m_menu.c
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@ -379,6 +379,21 @@ static INT16 lastnextmap = 1;
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static CV_PossibleValue_t skins_cons_t[] = {{0, "MIN"}, {MAXSKINS, "MAX"}, {0, NULL}};
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consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", "0", CV_HIDEN|CV_CALL|CV_NOINIT, skins_cons_t, Nextmap_OnChange);
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static CV_PossibleValue_t skinselectstyle_cons_t[] = {{0, "Bar"}, {1, "Grid"}, {0, NULL}};
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consvar_t cv_skinselectstyle = CVAR_INIT ("skinselectstyle", "Grid", CV_SAVE|CV_CALL|CV_NOINIT, skinselectstyle_cons_t, Skinselectstyle_option_Onchange);
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static CV_PossibleValue_t skinselectsort_cons_t[] = {
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{SKINMENUSORT_ID, "Order Added"},
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{SKINMENUSORT_NAME, "Name"},
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{SKINMENUSORT_SPEED, "Speed"},
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{SKINMENUSORT_WEIGHT, "Weight"},
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{SKINMENUSORT_ACCEL, "Accel"},
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{SKINMENUSORT_HANDLING, "Handling"},
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{SKINMENUSORT_PREFCOLOR, "Preferred Colour"},
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{0, NULL}
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};
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consvar_t cv_skinselectsort = CVAR_INIT ("skinselectsort", "Order Added", CV_SAVE|CV_CALL|CV_NOINIT, skinselectsort_cons_t, Skinsort_option_Onchange);
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// This gametype list is integral for many different reasons.
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// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
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CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
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@ -819,6 +834,42 @@ void Moviemode_option_Onchange(void)
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;
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}
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//width now 9 so we can make moe's "2D" grid just an option in the normal grid
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#define SKINGRIDWIDTH 9
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#define SKINGRIDHEIGHT 6
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static INT32 gridcss_skinydrag;
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static INT32 gridcss_skinmemory;
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static INT32 gridcss_row;
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static INT32 gridcss_column;
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void Skinsort_option_Onchange(void)
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{
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SortSkins();
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INT32 sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
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gridcss_row = sortedIndex % SKINGRIDWIDTH;
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gridcss_column = sortedIndex / SKINGRIDWIDTH;
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// I really need to macro this lol
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gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT + 1);
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}
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void Skinselectstyle_option_Onchange(void)
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{
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boolean visible = cv_skinselectstyle.value == 0;
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M_SetItemVisible(MN_MP_PLAYERSETUP, "ACCELERATION", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "MAXSPEED", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "HANDLING", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "WEIGHT", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "ARROWLR", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "ARROWUD", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "STATBG", visible);
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M_SetItemVisible(MN_MP_PLAYERSETUP, "STATBAR", !visible);
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Skinsort_option_Onchange();
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}
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// ==========================================================================
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// END ORGANIZATION STUFF.
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// ==========================================================================
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@ -2080,6 +2131,8 @@ void M_Init(void)
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CV_RegisterVar(&cv_nextmap);
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CV_RegisterVar(&cv_newgametype);
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CV_RegisterVar(&cv_chooseskin);
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CV_RegisterVar(&cv_skinselectstyle);
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CV_RegisterVar(&cv_skinselectsort);
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CV_RegisterVar(&cv_autorecord);
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if (dedicated)
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@ -6730,31 +6783,47 @@ static state_t *follower_state;
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// for either player 1 or 2
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static UINT8 setupplayer;
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#define charw 72
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void MD_DrawSetupMultiPlayerMenu(void)
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{
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// use generic drawer for cursor, items and title
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// bg, text, arrows handled by generic drawer
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MD_DrawGenericMenu();
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MD_DrawCssColourBar();
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MD_DrawCssCharacter();
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if (cv_skinselectstyle.value)
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{
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MD_DrawCssStatBars();
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MD_DrawGridCssSelector();
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}
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else
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{
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MD_DrawCssStatBacker();
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MD_DrawBarCssSelector();
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}
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}
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void MD_DrawCssStatBacker(void)
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{
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INT32 mx, my, st, flags = 0;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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INT32 mx, my;
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patch_t *statdot = W_CachePatchName("K_SDOT0", PU_CACHE);
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patch_t *patch;
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UINT8 frame;
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UINT8 speed;
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UINT8 weight;
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const UINT8 *flashcol = V_GetStringColormap(highlightflags);
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INT16 i;
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INT32 skintodisplay = cv_chooseskin.value;
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mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// use generic drawer for cursor, items and title
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MD_DrawGenericMenu();
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// SRB2Kart: draw the stat backer
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// bg, text, arrows handled by generic drawer
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for (i = 0; i < numskins; i++) // draw the stat dots
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{
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if (i != cv_chooseskin.value && R_SkinAvailable(skins[i].name) != -1)
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if (i != skintodisplay && R_SkinAvailable(skins[i].name) != -1)
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{
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speed = skins[i].kartspeed;
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weight = skins[i].kartweight;
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@ -6762,8 +6831,8 @@ void MD_DrawSetupMultiPlayerMenu(void)
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}
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}
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speed = skins[cv_chooseskin.value].kartspeed;
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weight = skins[cv_chooseskin.value].kartweight;
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speed = skins[skintodisplay].kartspeed;
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weight = skins[skintodisplay].kartweight;
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statdot = W_CachePatchName("K_SDOT1", PU_CACHE);
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if (skullAnimCounter < 4) // SRB2Kart: we draw this dot later so that it's not covered if there's multiple skins with the same stats
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@ -6773,9 +6842,52 @@ void MD_DrawSetupMultiPlayerMenu(void)
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statdot = W_CachePatchName("K_SDOT2", PU_CACHE); // coloured center
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V_DrawFixedPatch(((BASEVIDWIDTH - mx - 80) + ((speed-1)*8))<<FRACBITS, ((my+76) + ((weight-1)*8))<<FRACBITS, FRACUNIT, 0, statdot, R_GetTranslationColormap(0, cv_dummycolor.value, GTC_MENUCACHE));
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}
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void MD_DrawCssStatBars(void)
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{
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INT32 mx, my;
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const INT32 BITSPACING = 4 + 1;
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const INT32 BITSTARTX = 19;
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const INT32 BITSPEEDSTARTY = 3;
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const INT32 BITWEIGHTSTARTY = 19;
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patch_t *speedbit = W_CachePatchName("STATBSPD", PU_CACHE);
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patch_t *weightbit = W_CachePatchName("STATBWGT", PU_CACHE);
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INT32 skintodisplay = cv_chooseskin.value;
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UINT8 speed = skins[skintodisplay].kartspeed;
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UINT8 weight = skins[skintodisplay].kartweight;
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INT16 i;
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mx = M_GetItemX(MN_MP_PLAYERSETUP, "STATBAR");
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my = M_GetItemY(MN_MP_PLAYERSETUP, "STATBAR");
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// draw speed
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for (i = 0; i < speed; i++)
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{
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V_DrawFixedPatch((mx + BITSTARTX + (BITSPACING * i))<<FRACBITS, (my + BITSPEEDSTARTY)<<FRACBITS, FRACUNIT, 0, speedbit, NULL);
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}
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// draw weight
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for (i = 0; i < weight; i++)
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{
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V_DrawFixedPatch((mx + BITSTARTX + (BITSPACING * i))<<FRACBITS, (my + BITWEIGHTSTARTY)<<FRACBITS, FRACUNIT, 0, weightbit, NULL);
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}
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}
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void MD_DrawCssColourBar(void)
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{
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INT32 mx, my;
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INT16 i;
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mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// 2.2 color bar backported with permission
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#define charw 72
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#define indexwidth 8
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{
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const INT32 numcolors = (250-charw)/(2*indexwidth); // Number of colors per side
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@ -6818,55 +6930,21 @@ void MD_DrawSetupMultiPlayerMenu(void)
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}
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}
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#undef indexwidth
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}
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// character bar, ripped off the color bar :V
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#define iconwidth 32
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{
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const INT32 icons = 4;
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INT32 k = -icons;
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INT16 col = (cv_chooseskin.value - icons) % numskins;
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INT32 x = BASEVIDWIDTH/2 - ((icons+1)*24) - 4;
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fixed_t scale = FRACUNIT/2;
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INT32 offx = 8, offy = 8;
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patch_t *cursor;
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static fixed_t cursorframe = 0;
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patch_t *face;
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UINT8 *colmap;
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void MD_DrawCssCharacter(void)
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{
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INT32 mx, my, flags = 0;
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INT32 st;
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patch_t *patch;
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UINT8 frame;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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cursorframe += renderdeltatics / 4;
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for (; cursorframe > 7 * FRACUNIT; cursorframe -= 7 * FRACUNIT) {}
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INT32 skintodisplay = cv_chooseskin.value;
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cursor = W_CachePatchName(va("K_BHILI%d", (cursorframe >> FRACBITS) + 1), PU_CACHE);
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if (col < 0)
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col += numskins;
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while (k <= icons)
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{
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if (!(k++))
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{
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scale = FRACUNIT;
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face = faceprefix[col][FACE_WANTED];
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offx = 12;
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offy = 0;
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}
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else
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{
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scale = FRACUNIT/2;
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face = faceprefix[col][FACE_RANK];
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offx = 8;
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offy = 8;
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}
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colmap = R_GetTranslationColormap(col, cv_dummycolor.value, GTC_MENUCACHE);
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if (face)
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
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if (scale == FRACUNIT) // bit of a hack
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
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if (++col >= numskins)
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col -= numskins;
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x += FixedMul(iconwidth<<FRACBITS, 3*scale/2)/FRACUNIT;
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}
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}
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#undef iconwidth
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mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// anim the player in the box
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multi_tics -= renderdeltatics;
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@ -6883,7 +6961,7 @@ void MD_DrawSetupMultiPlayerMenu(void)
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}
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// skin 0 is default player sprite
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sprdef = &skins[cv_chooseskin.value].sprites[multi_spr2];
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sprdef = &skins[skintodisplay].sprites[multi_spr2];
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if (!sprdef->numframes) // No frames ??
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return; // Can't render!
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@ -6901,10 +6979,10 @@ void MD_DrawSetupMultiPlayerMenu(void)
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V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 159);
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// draw player sprite
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UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value, cv_dummycolor.value, GTC_MENUCACHE);
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UINT8 *colormap = R_GetTranslationColormap(skintodisplay, cv_dummycolor.value, GTC_MENUCACHE);
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V_DrawFixedPatch((mx+43)<<FRACBITS,
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(my+131)<<FRACBITS,
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skins[cv_chooseskin.value].highresscale,
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skins[skintodisplay].highresscale,
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flags, patch, colormap);
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// draw their follower if there is one
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@ -6957,7 +7035,7 @@ void MD_DrawSetupMultiPlayerMenu(void)
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// smooth floating, totally not stolen from rocket sneakers.
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fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, bobspeed) * followertimer)>>ANGLETOFINESHIFT) & FINEMASK));
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UINT16 color = K_GetEffectiveFollowerColor(cv_followercolor[setupplayer].value, &fl, cv_dummycolor.value, &skins[cv_chooseskin.value]);
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UINT16 color = K_GetEffectiveFollowerColor(cv_followercolor[setupplayer].value, &fl, cv_dummycolor.value, &skins[skintodisplay]);
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colormap = R_GetTranslationColormap(TC_DEFAULT, color, 0); // why does GTC_MENUCACHE not work here...?
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INT32 x = (mx+65)*FRACUNIT;
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@ -6971,8 +7049,350 @@ void MD_DrawSetupMultiPlayerMenu(void)
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Z_Free(colormap);
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}
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}
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}
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#undef charw
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void MD_DrawBarCssSelector(void)
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{
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INT32 my;
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// mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// character bar, ripped off the color bar :V
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#define iconwidth 32
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{
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const INT32 icons = 4;
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INT32 k = -icons;
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INT16 col = (cv_chooseskin.value - icons) % numskins;
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INT32 x = BASEVIDWIDTH/2 - ((icons+1)*24) - 4;
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fixed_t scale = FRACUNIT/2;
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INT32 offx = 8, offy = 8;
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patch_t *cursor;
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static fixed_t cursorframe = 0;
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patch_t *face;
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UINT8 *colmap;
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cursorframe += renderdeltatics / 4;
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for (; cursorframe > 7 * FRACUNIT; cursorframe -= 7 * FRACUNIT) {}
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cursor = W_CachePatchName(va("K_BHILI%d", (cursorframe >> FRACBITS) + 1), PU_CACHE);
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if (col < 0)
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col += numskins;
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while (k <= icons)
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{
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if (!(k++))
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{
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scale = FRACUNIT;
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face = faceprefix[col][FACE_WANTED];
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offx = 12;
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offy = 0;
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}
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else
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{
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scale = FRACUNIT/2;
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face = faceprefix[col][FACE_RANK];
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offx = 8;
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offy = 8;
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}
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colmap = R_GetTranslationColormap(col, cv_dummycolor.value, GTC_MENUCACHE);
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if (face)
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
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if (scale == FRACUNIT) // bit of a hack
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
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if (++col >= numskins)
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col -= numskins;
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x += FixedMul(iconwidth<<FRACBITS, 3*scale/2)/FRACUNIT;
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||||
}
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}
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#undef iconwidth
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}
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// minenice's grid style CSS from an unfinished moe mansion pull request
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// originally based on callmore's skin select
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#define SKINXSHIFT 33
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#define SKINYSHIFT 28
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void MD_DrawGridCssSelector(void)
|
||||
{
|
||||
INT32 skinn;
|
||||
patch_t *face;
|
||||
UINT8 *colmap;
|
||||
|
||||
patch_t *cursor;
|
||||
static fixed_t cursorframe = 0;
|
||||
|
||||
INT32 gridx;
|
||||
INT32 gridy;
|
||||
INT32 cursorx;
|
||||
INT32 cursory;
|
||||
INT32 calcs;
|
||||
|
||||
INT32 skintodisplay = cv_chooseskin.value;
|
||||
|
||||
// gridcss_skinydrag = 0;
|
||||
// draws background and scroll bar
|
||||
{
|
||||
INT32 x = ((BASEVIDWIDTH / 2) - (18 * SKINGRIDWIDTH) - 8) + 100 + SKINXSHIFT - 1;
|
||||
INT32 y = ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDWIDTH/2))) + SKINYSHIFT - 1;
|
||||
|
||||
INT32 dx = (SKINGRIDWIDTH * 18);
|
||||
INT32 dy = (SKINGRIDHEIGHT * 18);
|
||||
INT32 scrx = 4; //2 is added to make the final "thickness"
|
||||
|
||||
INT32 columncount;
|
||||
INT32 barlen;
|
||||
INT32 barpos;
|
||||
|
||||
//draw BG
|
||||
V_DrawFill(x, y, dx, dy, 159);
|
||||
|
||||
columncount = ((numskins - 1) / SKINGRIDWIDTH) + 1;
|
||||
|
||||
if (columncount > SKINGRIDHEIGHT)
|
||||
{
|
||||
//draw scroll bar "back"
|
||||
x += dx + 4;
|
||||
V_DrawFill(x, y, scrx+2, dy, 9);
|
||||
V_DrawFill(x, y, 1, dy, 10);
|
||||
V_DrawFill(x, y + dy - 1, scrx+2, 1, 10);
|
||||
x++;
|
||||
y++;
|
||||
dy -= 2;
|
||||
V_DrawFill(x, y, scrx, dy, 15);
|
||||
|
||||
//draw scroll bar bar
|
||||
barlen = dy * SKINGRIDHEIGHT / columncount;
|
||||
barpos = dy * gridcss_skinydrag / columncount;
|
||||
|
||||
if (gridcss_skinydrag >= columncount - SKINGRIDHEIGHT)
|
||||
{
|
||||
barpos = dy - barlen;
|
||||
}
|
||||
|
||||
V_DrawFill(x, y + barpos, scrx, barlen, 5);
|
||||
V_DrawFill(x, y + barpos, 1, barlen, 7);
|
||||
V_DrawFill(x, y + barpos + barlen - 1, scrx, 1, 7);
|
||||
}
|
||||
}
|
||||
// end background and scroll bar
|
||||
|
||||
for (INT32 gridslot = 0; gridslot < SKINGRIDWIDTH*SKINGRIDHEIGHT; gridslot++)
|
||||
{
|
||||
gridx = ((gridslot % SKINGRIDWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDWIDTH) - 8) + 100 + SKINXSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
|
||||
gridy = ((gridslot / SKINGRIDWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDWIDTH/2))) + SKINYSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
|
||||
calcs = gridslot + (gridcss_skinydrag * SKINGRIDWIDTH);
|
||||
|
||||
if (calcs < numskins)
|
||||
skinn = skinsorted[calcs];
|
||||
// skinn = calcs;
|
||||
else if (gridslot % SKINGRIDWIDTH == 0)
|
||||
break; //really conveniant (sic) place to break out here
|
||||
else
|
||||
{
|
||||
// draw an empty slot
|
||||
V_DrawFill(gridx, gridy, 16, 16, 158);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (skinn == skintodisplay)
|
||||
{
|
||||
cursorx = gridx;
|
||||
cursory = gridy;
|
||||
}
|
||||
else
|
||||
{
|
||||
face = faceprefix[skinn][FACE_RANK];
|
||||
colmap = R_GetTranslationColormap(skinn, skins[skinn].prefcolor, GTC_MENUCACHE);
|
||||
V_DrawFixedPatch(gridx * FRACUNIT, gridy * FRACUNIT, FRACUNIT, 0, face, colmap);
|
||||
}
|
||||
}
|
||||
|
||||
// draw wanted portrait and cursor
|
||||
if (M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN"))
|
||||
{
|
||||
face = faceprefix[skintodisplay][FACE_WANTED];
|
||||
colmap = R_GetTranslationColormap(skintodisplay, cv_dummycolor.value, GTC_MENUCACHE);
|
||||
V_DrawFixedPatch((cursorx * FRACUNIT) - (face->width * FRACUNIT/4), (cursory * FRACUNIT) - (face->height * FRACUNIT/4), FRACUNIT, 0, face, colmap);
|
||||
|
||||
|
||||
cursorframe += renderdeltatics / 4;
|
||||
for (; cursorframe > 7 * FRACUNIT; cursorframe -= 7 * FRACUNIT) {}
|
||||
cursor = W_CachePatchName(va("K_BHILI%d", (cursorframe >> FRACBITS) + 1), PU_CACHE);
|
||||
// cursor patch offsets are wrong so draw at same coordinate as portrait
|
||||
V_DrawFixedPatch((cursorx * FRACUNIT) - (face->width * FRACUNIT/4), (cursory * FRACUNIT) - (face->height * FRACUNIT/4), FRACUNIT, 0, cursor, colmap);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
face = faceprefix[skintodisplay][FACE_RANK];
|
||||
colmap = R_GetTranslationColormap(skintodisplay, cv_dummycolor.value, GTC_MENUCACHE);
|
||||
V_DrawFixedPatch(cursorx * FRACUNIT, cursory * FRACUNIT, FRACUNIT, 0, face, colmap);
|
||||
cursor = W_CachePatchName("M_FSEL", PU_CACHE);
|
||||
|
||||
if (skullAnimCounter < 4)
|
||||
{
|
||||
colmap = V_GetStringColormap(skincolors[cv_dummycolor.value].chatcolor);
|
||||
V_DrawFixedPatch(cursorx * FRACUNIT, cursory * FRACUNIT, FRACUNIT/2, 0, cursor, colmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Maps a CSS grid selection cursor column (x) and row (y) to a skin selection index
|
||||
//
|
||||
INT32 MapGridSelectToSkin(INT32 row, INT32 column)
|
||||
{
|
||||
return (row % SKINGRIDWIDTH) + (column * SKINGRIDWIDTH);
|
||||
}
|
||||
|
||||
INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
|
||||
{
|
||||
INT32 sortedIndex;
|
||||
// don't consume input if we're not interacting with the grid CSS
|
||||
if (!(M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN") && cv_skinselectstyle.value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_DOWNARROW:
|
||||
if (gridcss_column == (numskins - 1) / SKINGRIDWIDTH)
|
||||
{
|
||||
M_SetItemOn(MN_MP_PLAYERSETUP, "FOLLOWER");
|
||||
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
|
||||
sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
|
||||
gridcss_row = sortedIndex % SKINGRIDWIDTH;
|
||||
gridcss_column = sortedIndex / SKINGRIDWIDTH;
|
||||
|
||||
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gridcss_column++;
|
||||
|
||||
if (MapGridSelectToSkin(gridcss_row, gridcss_column) > (numskins - 1))
|
||||
{
|
||||
gridcss_row = (numskins - 1) % SKINGRIDWIDTH;
|
||||
gridcss_column = (numskins - 1) / SKINGRIDWIDTH;
|
||||
}
|
||||
|
||||
if ((gridcss_column - gridcss_skinydrag) > SKINGRIDHEIGHT - 1)
|
||||
gridcss_skinydrag++;
|
||||
}
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_UPARROW:
|
||||
if (gridcss_column == 0)
|
||||
{
|
||||
M_SetItemOn(MN_MP_PLAYERSETUP, "NAME");
|
||||
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
|
||||
sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
|
||||
gridcss_row = sortedIndex % SKINGRIDWIDTH;
|
||||
gridcss_column = sortedIndex / SKINGRIDWIDTH;
|
||||
|
||||
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gridcss_column--;
|
||||
|
||||
if (gridcss_column < gridcss_skinydrag)
|
||||
gridcss_skinydrag--;
|
||||
}
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_LEFTARROW:
|
||||
if (gridcss_row == 0)
|
||||
{
|
||||
if (MapGridSelectToSkin(SKINGRIDWIDTH - 1, gridcss_column) > (numskins-1))
|
||||
gridcss_row = numskins - (gridcss_column * SKINGRIDWIDTH) - 1;
|
||||
else
|
||||
gridcss_row = SKINGRIDWIDTH - 1;
|
||||
if (gridcss_column > 0)
|
||||
{
|
||||
gridcss_row = SKINGRIDWIDTH - 1;
|
||||
gridcss_column--;
|
||||
|
||||
if (gridcss_column < gridcss_skinydrag)
|
||||
gridcss_skinydrag--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gridcss_row--;
|
||||
}
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_RIGHTARROW:
|
||||
if ((gridcss_row + 1 == SKINGRIDWIDTH) || (MapGridSelectToSkin(gridcss_row + 1, gridcss_column) > (numskins - 1)))
|
||||
{
|
||||
gridcss_row = 0;
|
||||
if (MapGridSelectToSkin(gridcss_row, gridcss_column + 1) <= (numskins - 1))
|
||||
{
|
||||
gridcss_column++;
|
||||
|
||||
if ((gridcss_column - gridcss_skinydrag) > SKINGRIDHEIGHT - 1)
|
||||
gridcss_skinydrag++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gridcss_row++;
|
||||
}
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_PGDN:
|
||||
if (gridcss_column <= (numskins - 1) / SKINGRIDWIDTH)
|
||||
{
|
||||
gridcss_column = min(gridcss_column + SKINGRIDHEIGHT - 1, (numskins - 1) / SKINGRIDWIDTH);
|
||||
|
||||
if (MapGridSelectToSkin(gridcss_row, gridcss_column) > (numskins - 1))
|
||||
{
|
||||
gridcss_row = (numskins - 1) % SKINGRIDWIDTH;
|
||||
gridcss_column = (numskins - 1) / SKINGRIDWIDTH;
|
||||
}
|
||||
|
||||
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT + 1);
|
||||
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
}
|
||||
break;
|
||||
case KEY_PGUP:
|
||||
if (gridcss_column > 0)
|
||||
{
|
||||
gridcss_column = max(gridcss_column - SKINGRIDHEIGHT + 1, 0);
|
||||
gridcss_skinydrag = max(gridcss_column, 0);
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
}
|
||||
break;
|
||||
case KEY_TAB:
|
||||
M_SetItemOn(MN_MP_PLAYERSETUP, "FOLLOWER");
|
||||
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
|
||||
sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
|
||||
gridcss_row = sortedIndex % SKINGRIDWIDTH;
|
||||
gridcss_column = sortedIndex / SKINGRIDWIDTH;
|
||||
|
||||
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
|
||||
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_ENTER:
|
||||
if (cv_chooseskin.value < numskins)
|
||||
{
|
||||
gridcss_skinmemory = cv_chooseskin.value;
|
||||
S_StartSound(NULL, sfx_s221);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
CV_SetValue(&cv_chooseskin, skinsorted[MapGridSelectToSkin(gridcss_row, gridcss_column)]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// follower state update. This is its own function so that it's at least somewhat clean
|
||||
|
|
@ -7008,14 +7428,18 @@ INT32 MR_SetupMultiPlayer(INT32 arg)
|
|||
multi_tics = multi_state->tics * FRACUNIT;
|
||||
|
||||
CV_Set(&cv_dummyname, cv_playername[arg].string);
|
||||
CV_SetValue(&cv_dummyfollower, cv_follower[arg].value);
|
||||
CV_SetValue(&cv_chooseskin, R_SkinAvailable(cv_skin[arg].string));
|
||||
gridcss_skinmemory = cv_chooseskin.value;
|
||||
CV_SetValue(&cv_dummyfollower, cv_follower[arg].value);
|
||||
CV_SetValue(&cv_dummycolor, cv_playercolor[arg].value);
|
||||
|
||||
Skinsort_option_Onchange();
|
||||
|
||||
M_GetFollowerState(); // update follower state
|
||||
|
||||
// disable skin changes if we can't actually change skins
|
||||
M_SetItemDisabled(MN_MP_PLAYERSETUP, "SKIN", splitscreen >= arg && !CanChangeSkin(arg == 0 ? consoleplayer : g_localplayers[arg]));
|
||||
Skinselectstyle_option_Onchange();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -7023,6 +7447,10 @@ INT32 MR_SetupMultiPlayer(INT32 arg)
|
|||
INT32 MR_QuitMultiPlayerMenu(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
|
||||
if (cv_skinselectstyle.value == 1)
|
||||
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
|
||||
|
||||
const char *followername = cv_dummyfollower.value == -1 ?
|
||||
"None" : followers[cv_dummyfollower.value].skinname;
|
||||
COM_BufInsertText(va(
|
||||
|
|
@ -7034,6 +7462,11 @@ INT32 MR_QuitMultiPlayerMenu(INT32 choice)
|
|||
));
|
||||
return true;
|
||||
}
|
||||
#undef SKINXSHIFT
|
||||
#undef SKINYSHIFT
|
||||
|
||||
#undef SKINGRIDWIDTH
|
||||
#undef SKINGRIDHEIGH
|
||||
|
||||
void M_AddMenuColor(UINT16 color) {
|
||||
menucolor_t *c;
|
||||
|
|
|
|||
12
src/m_menu.h
12
src/m_menu.h
|
|
@ -302,6 +302,7 @@ INT32 MR_Retry(INT32 choice);
|
|||
INT32 MR_EndGame(INT32 choice);
|
||||
INT32 MR_MapChange(INT32 choice);
|
||||
INT32 MR_SetupMultiPlayer(INT32 choice);
|
||||
INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice);
|
||||
INT32 MR_ConfirmSpectate(INT32 choice);
|
||||
INT32 MR_ConfirmEnterGame(INT32 choice);
|
||||
INT32 MR_ConfirmTeamScramble(INT32 choice);
|
||||
|
|
@ -339,6 +340,12 @@ void MD_DrawReplayHut(void);
|
|||
void MD_DrawTimeAttackMenu(void);
|
||||
void MD_DrawMPMainMenu(void);
|
||||
void MD_DrawSetupMultiPlayerMenu(void);
|
||||
void MD_DrawCssStatBacker(void);
|
||||
void MD_DrawCssStatBars(void);
|
||||
void MD_DrawCssColourBar(void);
|
||||
void MD_DrawCssCharacter(void);
|
||||
void MD_DrawBarCssSelector(void);
|
||||
void MD_DrawGridCssSelector(void);
|
||||
void MD_DrawConnectMenu(void);
|
||||
void MD_DrawVideoMode(void);
|
||||
void MD_DrawAddons(void);
|
||||
|
|
@ -353,6 +360,8 @@ void MD_DrawViewServer(void);
|
|||
void MD_DrawDiscordRequests(void);
|
||||
#endif
|
||||
|
||||
INT32 MapGridSelectToSkin(INT32 column, INT32 row);
|
||||
|
||||
// Maybe this goes here????? Who knows.
|
||||
boolean M_MouseNeeded(void);
|
||||
|
||||
|
|
@ -461,6 +470,9 @@ fixed_t M_GetMapThumbnail(INT16 mapnum, patch_t **out);
|
|||
// Moviemode menu updating
|
||||
void Moviemode_option_Onchange(void);
|
||||
|
||||
void Skinsort_option_Onchange(void);
|
||||
void Skinselectstyle_option_Onchange(void);
|
||||
|
||||
// Player Setup menu colors linked list
|
||||
struct menucolor_t {
|
||||
menucolor_t *next;
|
||||
|
|
|
|||
139
src/r_skins.c
139
src/r_skins.c
|
|
@ -37,6 +37,7 @@
|
|||
|
||||
INT32 numskins = 0;
|
||||
skin_t skins[MAXSKINS];
|
||||
INT32 skinsorted[MAXSKINS];
|
||||
|
||||
// FIXTHIS: don't work because it must be inistilised before the config load
|
||||
//#define SKINVALUES
|
||||
|
|
@ -214,6 +215,8 @@ void R_InitSkins(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
// doesn't seem right but it's what the original did
|
||||
memset(skinsorted, 0, sizeof(skinsorted));
|
||||
// yes default skin!
|
||||
numskins = 1;
|
||||
|
||||
|
|
@ -246,6 +249,140 @@ UINT32 R_GetSkinAvailabilities(void)
|
|||
return response;
|
||||
}
|
||||
|
||||
//
|
||||
// From callmore's skin select
|
||||
// Sort function(s) for sorting skin names
|
||||
//
|
||||
static int CompareSkinIds(const void *a, const void *b)
|
||||
{
|
||||
const INT32 val_a = *((const INT32 *)a);
|
||||
const INT32 val_b = *((const INT32 *)b);
|
||||
if (val_a > val_b)
|
||||
return 1;
|
||||
else if (val_a < val_b)
|
||||
return -1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CompareSkinNames(const void *a, const void *b)
|
||||
{
|
||||
const skin_t *in1 = &skins[*(const INT32 *)a];
|
||||
const skin_t *in2 = &skins[*(const INT32 *)b];
|
||||
return strcmp(in1->realname, in2->realname);
|
||||
}
|
||||
|
||||
static int CompareSkinSpeeds(const void *a, const void *b)
|
||||
{
|
||||
const skin_t *in1 = &skins[*(const INT32 *)a];
|
||||
const skin_t *in2 = &skins[*(const INT32 *)b];
|
||||
INT32 temp = 0;
|
||||
// check speed
|
||||
if (in1->kartspeed < in2->kartspeed)
|
||||
return -1;
|
||||
else if (in2->kartspeed < in1->kartspeed)
|
||||
return 1;
|
||||
// then check weight
|
||||
if (in1->kartweight < in2->kartweight)
|
||||
return -1;
|
||||
else if (in2->kartweight < in1->kartweight)
|
||||
return 1;
|
||||
// then check name
|
||||
if ((temp = strcmp(in1->realname, in2->realname)))
|
||||
return temp;
|
||||
// sort by internal name
|
||||
return strcmp(in1->name, in2->name);
|
||||
}
|
||||
|
||||
static int CompareSkinWeights(const void *a, const void *b)
|
||||
{
|
||||
const skin_t *in1 = &skins[*(const INT32 *)a];
|
||||
const skin_t *in2 = &skins[*(const INT32 *)b];
|
||||
INT32 temp = 0;
|
||||
// check weight
|
||||
if (in1->kartweight < in2->kartweight)
|
||||
return -1;
|
||||
else if (in2->kartweight < in1->kartweight)
|
||||
return 1;
|
||||
// then check speed
|
||||
if (in1->kartspeed < in2->kartspeed)
|
||||
return -1;
|
||||
else if (in2->kartspeed < in1->kartspeed)
|
||||
return 1;
|
||||
// then check name
|
||||
if ((temp = strcmp(in1->realname, in2->realname)))
|
||||
return temp;
|
||||
// sort by internal name
|
||||
return strcmp(in1->name, in2->name);
|
||||
}
|
||||
|
||||
static int CompareSkinAccels(const void *a, const void *b)
|
||||
{
|
||||
return CompareSkinSpeeds(b, a);
|
||||
}
|
||||
|
||||
static int CompareSkinHandlings(const void *a, const void *b)
|
||||
{
|
||||
return CompareSkinWeights(b, a);
|
||||
}
|
||||
|
||||
static int CompareSkinColours(const void *a, const void *b)
|
||||
{
|
||||
const skin_t *in1 = &skins[*(const INT32 *)a];
|
||||
const skin_t *in2 = &skins[*(const INT32 *)b];
|
||||
INT32 temp = 0;
|
||||
|
||||
// check prefcolor
|
||||
if (in1->prefcolor < in2->prefcolor)
|
||||
return -1;
|
||||
else if (in2->prefcolor < in1->prefcolor)
|
||||
return 1;
|
||||
// then check name
|
||||
if ((temp = strcmp(in1->realname, in2->realname)))
|
||||
return temp;
|
||||
// sort by internal name
|
||||
return strcmp(in1->name, in2->name);
|
||||
}
|
||||
|
||||
void SortSkins(void)
|
||||
{
|
||||
int (*_sortingFunc)(const void *, const void *);
|
||||
switch (cv_skinselectsort.value)
|
||||
{
|
||||
case SKINMENUSORT_NAME:
|
||||
_sortingFunc = CompareSkinNames;
|
||||
break;
|
||||
case SKINMENUSORT_SPEED:
|
||||
_sortingFunc = CompareSkinSpeeds;
|
||||
break;
|
||||
case SKINMENUSORT_WEIGHT:
|
||||
_sortingFunc = CompareSkinWeights;
|
||||
break;
|
||||
case SKINMENUSORT_ACCEL:
|
||||
_sortingFunc = CompareSkinAccels;
|
||||
break;
|
||||
case SKINMENUSORT_HANDLING:
|
||||
_sortingFunc = CompareSkinHandlings;
|
||||
break;
|
||||
case SKINMENUSORT_PREFCOLOR:
|
||||
_sortingFunc = CompareSkinColours;
|
||||
break;
|
||||
default:
|
||||
_sortingFunc = CompareSkinIds;
|
||||
break;
|
||||
}
|
||||
qs22j(skinsorted, numskins, sizeof(INT32), _sortingFunc);
|
||||
}
|
||||
|
||||
INT32 FindSortedSkinIndex(INT32 skinnum)
|
||||
{
|
||||
for (INT32 i = 0; i < numskins; i++)
|
||||
{
|
||||
if (skinsorted[i] == skinnum) return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// returns true if available in circumstances, otherwise nope
|
||||
// warning don't use with an invalid skinnum other than -1 which always returns true
|
||||
boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
|
||||
|
|
@ -910,8 +1047,10 @@ next_token:
|
|||
HWR_AddPlayerModel(numskins);
|
||||
#endif
|
||||
|
||||
skinsorted[numskins] = numskins;
|
||||
numskins++;
|
||||
}
|
||||
SortSkins();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,8 @@ extern "C" {
|
|||
#define DEFAULTSKIN3 "knuckles" // third player
|
||||
#define DEFAULTSKIN4 "eggman" // fourth player
|
||||
|
||||
extern consvar_t cv_skinselectstyle, cv_skinselectsort;
|
||||
|
||||
/// The skin_t struct
|
||||
struct skin_t
|
||||
{
|
||||
|
|
@ -76,9 +78,22 @@ enum facepatches {
|
|||
NUMFACES
|
||||
};
|
||||
|
||||
enum skinmenusortoption
|
||||
{
|
||||
SKINMENUSORT_ID = 0,
|
||||
SKINMENUSORT_NAME,
|
||||
SKINMENUSORT_SPEED,
|
||||
SKINMENUSORT_WEIGHT,
|
||||
SKINMENUSORT_ACCEL,
|
||||
SKINMENUSORT_HANDLING,
|
||||
SKINMENUSORT_PREFCOLOR,
|
||||
NUMSKINMENUSORT,
|
||||
};
|
||||
|
||||
/// Externs
|
||||
extern INT32 numskins;
|
||||
extern skin_t skins[MAXSKINS];
|
||||
extern INT32 skinsorted[MAXSKINS];
|
||||
|
||||
extern CV_PossibleValue_t Forceskin_cons_t[];
|
||||
|
||||
|
|
@ -86,6 +101,8 @@ extern const UINT8 kart2spr2[26][2];
|
|||
|
||||
/// Function prototypes
|
||||
void R_InitSkins(void);
|
||||
void SortSkins(void);
|
||||
INT32 FindSortedSkinIndex(INT32 skinnum);
|
||||
|
||||
void SetPlayerSkin(INT32 playernum,const char *skinname);
|
||||
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
|
||||
|
|
|
|||
Loading…
Reference in a new issue