From 0b28ac0aca0bf99712d0169d8f429e98539adbd2 Mon Sep 17 00:00:00 2001 From: NepDisk <16447892+NepDisk@users.noreply.github.com> Date: Sat, 17 Aug 2024 23:25:48 -0400 Subject: [PATCH] Allow Users to Connect to Servers While In-Game https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2401 --- src/d_clisrv.c | 21 +- src/netcode/d_netcmd.c | 5128 ---------------------------------------- 2 files changed, 17 insertions(+), 5132 deletions(-) delete mode 100644 src/netcode/d_netcmd.c diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 92f487220..a526fbe04 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2405,8 +2405,17 @@ static void Command_connect(void) if (Playing() || demo.title) { - CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n")); - return; + M_ClearMenus(true); + if (demo.playback && demo.title) + G_CheckDemoStatus(); + + if (netgame) + { + D_QuitNetGame(); + CL_Reset(); + } + + D_StartTitle(); } // modified game check: no longer handled @@ -2431,8 +2440,12 @@ static void Command_connect(void) } else if (netgame) { - CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n")); - return; + M_ClearMenus(true); + D_QuitNetGame(); + CL_Reset(); + + D_StartTitle(); + } else if (I_NetOpenSocket) { diff --git a/src/netcode/d_netcmd.c b/src/netcode/d_netcmd.c deleted file mode 100644 index 59d65d87b..000000000 --- a/src/netcode/d_netcmd.c +++ /dev/null @@ -1,5128 +0,0 @@ -// SONIC ROBO BLAST 2 -//----------------------------------------------------------------------------- -// Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2024 by Sonic Team Junior. -// -// This program is free software distributed under the -// terms of the GNU General Public License, version 2. -// See the 'LICENSE' file for more details. -//----------------------------------------------------------------------------- -/// \file d_netcmd.c -/// \brief host/client network commands -/// commands are executed through the command buffer -/// like console commands, other miscellaneous commands (at the end) - -#include "../doomdef.h" - -#include "../console.h" -#include "../command.h" -#include "../i_time.h" -#include "../i_system.h" -#include "../g_game.h" -#include "../hu_stuff.h" -#include "../g_input.h" -#include "../m_menu.h" -#include "../r_local.h" -#include "../r_skins.h" -#include "../p_local.h" -#include "../p_setup.h" -#include "../s_sound.h" -#include "../i_sound.h" -#include "../m_misc.h" -#include "../am_map.h" -#include "../byteptr.h" -#include "d_netfil.h" -#include "../p_spec.h" -#include "../m_cheat.h" -#include "d_clisrv.h" -#include "server_connection.h" -#include "net_command.h" -#include "d_net.h" -#include "../v_video.h" -#include "../d_main.h" -#include "../m_random.h" -#include "../f_finale.h" -#include "../filesrch.h" -#include "mserv.h" -#include "../z_zone.h" -#include "../lua_script.h" -#include "../lua_hook.h" -#include "../m_cond.h" -#include "../m_anigif.h" -#include "../md5.h" -#include "../m_perfstats.h" -#include "../u_list.h" - -#ifdef NETGAME_DEVMODE -#define CV_RESTRICT CV_NETVAR -#else -#define CV_RESTRICT 0 -#endif - -// ------ -// protos -// ------ - -static void Got_NameAndColor(UINT8 **cp, INT32 playernum); -static void Got_WeaponPref(UINT8 **cp, INT32 playernum); -static void Got_Mapcmd(UINT8 **cp, INT32 playernum); -static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum); -static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum); -static void Got_RequestAddfoldercmd(UINT8 **cp, INT32 playernum); -static void Got_Addfilecmd(UINT8 **cp, INT32 playernum); -static void Got_Addfoldercmd(UINT8 **cp, INT32 playernum); -static void Got_Pause(UINT8 **cp, INT32 playernum); -static void Got_Suicide(UINT8 **cp, INT32 playernum); -static void Got_RandomSeed(UINT8 **cp, INT32 playernum); -static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum); -static void Got_Teamchange(UINT8 **cp, INT32 playernum); -static void Got_Clearscores(UINT8 **cp, INT32 playernum); - -static void PointLimit_OnChange(void); -static void TimeLimit_OnChange(void); -static void NumLaps_OnChange(void); -static void BaseNumLaps_OnChange(void); -static void Mute_OnChange(void); - -static void Hidetime_OnChange(void); - -static void AutoBalance_OnChange(void); -static void TeamScramble_OnChange(void); - -static void NetTimeout_OnChange(void); -static void JoinTimeout_OnChange(void); - -static void CoopStarposts_OnChange(void); -static void CoopLives_OnChange(void); -static void ExitMove_OnChange(void); - -static void Ringslinger_OnChange(void); -static void Gravity_OnChange(void); -static void ForceSkin_OnChange(void); - -static void Name_OnChange(void); -static void Name2_OnChange(void); -static void Skin_OnChange(void); -static void Skin2_OnChange(void); -static void Color_OnChange(void); -static void Color2_OnChange(void); -static void DummyConsvar_OnChange(void); -static void SoundTest_OnChange(void); - -static boolean Skin_CanChange(const char *valstr); -static boolean Skin2_CanChange(const char *valstr); - -#ifdef NETGAME_DEVMODE -static void Fishcake_OnChange(void); -#endif - -static void Command_Playdemo_f(void); -static void Command_Timedemo_f(void); -static void Command_Stopdemo_f(void); -static void Command_StartMovie_f(void); -static void Command_StopMovie_f(void); -static void Command_Map_f(void); -static void Command_ResetCamera_f(void); - -static void Command_Addfile(void); -static void Command_Addfolder(void); -static void Command_ListWADS_f(void); -static void Command_RunSOC(void); -static void Command_Pause(void); -static void Command_Suicide(void); - -static void Command_Version_f(void); -#ifdef UPDATE_ALERT -static void Command_ModDetails_f(void); -#endif -static void Command_ShowGametype_f(void); -FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void); -static void Command_Playintro_f(void); - -static void Command_Displayplayer_f(void); - -static void Command_ExitLevel_f(void); -static void Command_Showmap_f(void); -static void Command_Mapmd5_f(void); - -static void Command_Teamchange_f(void); -static void Command_Teamchange2_f(void); -static void Command_ServerTeamChange_f(void); - -static void Command_MutePlayer_f(void); -static void Command_UnmutePlayer_f(void); -static void Got_MutePlayer(UINT8 **cp, INT32 playernum); - -static void Command_Clearscores_f(void); - -// Remote Administration -static void Command_Changepassword_f(void); -static void Command_Clearpassword_f(void); -static void Command_Login_f(void); -static void Got_Verification(UINT8 **cp, INT32 playernum); -static void Got_Removal(UINT8 **cp, INT32 playernum); -static void Command_Verify_f(void); -static void Command_RemoveAdmin_f(void); -static void Command_MotD_f(void); -static void Got_MotD_f(UINT8 **cp, INT32 playernum); - -static void Command_ShowScores_f(void); -static void Command_ShowTime_f(void); - -static void Command_Isgamemodified_f(void); -static void Command_Cheats_f(void); -#ifdef _DEBUG -static void Command_Togglemodified_f(void); -static void Command_Archivetest_f(void); -#endif - -// ========================================================================= -// CLIENT VARIABLES -// ========================================================================= - -void SendWeaponPref(void); -void SendWeaponPref2(void); - -static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}}; -#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) -static CV_PossibleValue_t mouse2port_cons_t[] = {{0, "/dev/gpmdata"}, {1, "/dev/ttyS0"}, - {2, "/dev/ttyS1"}, {3, "/dev/ttyS2"}, {4, "/dev/ttyS3"}, {0, NULL}}; -#else -static CV_PossibleValue_t mouse2port_cons_t[] = {{1, "COM1"}, {2, "COM2"}, {3, "COM3"}, {4, "COM4"}, - {0, NULL}}; -#endif - -#ifdef LJOYSTICK -static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, {3, "/dev/js2"}, - {4, "/dev/js3"}, {0, NULL}}; -#else -// accept whatever value - it is in fact the joystick device number -#define usejoystick_cons_t NULL -#endif - -static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}}; - -static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}}; -static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}}; -static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, //{2, "Teleport"}, - {3, "None"}, {0, NULL}}; - -static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, {2, "Unchanging"}, - {3, "None"}, {0, NULL}}; - -static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}}; -static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}}; - -consvar_t cv_showinput = CVAR_INIT ("showinput", "Off", CV_ALLOWLUA, CV_OnOff, NULL); -consvar_t cv_showinputjoy = CVAR_INIT ("showinputjoy", "Off", CV_ALLOWLUA, CV_OnOff, NULL); - -#ifdef NETGAME_DEVMODE -static consvar_t cv_fishcake = CVAR_INIT ("fishcake", "Off", CV_CALL|CV_NOSHOWHELP|CV_RESTRICT, CV_OnOff, Fishcake_OnChange); -#endif -static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange); - -consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "Yes", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, CV_YesNo, NULL); -consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL); - -consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, startingliveslimit_cons_t, NULL); - -static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}}; -consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, respawntime_cons_t, NULL); - -consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, competitionboxes_cons_t, NULL); - -static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}}; -consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE|CV_ALLOWLUA, seenames_cons_t, 0); -consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL); - -// names -consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange); -consvar_t cv_playername2 = CVAR_INIT ("name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange); -// player colors -UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE; -consvar_t cv_playercolor = CVAR_INIT ("color", "Blue", CV_CALL|CV_NOINIT|CV_ALLOWLUA, Color_cons_t, Color_OnChange); -consvar_t cv_playercolor2 = CVAR_INIT ("color2", "Orange", CV_CALL|CV_NOINIT|CV_ALLOWLUA, Color_cons_t, Color2_OnChange); -// player's skin, saved for commodity, when using a favorite skins wad.. -consvar_t cv_skin = CVAR_INIT_WITH_CALLBACKS ("skin", DEFAULTSKIN, CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Skin_OnChange, Skin_CanChange); -consvar_t cv_skin2 = CVAR_INIT_WITH_CALLBACKS ("skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Skin2_OnChange, Skin2_CanChange); - -// saved versions of the above six -consvar_t cv_defaultplayercolor = CVAR_INIT ("defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL); -consvar_t cv_defaultplayercolor2 = CVAR_INIT ("defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL); -consvar_t cv_defaultskin = CVAR_INIT ("defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL); -consvar_t cv_defaultskin2 = CVAR_INIT ("defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL); - -consvar_t cv_skipmapcheck = CVAR_INIT ("skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL); - -INT32 cv_debug; - -consvar_t cv_usemouse = CVAR_INIT ("use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse); -consvar_t cv_usemouse2 = CVAR_INIT ("use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2); - -consvar_t cv_usejoystick = CVAR_INIT ("use_gamepad", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick); -consvar_t cv_usejoystick2 = CVAR_INIT ("use_gamepad2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2); -#if (defined (LJOYSTICK) || defined (HAVE_SDL)) -#ifdef LJOYSTICK -consvar_t cv_joyport = CVAR_INIT ("padport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL); -consvar_t cv_joyport2 = CVAR_INIT ("padport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL); //Alam: for later -#endif -consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale); -consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2); -#else -consvar_t cv_joyscale = CVAR_INIT ("padscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save -consvar_t cv_joyscale2 = CVAR_INIT ("padscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL); //Alam: Dummy for save -#endif -#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) -consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "/dev/gpmdata", CV_SAVE, mouse2port_cons_t, NULL); -consvar_t cv_mouse2opt = CVAR_INIT ("mouse2opt", "0", CV_SAVE, NULL, NULL); -#else -consvar_t cv_mouse2port = CVAR_INIT ("mouse2port", "COM2", CV_SAVE, mouse2port_cons_t, NULL); -#endif - -consvar_t cv_matchboxes = CVAR_INIT ("matchboxes", "Normal", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, matchboxes_cons_t, NULL); -consvar_t cv_specialrings = CVAR_INIT ("specialrings", "On", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_OnOff, NULL); -consvar_t cv_powerstones = CVAR_INIT ("powerstones", "On", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_OnOff, NULL); - -consvar_t cv_recycler = CVAR_INIT ("tv_recycler", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_teleporters = CVAR_INIT ("tv_teleporter", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_superring = CVAR_INIT ("tv_superring", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_supersneakers = CVAR_INIT ("tv_supersneaker", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_invincibility = CVAR_INIT ("tv_invincibility", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_jumpshield = CVAR_INIT ("tv_jumpshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_watershield = CVAR_INIT ("tv_watershield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_ringshield = CVAR_INIT ("tv_ringshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_forceshield = CVAR_INIT ("tv_forceshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_bombshield = CVAR_INIT ("tv_bombshield", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_1up = CVAR_INIT ("tv_1up", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); -consvar_t cv_eggmanbox = CVAR_INIT ("tv_eggman", "5", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, chances_cons_t, NULL); - -consvar_t cv_ringslinger = CVAR_INIT ("ringslinger", "No", CV_NETVAR|CV_NOSHOWHELP|CV_CALL|CV_CHEAT|CV_ALLOWLUA, CV_YesNo, Ringslinger_OnChange); -consvar_t cv_gravity = CVAR_INIT ("gravity", "0.5", CV_RESTRICT|CV_FLOAT|CV_CALL|CV_ALLOWLUA, NULL, Gravity_OnChange); - -consvar_t cv_soundtest = CVAR_INIT ("soundtest", "0", CV_CALL, NULL, SoundTest_OnChange); - -static CV_PossibleValue_t minitimelimit_cons_t[] = {{1, "MIN"}, {9999, "MAX"}, {0, NULL}}; -consvar_t cv_countdowntime = CVAR_INIT ("countdowntime", "60", CV_SAVE|CV_NETVAR|CV_CHEAT|CV_ALLOWLUA, minitimelimit_cons_t, NULL); - -consvar_t cv_touchtag = CVAR_INIT ("touchtag", "Off", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_OnOff, NULL); -consvar_t cv_hidetime = CVAR_INIT ("hidetime", "30", CV_SAVE|CV_NETVAR|CV_CALL|CV_ALLOWLUA, minitimelimit_cons_t, Hidetime_OnChange); - -consvar_t cv_autobalance = CVAR_INIT ("autobalance", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_ALLOWLUA, CV_OnOff, AutoBalance_OnChange); -consvar_t cv_teamscramble = CVAR_INIT ("teamscramble", "Off", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, teamscramble_cons_t, TeamScramble_OnChange); -consvar_t cv_scrambleonchange = CVAR_INIT ("scrambleonchange", "Off", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, teamscramble_cons_t, NULL); - -consvar_t cv_friendlyfire = CVAR_INIT ("friendlyfire", "Off", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_OnOff, NULL); -consvar_t cv_itemfinder = CVAR_INIT ("itemfinder", "Off", CV_CALL|CV_ALLOWLUA, CV_OnOff, ItemFinder_OnChange); - -// Scoring type options -consvar_t cv_overtime = CVAR_INIT ("overtime", "Yes", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL); - -consvar_t cv_rollingdemos = CVAR_INIT ("rollingdemos", "On", CV_SAVE, CV_OnOff, NULL); - -static CV_PossibleValue_t timetic_cons_t[] = {{0, "Classic"}, {1, "Centiseconds"}, {2, "Mania"}, {3, "Tics"}, {0, NULL}}; -consvar_t cv_timetic = CVAR_INIT ("timerres", "Classic", CV_SAVE, timetic_cons_t, NULL); - -static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-person only"}, {2, "Always"}, {0, NULL}}; -consvar_t cv_powerupdisplay = CVAR_INIT ("powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL); - -static CV_PossibleValue_t pointlimit_cons_t[] = {{1, "MIN"}, {MAXSCORE, "MAX"}, {0, "None"}, {0, NULL}}; -consvar_t cv_pointlimit = CVAR_INIT ("pointlimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, pointlimit_cons_t, PointLimit_OnChange); -static CV_PossibleValue_t timelimit_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "None"}, {0, NULL}}; -consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, timelimit_cons_t, TimeLimit_OnChange); -static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}}; -consvar_t cv_numlaps = CVAR_INIT ("numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, numlaps_cons_t, NumLaps_OnChange); -static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}}; -consvar_t cv_basenumlaps = CVAR_INIT ("basenumlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT|CV_ALLOWLUA, basenumlaps_cons_t, BaseNumLaps_OnChange); - -// Point and time limits for every gametype -INT32 pointlimits[NUMGAMETYPES]; -INT32 timelimits[NUMGAMETYPES]; - -// log elemental hazards -- not a netvar, is local to current player -consvar_t cv_hazardlog = CVAR_INIT ("hazardlog", "Yes", 0, CV_YesNo, NULL); - -consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT|CV_ALLOWLUA, NULL, ForceSkin_OnChange); -consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL); -consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, CV_YesNo, NULL); - -consvar_t cv_killingdead = CVAR_INIT ("killingdead", "Off", CV_NETVAR|CV_ALLOWLUA, CV_OnOff, NULL); - -consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show bandwidth statistics -static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}}; -consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "350", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange); -static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}}; -consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "350", CV_CALL|CV_SAVE|CV_NETVAR, jointimeout_cons_t, JoinTimeout_OnChange); -consvar_t cv_maxping = CVAR_INIT ("maxping", "0", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL); - -static CV_PossibleValue_t pingtimeout_cons_t[] = {{8, "MIN"}, {120, "MAX"}, {0, NULL}}; -consvar_t cv_pingtimeout = CVAR_INIT ("pingtimeout", "10", CV_SAVE|CV_NETVAR, pingtimeout_cons_t, NULL); - -// show your ping on the HUD next to framerate. Defaults to warning only (shows up if your ping is > maxping) -static CV_PossibleValue_t showping_cons_t[] = {{0, "Off"}, {1, "Always"}, {2, "Warning"}, {0, NULL}}; -consvar_t cv_showping = CVAR_INIT ("showping", "Warning", CV_SAVE, showping_cons_t, NULL); - -// Intermission time Tails 04-19-2002 -static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}}; -consvar_t cv_inttime = CVAR_INIT ("inttime", "10", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, inttime_cons_t, NULL); - -static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}}; -consvar_t cv_coopstarposts = CVAR_INIT ("coopstarposts", "Per-player", CV_SAVE|CV_NETVAR|CV_CALL|CV_ALLOWLUA, coopstarposts_cons_t, CoopStarposts_OnChange); - -static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}}; -consvar_t cv_cooplives = CVAR_INIT ("cooplives", "Avoid Game Over", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT|CV_ALLOWLUA, cooplives_cons_t, CoopLives_OnChange); - -static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}}; -consvar_t cv_advancemap = CVAR_INIT ("advancemap", "Next", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, advancemap_cons_t, NULL); - -static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}}; -consvar_t cv_playersforexit = CVAR_INIT ("playersforexit", "All", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, playersforexit_cons_t, NULL); - -consvar_t cv_exitmove = CVAR_INIT ("exitmove", "On", CV_SAVE|CV_NETVAR|CV_CALL|CV_ALLOWLUA, CV_OnOff, ExitMove_OnChange); - -consvar_t cv_runscripts = CVAR_INIT ("runscripts", "Yes", CV_ALLOWLUA, CV_YesNo, NULL); - -consvar_t cv_pause = CVAR_INIT ("pausepermission", "Server", CV_SAVE|CV_NETVAR|CV_ALLOWLUA, pause_cons_t, NULL); -consvar_t cv_mute = CVAR_INIT ("mute", "Off", CV_NETVAR|CV_CALL|CV_ALLOWLUA, CV_OnOff, Mute_OnChange); - -consvar_t cv_sleep = CVAR_INIT ("cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL); - -static CV_PossibleValue_t perfstats_cons_t[] = { - {0, "Off"}, {1, "Rendering"}, {2, "Logic"}, {3, "ThinkFrame"}, {4, "PreThinkFrame"}, {5, "PostThinkFrame"}, {0, NULL}}; -consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", CV_CALL, perfstats_cons_t, PS_PerfStats_OnChange); -static CV_PossibleValue_t ps_samplesize_cons_t[] = { - {1, "MIN"}, {1000, "MAX"}, {0, NULL}}; -consvar_t cv_ps_samplesize = CVAR_INIT ("ps_samplesize", "1", CV_CALL, ps_samplesize_cons_t, PS_SampleSize_OnChange); -static CV_PossibleValue_t ps_descriptor_cons_t[] = { - {1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}}; -consvar_t cv_ps_descriptor = CVAR_INIT ("ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL); - -consvar_t cv_freedemocamera = CVAR_INIT("freedemocamera", "Off", CV_SAVE, CV_OnOff, NULL); - -// NOTE: this should be in hw_main.c, but we can't put it there as it breaks dedicated build -consvar_t cv_glallowshaders = CVAR_INIT ("gr_allowcustomshaders", "On", CV_NETVAR, CV_OnOff, NULL); - -char timedemo_name[256]; -boolean timedemo_csv; -char timedemo_csv_id[256]; -boolean timedemo_quit; - -INT16 gametype = GT_COOP; -UINT32 gametyperules = 0; -INT16 gametypecount = (GT_CTF + 1); - -boolean splitscreen = false; -boolean circuitmap = false; -INT32 adminplayers[MAXPLAYERS]; - -/// \warning Keep this up-to-date if you add/remove/rename net text commands -const char *netxcmdnames[MAXNETXCMD - 1] = -{ - "NAMEANDCOLOR", - "WEAPONPREF", - "KICK", - "NETVAR", - "SAY", - "MAP", - "EXITLEVEL", - "ADDFILE", - "ADDFOLDER", - "PAUSE", - "ADDPLAYER", - "TEAMCHANGE", - "CLEARSCORES", - "VERIFIED", - "RANDOMSEED", - "RUNSOC", - "REQADDFILE", - "REQADDFOLDER", - "SETMOTD", - "SUICIDE", - "LUACMD", - "LUAVAR", - "LUAFILE" -}; - -// ========================================================================= -// SERVER STARTUP -// ========================================================================= - -/** Registers server commands and variables. - * Anything required by a dedicated server should probably go here. - * - * \sa D_RegisterClientCommands - */ -void D_RegisterServerCommands(void) -{ - INT32 i; - - for (i = 0; i < NUMGAMETYPES; i++) - { - gametype_cons_t[i].value = i; - gametype_cons_t[i].strvalue = Gametype_Names[i]; - } - gametype_cons_t[NUMGAMETYPES].value = 0; - gametype_cons_t[NUMGAMETYPES].strvalue = NULL; - - RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor); - RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref); - RegisterNetXCmd(XD_MAP, Got_Mapcmd); - RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd); - RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd); - RegisterNetXCmd(XD_ADDFOLDER, Got_Addfoldercmd); - RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd); - RegisterNetXCmd(XD_REQADDFOLDER, Got_RequestAddfoldercmd); - RegisterNetXCmd(XD_PAUSE, Got_Pause); - RegisterNetXCmd(XD_SUICIDE, Got_Suicide); - RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd); - RegisterNetXCmd(XD_LUACMD, Got_Luacmd); - RegisterNetXCmd(XD_LUAFILE, Got_LuaFile); - - // Remote Administration - COM_AddCommand("password", Command_Changepassword_f, COM_LUA); - COM_AddCommand("clearpassword", Command_Clearpassword_f, COM_LUA); - COM_AddCommand("login", Command_Login_f, COM_LUA); // useful in dedicated to kick off remote admin - COM_AddCommand("promote", Command_Verify_f, COM_LUA); - RegisterNetXCmd(XD_VERIFIED, Got_Verification); - COM_AddCommand("demote", Command_RemoveAdmin_f, COM_LUA); - RegisterNetXCmd(XD_DEMOTED, Got_Removal); - - COM_AddCommand("motd", Command_MotD_f, COM_LUA); - RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin - - RegisterNetXCmd(XD_TEAMCHANGE, Got_Teamchange); - COM_AddCommand("serverchangeteam", Command_ServerTeamChange_f, COM_LUA); - - RegisterNetXCmd(XD_MUTEPLAYER, Got_MutePlayer); - COM_AddCommand("muteplayer", Command_MutePlayer_f, COM_LUA); - COM_AddCommand("unmuteplayer", Command_UnmutePlayer_f, COM_LUA); - - RegisterNetXCmd(XD_CLEARSCORES, Got_Clearscores); - COM_AddCommand("clearscores", Command_Clearscores_f, COM_LUA); - COM_AddCommand("map", Command_Map_f, COM_LUA); - - COM_AddCommand("exitgame", Command_ExitGame_f, COM_LUA); - COM_AddCommand("retry", Command_Retry_f, COM_LUA); - COM_AddCommand("exitlevel", Command_ExitLevel_f, COM_LUA); - COM_AddCommand("showmap", Command_Showmap_f, COM_LUA); - COM_AddCommand("mapmd5", Command_Mapmd5_f, COM_LUA); - - COM_AddCommand("addfolder", Command_Addfolder, COM_LUA); - COM_AddCommand("addfile", Command_Addfile, COM_LUA); - COM_AddCommand("listwad", Command_ListWADS_f, COM_LUA); - - COM_AddCommand("runsoc", Command_RunSOC, COM_LUA); - COM_AddCommand("pause", Command_Pause, COM_LUA); - COM_AddCommand("suicide", Command_Suicide, COM_LUA); - - COM_AddCommand("gametype", Command_ShowGametype_f, COM_LUA); - COM_AddCommand("version", Command_Version_f, COM_LUA); -#ifdef UPDATE_ALERT - COM_AddCommand("mod_details", Command_ModDetails_f, COM_LUA); -#endif - COM_AddCommand("quit", Command_Quit_f, COM_LUA); - - COM_AddCommand("saveconfig", Command_SaveConfig_f, 0); - COM_AddCommand("loadconfig", Command_LoadConfig_f, 0); - COM_AddCommand("changeconfig", Command_ChangeConfig_f, 0); - COM_AddCommand("isgamemodified", Command_Isgamemodified_f, COM_LUA); // test - COM_AddCommand("showscores", Command_ShowScores_f, COM_LUA); - COM_AddCommand("showtime", Command_ShowTime_f, COM_LUA); - COM_AddCommand("cheats", Command_Cheats_f, COM_LUA); // test -#ifdef _DEBUG - COM_AddCommand("togglemodified", Command_Togglemodified_f, COM_LUA); - COM_AddCommand("archivetest", Command_Archivetest_f, COM_LUA); -#endif - - COM_AddCommand("downloads", Command_Downloads_f, COM_LUA); - - // for master server connection - AddMServCommands(); - - CV_RegisterVar(&cv_glallowshaders); - - // p_mobj.c - CV_RegisterVar(&cv_itemrespawntime); - CV_RegisterVar(&cv_itemrespawn); - CV_RegisterVar(&cv_flagtime); - - // misc - CV_RegisterVar(&cv_friendlyfire); - CV_RegisterVar(&cv_pointlimit); - CV_RegisterVar(&cv_numlaps); - CV_RegisterVar(&cv_basenumlaps); - - CV_RegisterVar(&cv_hazardlog); - - CV_RegisterVar(&cv_autobalance); - CV_RegisterVar(&cv_teamscramble); - CV_RegisterVar(&cv_scrambleonchange); - - CV_RegisterVar(&cv_touchtag); - CV_RegisterVar(&cv_hidetime); - - CV_RegisterVar(&cv_inttime); - CV_RegisterVar(&cv_advancemap); - CV_RegisterVar(&cv_playersforexit); - CV_RegisterVar(&cv_exitmove); - CV_RegisterVar(&cv_timelimit); - CV_RegisterVar(&cv_playbackspeed); - CV_RegisterVar(&cv_forceskin); - CV_RegisterVar(&cv_downloading); - - CV_RegisterVar(&cv_coopstarposts); - CV_RegisterVar(&cv_cooplives); - - CV_RegisterVar(&cv_specialrings); - CV_RegisterVar(&cv_powerstones); - CV_RegisterVar(&cv_competitionboxes); - CV_RegisterVar(&cv_matchboxes); - - CV_RegisterVar(&cv_recycler); - CV_RegisterVar(&cv_teleporters); - CV_RegisterVar(&cv_superring); - CV_RegisterVar(&cv_supersneakers); - CV_RegisterVar(&cv_invincibility); - CV_RegisterVar(&cv_jumpshield); - CV_RegisterVar(&cv_watershield); - CV_RegisterVar(&cv_ringshield); - CV_RegisterVar(&cv_forceshield); - CV_RegisterVar(&cv_bombshield); - CV_RegisterVar(&cv_1up); - CV_RegisterVar(&cv_eggmanbox); - - CV_RegisterVar(&cv_ringslinger); - - CV_RegisterVar(&cv_startinglives); - CV_RegisterVar(&cv_countdowntime); - CV_RegisterVar(&cv_runscripts); - CV_RegisterVar(&cv_overtime); - CV_RegisterVar(&cv_pause); - CV_RegisterVar(&cv_mute); - - RegisterNetXCmd(XD_RANDOMSEED, Got_RandomSeed); - - CV_RegisterVar(&cv_allowexitlevel); - CV_RegisterVar(&cv_restrictskinchange); - CV_RegisterVar(&cv_allowteamchange); - CV_RegisterVar(&cv_respawntime); - CV_RegisterVar(&cv_killingdead); - - // d_clisrv - CV_RegisterVar(&cv_maxplayers); - CV_RegisterVar(&cv_joindelay); - CV_RegisterVar(&cv_rejointimeout); - CV_RegisterVar(&cv_resynchattempts); - CV_RegisterVar(&cv_maxsend); - CV_RegisterVar(&cv_noticedownload); - CV_RegisterVar(&cv_downloadspeed); - CV_RegisterVar(&cv_allownewplayer); - CV_RegisterVar(&cv_showjoinaddress); - CV_RegisterVar(&cv_blamecfail); - CV_RegisterVar(&cv_dedicatedidletime); - CV_RegisterVar(&cv_idletime); - CV_RegisterVar(&cv_httpsource); - - COM_AddCommand("ping", Command_Ping_f, COM_LUA); - CV_RegisterVar(&cv_nettimeout); - CV_RegisterVar(&cv_jointimeout); - - CV_RegisterVar(&cv_skipmapcheck); - CV_RegisterVar(&cv_sleep); - CV_RegisterVar(&cv_maxping); - CV_RegisterVar(&cv_pingtimeout); - CV_RegisterVar(&cv_showping); - - CV_RegisterVar(&cv_allowseenames); - - // Other filesrch.c consvars are defined in D_RegisterClientCommands - CV_RegisterVar(&cv_addons_option); - CV_RegisterVar(&cv_addons_folder); - - CV_RegisterVar(&cv_dummyconsvar); - - CV_RegisterVar(&cv_chatspamprotection); - CV_RegisterVar(&cv_chatspamspeed); - CV_RegisterVar(&cv_chatspamburst); -} - -// ========================================================================= -// CLIENT STARTUP -// ========================================================================= - -/** Registers client commands and variables. - * Nothing needed for a dedicated server should be registered here. - * - * \sa D_RegisterServerCommands - */ -void D_RegisterClientCommands(void) -{ - INT32 i; - - for (i = 0; i < MAXSKINCOLORS; i++) - { - Color_cons_t[i].value = i; - Color_cons_t[i].strvalue = skincolors[i].name; - } - Color_cons_t[MAXSKINCOLORS].value = 0; - Color_cons_t[MAXSKINCOLORS].strvalue = NULL; - - // Set default player names - // Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well - for (i = 0; i < MAXPLAYERS; i++) - sprintf(player_names[i], "Player %d", 1 + i); - - CV_RegisterVar(&cv_gravity); - CV_RegisterVar(&cv_tailspickup); - CV_RegisterVar(&cv_allowmlook); - CV_RegisterVar(&cv_flipcam); - CV_RegisterVar(&cv_flipcam2); - CV_RegisterVar(&cv_movebob); - - if (dedicated) - return; - - COM_AddCommand("numthinkers", Command_Numthinkers_f, COM_LUA); - COM_AddCommand("countmobjs", Command_CountMobjs_f, COM_LUA); - - COM_AddCommand("changeteam", Command_Teamchange_f, COM_LUA); - COM_AddCommand("changeteam2", Command_Teamchange2_f, COM_LUA); - - COM_AddCommand("playdemo", Command_Playdemo_f, 0); - COM_AddCommand("timedemo", Command_Timedemo_f, 0); - COM_AddCommand("stopdemo", Command_Stopdemo_f, COM_LUA); - COM_AddCommand("playintro", Command_Playintro_f, COM_LUA); - - COM_AddCommand("resetcamera", Command_ResetCamera_f, COM_LUA); - - COM_AddCommand("setcontrol", Command_Setcontrol_f, 0); - COM_AddCommand("setcontrol2", Command_Setcontrol2_f, 0); - - COM_AddCommand("screenshot", M_ScreenShot, COM_LUA); - COM_AddCommand("startmovie", Command_StartMovie_f, COM_LUA); - COM_AddCommand("stopmovie", Command_StopMovie_f, COM_LUA); - - CV_RegisterVar(&cv_screenshot_option); - CV_RegisterVar(&cv_screenshot_folder); - CV_RegisterVar(&cv_screenshot_colorprofile); - CV_RegisterVar(&cv_moviemode); - CV_RegisterVar(&cv_movie_option); - CV_RegisterVar(&cv_movie_folder); - // PNG variables - CV_RegisterVar(&cv_zlib_level); - CV_RegisterVar(&cv_zlib_memory); - CV_RegisterVar(&cv_zlib_strategy); - CV_RegisterVar(&cv_zlib_window_bits); - // APNG variables - CV_RegisterVar(&cv_zlib_levela); - CV_RegisterVar(&cv_zlib_memorya); - CV_RegisterVar(&cv_zlib_strategya); - CV_RegisterVar(&cv_zlib_window_bitsa); - CV_RegisterVar(&cv_apng_delay); - CV_RegisterVar(&cv_apng_downscale); - // GIF variables - CV_RegisterVar(&cv_gif_optimize); - CV_RegisterVar(&cv_gif_downscale); - CV_RegisterVar(&cv_gif_dynamicdelay); - CV_RegisterVar(&cv_gif_localcolortable); - - // register these so it is saved to config - CV_RegisterVar(&cv_playername); - CV_RegisterVar(&cv_playercolor); - CV_RegisterVar(&cv_skin); // r_things.c (skin NAME) - // secondary player (splitscreen) - CV_RegisterVar(&cv_playername2); - CV_RegisterVar(&cv_playercolor2); - CV_RegisterVar(&cv_skin2); - // saved versions of the above six - CV_RegisterVar(&cv_defaultplayercolor); - CV_RegisterVar(&cv_defaultskin); - CV_RegisterVar(&cv_defaultplayercolor2); - CV_RegisterVar(&cv_defaultskin2); - - CV_RegisterVar(&cv_seenames); - CV_RegisterVar(&cv_rollingdemos); - CV_RegisterVar(&cv_netstat); - CV_RegisterVar(&cv_netticbuffer); - -#ifdef NETGAME_DEVMODE - CV_RegisterVar(&cv_fishcake); -#endif - - // HUD - CV_RegisterVar(&cv_timetic); - CV_RegisterVar(&cv_powerupdisplay); - CV_RegisterVar(&cv_itemfinder); - CV_RegisterVar(&cv_showinput); - CV_RegisterVar(&cv_showinputjoy); - - // time attack ghost options are also saved to config - CV_RegisterVar(&cv_ghost_bestscore); - CV_RegisterVar(&cv_ghost_besttime); - CV_RegisterVar(&cv_ghost_bestrings); - CV_RegisterVar(&cv_ghost_last); - CV_RegisterVar(&cv_ghost_guest); - - COM_AddCommand("displayplayer", Command_Displayplayer_f, COM_LUA); - - // FIXME: not to be here.. but needs be done for config loading - CV_RegisterVar(&cv_globalgamma); - CV_RegisterVar(&cv_globalsaturation); - - CV_RegisterVar(&cv_rhue); - CV_RegisterVar(&cv_yhue); - CV_RegisterVar(&cv_ghue); - CV_RegisterVar(&cv_chue); - CV_RegisterVar(&cv_bhue); - CV_RegisterVar(&cv_mhue); - - CV_RegisterVar(&cv_rgamma); - CV_RegisterVar(&cv_ygamma); - CV_RegisterVar(&cv_ggamma); - CV_RegisterVar(&cv_cgamma); - CV_RegisterVar(&cv_bgamma); - CV_RegisterVar(&cv_mgamma); - - CV_RegisterVar(&cv_rsaturation); - CV_RegisterVar(&cv_ysaturation); - CV_RegisterVar(&cv_gsaturation); - CV_RegisterVar(&cv_csaturation); - CV_RegisterVar(&cv_bsaturation); - CV_RegisterVar(&cv_msaturation); - - // m_menu.c - CV_RegisterVar(&cv_compactscoreboard); - CV_RegisterVar(&cv_chatheight); - CV_RegisterVar(&cv_chatwidth); - CV_RegisterVar(&cv_chattime); - CV_RegisterVar(&cv_chatbacktint); - CV_RegisterVar(&cv_consolechat); - CV_RegisterVar(&cv_chatnotifications); - CV_RegisterVar(&cv_crosshair); - CV_RegisterVar(&cv_crosshair2); - CV_RegisterVar(&cv_alwaysfreelook); - CV_RegisterVar(&cv_alwaysfreelook2); - CV_RegisterVar(&cv_chasefreelook); - CV_RegisterVar(&cv_chasefreelook2); - CV_RegisterVar(&cv_tutorialprompt); - CV_RegisterVar(&cv_showfocuslost); - CV_RegisterVar(&cv_pauseifunfocused); - - CV_RegisterVar(&cv_instantretry); - - // g_input.c - CV_RegisterVar(&cv_sideaxis); - CV_RegisterVar(&cv_sideaxis2); - CV_RegisterVar(&cv_turnaxis); - CV_RegisterVar(&cv_turnaxis2); - CV_RegisterVar(&cv_moveaxis); - CV_RegisterVar(&cv_moveaxis2); - CV_RegisterVar(&cv_lookaxis); - CV_RegisterVar(&cv_lookaxis2); - CV_RegisterVar(&cv_jumpaxis); - CV_RegisterVar(&cv_jumpaxis2); - CV_RegisterVar(&cv_spinaxis); - CV_RegisterVar(&cv_spinaxis2); - CV_RegisterVar(&cv_shieldaxis); - CV_RegisterVar(&cv_shieldaxis2); - CV_RegisterVar(&cv_fireaxis); - CV_RegisterVar(&cv_fireaxis2); - CV_RegisterVar(&cv_firenaxis); - CV_RegisterVar(&cv_firenaxis2); - CV_RegisterVar(&cv_deadzone); - CV_RegisterVar(&cv_deadzone2); - CV_RegisterVar(&cv_digitaldeadzone); - CV_RegisterVar(&cv_digitaldeadzone2); - - // filesrch.c - //CV_RegisterVar(&cv_addons_option); // These two are now defined - //CV_RegisterVar(&cv_addons_folder); // in D_RegisterServerCommands - CV_RegisterVar(&cv_addons_md5); - CV_RegisterVar(&cv_addons_showall); - CV_RegisterVar(&cv_addons_search_type); - CV_RegisterVar(&cv_addons_search_case); - - // WARNING: the order is important when initialising mouse2 - // we need the mouse2port - CV_RegisterVar(&cv_mouse2port); -#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON) - CV_RegisterVar(&cv_mouse2opt); -#endif - CV_RegisterVar(&cv_controlperkey); - - CV_RegisterVar(&cv_usemouse); - CV_RegisterVar(&cv_usemouse2); - CV_RegisterVar(&cv_invertmouse); - CV_RegisterVar(&cv_invertmouse2); - CV_RegisterVar(&cv_mousesens); - CV_RegisterVar(&cv_mousesens2); - CV_RegisterVar(&cv_mouseysens); - CV_RegisterVar(&cv_mouseysens2); - CV_RegisterVar(&cv_mousemove); - CV_RegisterVar(&cv_mousemove2); - - CV_RegisterVar(&cv_usejoystick); - CV_RegisterVar(&cv_usejoystick2); -#ifdef LJOYSTICK - CV_RegisterVar(&cv_joyport); - CV_RegisterVar(&cv_joyport2); -#endif - CV_RegisterVar(&cv_joyscale); - CV_RegisterVar(&cv_joyscale2); - - // Analog Control - CV_RegisterVar(&cv_analog[0]); - CV_RegisterVar(&cv_analog[1]); - CV_RegisterVar(&cv_useranalog[0]); - CV_RegisterVar(&cv_useranalog[1]); - - // deez New User eXperiences - CV_RegisterVar(&cv_directionchar[0]); - CV_RegisterVar(&cv_directionchar[1]); - CV_RegisterVar(&cv_autobrake); - CV_RegisterVar(&cv_autobrake2); - - // hi here's some new controls - CV_RegisterVar(&cv_cam_shiftfacing[0]); - CV_RegisterVar(&cv_cam_shiftfacing[1]); - CV_RegisterVar(&cv_cam_turnfacing[0]); - CV_RegisterVar(&cv_cam_turnfacing[1]); - CV_RegisterVar(&cv_cam_turnfacingability[0]); - CV_RegisterVar(&cv_cam_turnfacingability[1]); - CV_RegisterVar(&cv_cam_turnfacingspindash[0]); - CV_RegisterVar(&cv_cam_turnfacingspindash[1]); - CV_RegisterVar(&cv_cam_turnfacinginput[0]); - CV_RegisterVar(&cv_cam_turnfacinginput[1]); - CV_RegisterVar(&cv_cam_centertoggle[0]); - CV_RegisterVar(&cv_cam_centertoggle[1]); - CV_RegisterVar(&cv_cam_lockedinput[0]); - CV_RegisterVar(&cv_cam_lockedinput[1]); - CV_RegisterVar(&cv_cam_lockonboss[0]); - CV_RegisterVar(&cv_cam_lockonboss[1]); - - // s_sound.c - CV_RegisterVar(&cv_soundvolume); - CV_RegisterVar(&cv_closedcaptioning); - CV_RegisterVar(&cv_digmusicvolume); - CV_RegisterVar(&cv_midimusicvolume); - CV_RegisterVar(&cv_numChannels); - - // screen.c - CV_RegisterVar(&cv_fullscreen); - CV_RegisterVar(&cv_renderer); - CV_RegisterVar(&cv_scr_depth); - CV_RegisterVar(&cv_scr_width); - CV_RegisterVar(&cv_scr_height); - CV_RegisterVar(&cv_scr_width_w); - CV_RegisterVar(&cv_scr_height_w); - - CV_RegisterVar(&cv_soundtest); - - CV_RegisterVar(&cv_perfstats); - CV_RegisterVar(&cv_ps_samplesize); - CV_RegisterVar(&cv_ps_descriptor); - - // ingame object placing - COM_AddCommand("objectplace", Command_ObjectPlace_f, COM_LUA); - COM_AddCommand("writethings", Command_Writethings_f, COM_LUA); - CV_RegisterVar(&cv_speed); - CV_RegisterVar(&cv_opflags); - CV_RegisterVar(&cv_ophoopflags); - CV_RegisterVar(&cv_mapthingnum); - - CV_RegisterVar(&cv_freedemocamera); - - // add cheat commands - COM_AddCommand("noclip", Command_CheatNoClip_f, COM_LUA); - COM_AddCommand("god", Command_CheatGod_f, COM_LUA); - COM_AddCommand("notarget", Command_CheatNoTarget_f, COM_LUA); - COM_AddCommand("getallemeralds", Command_Getallemeralds_f, COM_LUA); - COM_AddCommand("resetemeralds", Command_Resetemeralds_f, COM_LUA); - COM_AddCommand("setrings", Command_Setrings_f, COM_LUA); - COM_AddCommand("setlives", Command_Setlives_f, COM_LUA); - COM_AddCommand("setcontinues", Command_Setcontinues_f, COM_LUA); - COM_AddCommand("devmode", Command_Devmode_f, COM_LUA); - COM_AddCommand("savecheckpoint", Command_Savecheckpoint_f, COM_LUA); - COM_AddCommand("scale", Command_Scale_f, COM_LUA); - COM_AddCommand("gravflip", Command_Gravflip_f, COM_LUA); - COM_AddCommand("hurtme", Command_Hurtme_f, COM_LUA); - COM_AddCommand("jumptoaxis", Command_JumpToAxis_f, COM_LUA); - COM_AddCommand("charability", Command_Charability_f, COM_LUA); - COM_AddCommand("charspeed", Command_Charspeed_f, COM_LUA); - COM_AddCommand("teleport", Command_Teleport_f, COM_LUA); - COM_AddCommand("rteleport", Command_RTeleport_f, COM_LUA); - COM_AddCommand("skynum", Command_Skynum_f, COM_LUA); - COM_AddCommand("weather", Command_Weather_f, COM_LUA); - COM_AddCommand("toggletwod", Command_Toggletwod_f, COM_LUA); -#ifdef _DEBUG - COM_AddCommand("causecfail", Command_CauseCfail_f, COM_LUA); -#endif -#ifdef LUA_ALLOW_BYTECODE - COM_AddCommand("dumplua", Command_Dumplua_f, COM_LUA); -#endif -} - -/** Checks if a name (as received from another player) is okay. - * A name is okay if it is no fewer than 1 and no more than ::MAXPLAYERNAME - * chars long (not including NUL), it does not begin or end with a space, - * it does not contain non-printing characters (according to isprint(), which - * allows space), it does not start with a digit, and no other player is - * currently using it. - * \param name Name to check. - * \param playernum Player who wants the name, so we can check if they already - * have it, and let them keep it if so. - * \sa CleanupPlayerName, SetPlayerName, Got_NameAndColor - * \author Graue - */ -boolean EnsurePlayerNameIsGood(char *name, INT32 playernum) -{ - INT32 ix; - - if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME) - return false; // Empty or too long. - if (name[0] == ' ' || name[strlen(name)-1] == ' ') - return false; // Starts or ends with a space. - if (isdigit(name[0])) - return false; // Starts with a digit. - if (name[0] == '@' || name[0] == '~') - return false; // Starts with an admin symbol. - - // Check if it contains a non-printing character. - // Note: ANSI C isprint() considers space a printing character. - // Also don't allow semicolons, since they are used as - // console command separators. - - // Also, anything over 0x80 is disallowed too, since compilers love to - // differ on whether they're printable characters or not. - for (ix = 0; name[ix] != '\0'; ix++) - if (!isprint(name[ix]) || name[ix] == ';' || (UINT8)(name[ix]) >= 0x80) - return false; - - // Check if a player is currently using the name, case-insensitively. - for (ix = 0; ix < MAXPLAYERS; ix++) - { - if (ix != playernum && playeringame[ix] - && strcasecmp(name, player_names[ix]) == 0) - { - // We shouldn't kick people out just because - // they joined the game with the same name - // as someone else -- modify the name instead. - size_t len = strlen(name); - - // Recursion! - // Slowly strip characters off the end of the - // name until we no longer have a duplicate. - if (len > 1) - { - name[len-1] = '\0'; - if (!EnsurePlayerNameIsGood (name, playernum)) - return false; - } - else if (len == 1) // Agh! - { - // Last ditch effort... - sprintf(name, "%d", M_RandomKey(10)); - if (!EnsurePlayerNameIsGood (name, playernum)) - return false; - } - else - return false; - } - } - - return true; -} - -/** Cleans up a local player's name before sending a name change. - * Spaces at the beginning or end of the name are removed. Then if the new - * name is identical to another player's name, ignoring case, the name change - * is canceled, and the name in cv_playername.value or cv_playername2.value - * is restored to what it was before. - * - * We assume that if playernum is ::consoleplayer or ::secondarydisplayplayer - * the console variable ::cv_playername or ::cv_playername2 respectively is - * already set to newname. However, the player name table is assumed to - * contain the old name. - * - * \param playernum Player number who has requested a name change. - * Should be ::consoleplayer or ::secondarydisplayplayer. - * \param newname New name for that player; should already be in - * ::cv_playername or ::cv_playername2 if player is the - * console or secondary display player, respectively. - * \sa cv_playername, cv_playername2, SendNameAndColor, SendNameAndColor2, - * SetPlayerName - * \author Graue - */ -void CleanupPlayerName(INT32 playernum, const char *newname) -{ - char *buf; - char *p; - char *tmpname = NULL; - INT32 i; - boolean namefailed = true; - - buf = Z_StrDup(newname); - - do - { - p = buf; - - while (*p == ' ') - p++; // remove leading spaces - - if (strlen(p) == 0) - break; // empty names not allowed - - if (isdigit(*p)) - break; // names starting with digits not allowed - - if (*p == '@' || *p == '~') - break; // names that start with @ or ~ (admin symbols) not allowed - - tmpname = p; - - do - { - /* from EnsurePlayerNameIsGood */ - if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80) - break; - } - while (*++p) ; - - if (*p)/* bad char found */ - break; - - // Remove trailing spaces. - p = &tmpname[strlen(tmpname)-1]; // last character - while (*p == ' ' && p >= tmpname) - { - *p = '\0'; - p--; - } - - if (strlen(tmpname) == 0) - break; // another case of an empty name - - // Truncate name if it's too long (max MAXPLAYERNAME chars - // excluding NUL). - if (strlen(tmpname) > MAXPLAYERNAME) - tmpname[MAXPLAYERNAME] = '\0'; - - // Remove trailing spaces again. - p = &tmpname[strlen(tmpname)-1]; // last character - while (*p == ' ' && p >= tmpname) - { - *p = '\0'; - p--; - } - - // no stealing another player's name - for (i = 0; i < MAXPLAYERS; i++) - { - if (i != playernum && playeringame[i] - && strcasecmp(tmpname, player_names[i]) == 0) - { - break; - } - } - - if (i < MAXPLAYERS) - break; - - // name is okay then - namefailed = false; - } while (0); - - if (namefailed) - tmpname = player_names[playernum]; - - // set consvars whether namefailed or not, because even if it succeeded, - // spaces may have been removed - if (playernum == consoleplayer) - CV_StealthSet(&cv_playername, tmpname); - else if (playernum == secondarydisplayplayer - || (!netgame && playernum == 1)) - { - CV_StealthSet(&cv_playername2, tmpname); - } - else I_Assert(((void)"CleanupPlayerName used on non-local player", 0)); - - Z_Free(buf); -} - -/** Sets a player's name, if it is good. - * If the name is not good (indicating a modified or buggy client), it is not - * set, and if we are the server in a netgame, the player responsible is - * kicked with a consistency failure. - * - * This function prints a message indicating the name change, unless the game - * is currently showing the intro, e.g. when processing autoexec.cfg. - * - * \param playernum Player number who has requested a name change. - * \param newname New name for that player. Should be good, but won't - * necessarily be if the client is maliciously modified or - * buggy. - * \sa CleanupPlayerName, EnsurePlayerNameIsGood - * \author Graue - */ -static void SetPlayerName(INT32 playernum, char *newname) -{ - if (EnsurePlayerNameIsGood(newname, playernum)) - { - if (strcasecmp(newname, player_names[playernum]) != 0) - { - if (!LUA_HookNameChange(&players[playernum], newname)) - { - // Name change rejected by Lua - if (playernum == consoleplayer) - CV_StealthSet(&cv_playername, player_names[consoleplayer]); - return; - } - if (netgame) - HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false); - - player_name_changes[playernum]++; - - strcpy(player_names[playernum], newname); - } - } - else - { - CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1); - if (server && netgame) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - } -} - -UINT8 CanChangeSkin(INT32 playernum) -{ - // Of course we can change if we're not playing - if (!Playing() || !addedtogame) - return true; - - // Force skin in effect. - if ((cv_forceskin.value != -1) || (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')) - return false; - - // Can change skin in intermission and whatnot. - if (gamestate != GS_LEVEL) - return true; - - // Server has skin change restrictions. - if (cv_restrictskinchange.value) - { - if (gametyperules & GTR_FRIENDLY) - return true; - - // Can change skin during initial countdown. - if ((gametyperules & GTR_RACE) && leveltime < 4*TICRATE) - return true; - - if (G_TagGametype()) - { - // Can change skin during hidetime. - if (leveltime < hidetime * TICRATE) - return true; - - // IT players can always change skins to persue players hiding in character only locations. - if (players[playernum].pflags & PF_TAGIT) - return true; - } - - if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN) - return true; - - return false; - } - - return true; -} - -static void ForceAllSkins(INT32 forcedskin) -{ - for (INT32 i = 0; i < MAXPLAYERS; ++i) - { - if (playeringame[i]) - SetPlayerSkinByNum(i, forcedskin); - } -} - -static INT32 snacpending = 0, snac2pending = 0, chmappending = 0; - -static void SetSkinLocal(INT32 playernum, INT32 skinnum) -{ - if (metalrecording && playernum == consoleplayer) - { - // Starring Metal Sonic as themselves, obviously. - SetPlayerSkinByNum(playernum, 5); - return; - } - - if (skinnum != -1 && R_SkinUsable(playernum, skinnum)) - SetPlayerSkinByNum(playernum, skinnum); - else - SetPlayerSkinByNum(playernum, GetPlayerDefaultSkin(playernum)); -} - -static void SetColorLocal(INT32 playernum, UINT16 color) -{ - players[playernum].skincolor = color; - - if (players[playernum].mo && !players[playernum].powers[pw_dye]) - players[playernum].mo->color = P_GetPlayerColor(&players[playernum]); -} - -// name, color, or skin has changed -// -static void SendNameAndColor(void) -{ - char buf[MAXPLAYERNAME+7]; - char *p; - - p = buf; - - // don't allow inaccessible colors - if (!skincolors[cv_playercolor.value].accessible) - { - if (players[consoleplayer].skincolor && skincolors[players[consoleplayer].skincolor].accessible) - CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor); - else if (skincolors[atoi(cv_playercolor.defaultvalue)].accessible) - CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue); - else if (skins[players[consoleplayer].skin]->prefcolor && skincolors[skins[players[consoleplayer].skin]->prefcolor].accessible) - CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin]->prefcolor); - else { - UINT16 i = 0; - while (iname)) - return; - - players[consoleplayer].availabilities = R_GetSkinAvailabilities(); - - // We'll handle it later if we're not playing. - if (!Playing()) - return; - - // If you're not in a netgame, merely update the skin, color, and name. - if (!netgame) - { - CleanupPlayerName(consoleplayer, cv_playername.zstring); - strcpy(player_names[consoleplayer], cv_playername.zstring); - - SetColorLocal(consoleplayer, cv_playercolor.value); - - if (splitscreen) - SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string)); - else - SetSkinLocal(consoleplayer, pickedchar); - return; - } - - snacpending++; - - // Don't change name if muted - if (player_name_changes[consoleplayer] >= MAXNAMECHANGES) - { - CV_StealthSet(&cv_playername, player_names[consoleplayer]); - HU_AddChatText("\x85*You must wait to change your name again", false); - } - else if ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer))) - CV_StealthSet(&cv_playername, player_names[consoleplayer]); - else // Cleanup name if changing it - CleanupPlayerName(consoleplayer, cv_playername.zstring); - - // check if player has the skin loaded (cv_skin may have - // the name of a skin that was available in the previous game) - cv_skin.value = R_SkinAvailable(cv_skin.string); - if ((cv_skin.value < 0) || !R_SkinUsable(consoleplayer, cv_skin.value)) - { - INT32 defaultSkinNum = GetPlayerDefaultSkin(consoleplayer); - CV_StealthSet(&cv_skin, skins[defaultSkinNum]->name); - cv_skin.value = defaultSkinNum; - } - - // Finally write out the complete packet and send it off. - WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME); - WRITEUINT32(p, (UINT32)players[consoleplayer].availabilities); - WRITEUINT16(p, (UINT16)cv_playercolor.value); - WRITEUINT8(p, (UINT8)cv_skin.value); - SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf); -} - -// splitscreen -static void SendNameAndColor2(void) -{ - INT32 secondplaya; - - if (!splitscreen && !botingame) - return; // can happen if skin2/color2/name2 changed - - if (secondarydisplayplayer != consoleplayer) - secondplaya = secondarydisplayplayer; - else // HACK - secondplaya = 1; - - if (!skincolors[cv_playercolor2.value].accessible) - { - if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible) - CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor); - else if (skincolors[atoi(cv_playercolor2.defaultvalue)].accessible) - CV_StealthSet(&cv_playercolor, cv_playercolor2.defaultvalue); - else if (skins[players[secondplaya].skin]->prefcolor && skincolors[skins[players[secondplaya].skin]->prefcolor].accessible) - CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin]->prefcolor); - else { - UINT16 i = 0; - while (i= 0) - SetSkinLocal(secondplaya, cv_forceskin.value); - else - SetSkinLocal(secondplaya, R_SkinAvailable(cv_skin2.string)); - return; - } - - // Don't actually send anything because splitscreen isn't actually allowed in netgames anyway! -} - -static void Got_NameAndColor(UINT8 **cp, INT32 playernum) -{ - player_t *p = &players[playernum]; - char name[MAXPLAYERNAME+1]; - UINT16 color; - UINT8 skin; - -#ifdef PARANOIA - if (playernum < 0 || playernum > MAXPLAYERS) - I_Error("There is no player %d!", playernum); -#endif - - if (playernum == consoleplayer) - snacpending--; - else if (playernum == secondarydisplayplayer) - snac2pending--; - -#ifdef PARANOIA - if (snacpending < 0 || snac2pending < 0) - I_Error("snacpending negative!"); -#endif - - READSTRINGN(*cp, name, MAXPLAYERNAME); - p->availabilities = READUINT32(*cp); - color = READUINT16(*cp); - skin = READUINT8(*cp); - - // set name - if (player_name_changes[playernum] < MAXNAMECHANGES) - { - if (strcasecmp(player_names[playernum], name) != 0) - SetPlayerName(playernum, name); - } - - // set color - p->skincolor = color % numskincolors; - if (p->mo) - p->mo->color = P_GetPlayerColor(p); - - // normal player colors - if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer])) - { - boolean kick = false; - UINT32 unlockShift = 0; - UINT32 i; - - // don't allow inaccessible colors - if (skincolors[p->skincolor].accessible == false) - kick = true; - - // availabilities - for (i = 0; i < MAXUNLOCKABLES; i++) - { - if (unlockables[i].type != SECRET_SKIN) - { - continue; - } - - unlockShift++; - } - - // If they set an invalid bit to true, then likely a modified client - if (unlockShift < 32) // 32 is the max the data type allows - { - UINT32 illegalMask = UINT32_MAX; - - for (i = 0; i < unlockShift; i++) - { - illegalMask &= ~(1 << i); - } - - if ((p->availabilities & illegalMask) != 0) - { - kick = true; - } - } - - if (kick) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor); - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - } - - // set skin - INT32 forcedskin = R_GetForcedSkin(playernum); - if (forcedskin != -1 && (netgame || multiplayer)) // Server wants everyone to use the same player (or the level is forcing one.) - SetPlayerSkinByNum(playernum, forcedskin); - else - SetPlayerSkinByNum(playernum, skin); -} - -void SendWeaponPref(void) -{ - UINT8 buf[1]; - - buf[0] = 0; - if (cv_flipcam.value) - buf[0] |= 1; - if (cv_analog[0].value && cv_directionchar[0].value != 2) - buf[0] |= 2; - if (cv_directionchar[0].value == 1) - buf[0] |= 4; - if (cv_autobrake.value) - buf[0] |= 8; - SendNetXCmd(XD_WEAPONPREF, buf, 1); -} - -void SendWeaponPref2(void) -{ - UINT8 buf[1]; - - buf[0] = 0; - if (cv_flipcam2.value) - buf[0] |= 1; - if (cv_analog[1].value && cv_directionchar[1].value != 2) - buf[0] |= 2; - if (cv_directionchar[1].value == 1) - buf[0] |= 4; - if (cv_autobrake2.value) - buf[0] |= 8; - SendNetXCmd2(XD_WEAPONPREF, buf, 1); -} - -static void Got_WeaponPref(UINT8 **cp,INT32 playernum) -{ - UINT8 prefs = READUINT8(*cp); - - players[playernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE); - if (prefs & 1) - players[playernum].pflags |= PF_FLIPCAM; - if (prefs & 2) - players[playernum].pflags |= PF_ANALOGMODE; - if (prefs & 4) - players[playernum].pflags |= PF_DIRECTIONCHAR; - if (prefs & 8) - players[playernum].pflags |= PF_AUTOBRAKE; -} - -void D_SendPlayerConfig(void) -{ - SendNameAndColor(); - if (splitscreen || botingame) - SendNameAndColor2(); - SendWeaponPref(); - if (splitscreen) - SendWeaponPref2(); -} - -// Only works for displayplayer, sorry! -static void Command_ResetCamera_f(void) -{ - P_ResetCamera(&players[displayplayer], &camera); -} - -// ======================================================================== - -// play a demo, add .lmp for external demos -// eg: playdemo demo1 plays the internal game demo -// -// UINT8 *demofile; // demo file buffer -static void Command_Playdemo_f(void) -{ - char name[256]; - - if (COM_Argc() < 2) - { - CONS_Printf("playdemo [-addfiles / -force]:\n"); - CONS_Printf(M_GetText( - "Play back a demo file. The full path from your SRB2 directory must be given.\n\n" - - "* With \"-addfiles\", any required files are added from a list contained within the demo file.\n" - "* With \"-force\", the demo is played even if the necessary files have not been added.\n")); - return; - } - - if (netgame) - { - CONS_Printf(M_GetText("You can't play a demo while in a netgame.\n")); - return; - } - - // disconnect from server here? - if (demoplayback) - G_StopDemo(); - if (metalplayback) - G_StopMetalDemo(); - - // open the demo file - strcpy(name, COM_Argv(1)); - // dont add .lmp so internal game demos can be played - - CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name); - - demofileoverride = DFILE_OVERRIDE_NONE; - if (strcmp(COM_Argv(2), "-addfiles") == 0) - { - demofileoverride = DFILE_OVERRIDE_LOAD; - } - else if (strcmp(COM_Argv(2), "-force") == 0) - { - demofileoverride = DFILE_OVERRIDE_SKIP; - } - - // Internal if no extension, external if one exists - // If external, convert the file name to a path in SRB2's home directory - if (FIL_CheckExtension(name)) - G_DoPlayDemo(va("%s"PATHSEP"%s", srb2home, name)); - else - G_DoPlayDemo(name); -} - -static void Command_Timedemo_f(void) -{ - size_t i = 0; - - if (COM_Argc() < 2) - { - CONS_Printf(M_GetText("timedemo [-csv []] [-quit]: time a demo\n")); - return; - } - - if (netgame) - { - CONS_Printf(M_GetText("You can't play a demo while in a netgame.\n")); - return; - } - - // disconnect from server here? - if (demoplayback) - G_StopDemo(); - if (metalplayback) - G_StopMetalDemo(); - - // open the demo file - strcpy (timedemo_name, COM_Argv(1)); - // dont add .lmp so internal game demos can be played - - // print timedemo results as CSV? - i = COM_CheckParm("-csv"); - timedemo_csv = (i > 0); - if (COM_CheckParm("-quit") != i + 1) - strcpy(timedemo_csv_id, COM_Argv(i + 1)); // user-defined string to identify row - else - timedemo_csv_id[0] = 0; - - // exit after the timedemo? - timedemo_quit = (COM_CheckParm("-quit") > 0); - - CONS_Printf(M_GetText("Timing demo '%s'.\n"), timedemo_name); - - G_TimeDemo(timedemo_name); -} - -// stop current demo -static void Command_Stopdemo_f(void) -{ - G_CheckDemoStatus(); - CONS_Printf(M_GetText("Stopped demo.\n")); -} - -static void Command_StartMovie_f(void) -{ - M_StartMovie(); -} - -static void Command_StopMovie_f(void) -{ - M_StopMovie(); -} - -INT32 mapchangepending = 0; - -/** Runs a map change. - * The supplied data are assumed to be good. If provided by a user, they will - * have already been checked in Command_Map_f(). - * - * Do \b NOT call this function directly from a menu! M_Responder() is called - * from within the event processing loop, and this function calls - * SV_SpawnServer(), which calls CL_ConnectToServer(), which gives you "Press - * ESC to abort", which calls I_GetKey(), which adds an event. In other words, - * 63 old events will get reexecuted, with ridiculous results. Just don't do - * it (without setting delay to 1, which is the current solution). - * - * \param mapnum Map number to change to. - * \param gametype Gametype to switch to. - * \param pultmode Is this 'Ultimate Mode'? - * \param resetplayers 1 to reset player scores and lives and such, 0 not to. - * \param delay Determines how the function will be executed: 0 to do - * it all right now (must not be done from a menu), 1 to - * do step one and prepare step two, 2 to do step two. - * \param skipprecutscene To skip the precutscence or not? - * \sa D_GameTypeChanged, Command_Map_f - * \author Graue - */ -void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean resetplayers, INT32 delay, boolean skipprecutscene, boolean FLS) -{ - static char buf[2+MAX_WADPATH+1+4]; - static char *buf_p = buf; - // The supplied data are assumed to be good. - I_Assert(delay >= 0 && delay <= 2); - if (mapnum != -1) - { - CV_SetValue(&cv_nextmap, mapnum); - // Kick bot from special stages - if (botskin) - { - if (G_IsSpecialStage(mapnum) || (mapheaderinfo[mapnum-1] && (mapheaderinfo[mapnum-1]->typeoflevel & TOL_NIGHTS))) - { - if (botingame) - { - //CL_RemoveSplitscreenPlayer(); - botingame = false; - playeringame[1] = false; - } - } - else if (!botingame) - { - //CL_AddSplitscreenPlayer(); - botingame = true; - secondarydisplayplayer = 1; - playeringame[1] = true; - players[1].bot = 1; - SendNameAndColor2(); - } - } - } - CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n", - mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene); - if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN))) - FLS = false; - - if (delay != 2) - { - UINT8 flags = 0; - const char *mapname = G_BuildMapName(mapnum); - I_Assert(W_CheckNumForName(mapname) != LUMPERROR); - buf_p = buf; - if (pultmode) - flags |= 1; - if (!resetplayers) - flags |= 1<<1; - if (skipprecutscene) - flags |= 1<<2; - if (FLS) - flags |= 1<<3; - WRITEUINT8(buf_p, flags); - - // new gametype value - WRITEUINT8(buf_p, newgametype); - - WRITESTRINGN(buf_p, mapname, MAX_WADPATH); - } - - if (delay == 1) - mapchangepending = 1; - else - { - mapchangepending = 0; - // spawn the server if needed - // reset players if there is a new one - if (!IsPlayerAdmin(consoleplayer)) - { - SV_SpawnServer(); - if (!Playing()) // you failed to start a server somehow, so cancel the map change - return; - } - - chmappending++; - if (netgame) - WRITEUINT32(buf_p, M_RandomizedSeed()); // random seed - SendNetXCmd(XD_MAP, buf, buf_p - buf); - } -} - -static char * -ConcatCommandArgv (int start, int end) -{ - char *final; - - size_t size; - - int i; - char *p; - - size = 0; - - for (i = start; i < end; ++i) - { - /* - one space after each argument, but terminating - character on final argument - */ - size += strlen(COM_Argv(i)) + 1; - } - - final = ZZ_Alloc(size); - p = final; - - --end;/* handle the final argument separately */ - for (i = start; i < end; ++i) - { - p += sprintf(p, "%s ", COM_Argv(i)); - } - /* at this point "end" is actually the last argument's position */ - strcpy(p, COM_Argv(end)); - - return final; -} - -// -// Warp to map code. -// Called either from map console command, or idclev cheat. -// -// Largely rewritten by James. -// -static void Command_Map_f(void) -{ - size_t first_option; - size_t option_force; - size_t option_gametype; - const char *gametypename; - boolean newresetplayers; - boolean prevent_cheat; - boolean set_cheated; - - INT32 newmapnum; - - char * mapname; - char *realmapname = NULL; - - INT32 newgametype = gametype; - - INT32 d; - - if (client && !IsPlayerAdmin(consoleplayer)) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; - } - - option_force = COM_CheckPartialParm("-f") || (cv_debug || devparm); - option_gametype = COM_CheckPartialParm("-g"); - newresetplayers = ! COM_CheckParm("-noresetplayers"); - - prevent_cheat = !( usedCheats ) && !( option_force || cv_debug ); - set_cheated = false; - - if (!( netgame || multiplayer )) - { - if (prevent_cheat) - { - /* May want to be more descriptive? */ - CONS_Printf(M_GetText("Cheats must be enabled to level change in single player.\n")); - return; - } - else - { - set_cheated = true; - } - } - - if (!newresetplayers) - { - if (prevent_cheat) - { - CONS_Printf(M_GetText("Cheats must be enabled to use -noresetplayers.\n")); - return; - } - else - { - set_cheated = true; - } - } - - if (option_gametype) - { - if (!multiplayer) - { - CONS_Printf(M_GetText( - "You can't switch gametypes in single player!\n")); - return; - } - else if (COM_Argc() < option_gametype + 2)/* no argument after? */ - { - CONS_Alert(CONS_ERROR, - "No gametype name follows parameter '%s'.\n", - COM_Argv(option_gametype)); - return; - } - } - - if (!( first_option = COM_FirstOption() )) - { - first_option = COM_Argc(); - } - - if (first_option < 2) - { - /* I'm going over the fucking lines and I DON'T CAREEEEE */ - CONS_Printf("map [-gametype ] [-force]:\n"); - CONS_Printf(M_GetText( - "Warp to a map, by its name, two character code, with optional \"MAP\" prefix, or by its number (though why would you).\n" - "All parameters are case-insensitive and may be abbreviated.\n")); - return; - } - - mapname = ConcatCommandArgv(1, first_option); - - newmapnum = G_FindMapByNameOrCode(mapname, &realmapname); - - if (newmapnum == 0) - { - CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname); - Z_Free(mapname); - return; - } - - // new gametype value - // use current one by default - if (option_gametype) - { - gametypename = COM_Argv(option_gametype + 1); - - newgametype = G_GetGametypeByName(gametypename); - - if (newgametype == -1) // reached end of the list with no match - { - /* Did they give us a gametype number? That's okay too! */ - if (isdigit(gametypename[0])) - { - d = atoi(gametypename); - if (d >= 0 && d < gametypecount) - newgametype = d; - else - { - CONS_Alert(CONS_ERROR, - "Gametype number %d is out of range. Use a number between" - " 0 and %d inclusive. ...Or just use the name. :v\n", - d, - gametypecount-1); - Z_Free(realmapname); - Z_Free(mapname); - return; - } - } - else - { - CONS_Alert(CONS_ERROR, - "'%s' is not a gametype.\n", - gametypename); - Z_Free(realmapname); - Z_Free(mapname); - return; - } - } - } - - // don't use a gametype the map doesn't support - // G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer - if (!( - mapheaderinfo[newmapnum-1] && - mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype) - )) - { - if (prevent_cheat && !cv_skipmapcheck.value) - { - CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum), - (multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player")); - Z_Free(realmapname); - Z_Free(mapname); - return; - } - else - { - // The player wants us to trek on anyway. Do so. - fromlevelselect = false; - set_cheated = ((gametypedefaultrules[newgametype] & GTR_CAMPAIGN) == GTR_CAMPAIGN); - } - } - else - { - fromlevelselect = - ( netgame || multiplayer ) && - newgametype == gametype && - (gametypedefaultrules[newgametype] & GTR_CAMPAIGN); - } - - // Prevent warping to locked levels - if (M_CampaignWarpIsCheat(newgametype, newmapnum, serverGamedata)) - { - if (prevent_cheat) - { - CONS_Alert(CONS_NOTICE, M_GetText("Cheats must be enabled to warp to a locked level!\n")); - Z_Free(realmapname); - Z_Free(mapname); - return; - } - else - { - set_cheated = true; - } - } - - // Ultimate Mode only in SP via menu - if (netgame || multiplayer) - ultimatemode = false; - - if (tutorialmode && tutorialgcs) - { - G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage - CV_SetValue(&cv_usemouse, tutorialusemouse); - CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); - CV_SetValue(&cv_mousemove, tutorialmousemove); - CV_SetValue(&cv_analog[0], tutorialanalog); - } - tutorialmode = false; // warping takes us out of tutorial mode - - if (set_cheated && !usedCheats) - { - G_SetUsedCheats(false); - } - - D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect); - - Z_Free(realmapname); -} - -/** Receives a map command and changes the map. - * - * \param cp Data buffer. - * \param playernum Player number responsible for the message. Should be - * ::serverplayer or ::adminplayer. - * \sa D_MapChange - */ -static void Got_Mapcmd(UINT8 **cp, INT32 playernum) -{ - char mapname[MAX_WADPATH+1]; - UINT8 flags; - INT32 resetplayer = 1, lastgametype; - UINT8 skipprecutscene, FLS; - INT16 mapnumber; - - if (playernum != serverplayer && !IsPlayerAdmin(playernum)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (chmappending) - chmappending--; - - flags = READUINT8(*cp); - - ultimatemode = ((flags & 1) != 0); - if (netgame || multiplayer) - ultimatemode = false; - - resetplayer = ((flags & (1<<1)) == 0); - - lastgametype = gametype; - gametype = READUINT8(*cp); - - if (gametype < 0 || gametype >= gametypecount) - gametype = lastgametype; - else - G_SetGametype(gametype); - - if (gametype != lastgametype) - D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype - - skipprecutscene = ((flags & (1<<2)) != 0); - - FLS = ((flags & (1<<3)) != 0); - - READSTRINGN(*cp, mapname, MAX_WADPATH); - - if (netgame) - P_SetRandSeed(READUINT32(*cp)); - - if (!skipprecutscene) - { - DEBFILE(va("Warping to %s [resetplayer=%d lastgametype=%d gametype=%d cpnd=%d]\n", - mapname, resetplayer, lastgametype, gametype, chmappending)); - CONS_Printf(M_GetText("Speeding off to level...\n")); - } - - if (demoplayback && !timingdemo) - precache = false; - - if (modeattacking) - { - SetPlayerSkinByNum(0, cv_chooseskin.value-1); - players[0].skincolor = skins[players[0].skin]->prefcolor; - } - - mapnumber = M_MapNumber(mapname[3], mapname[4]); - LUA_HookInt(mapnumber, HOOK(MapChange)); - - G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); - if (demoplayback && !timingdemo) - precache = true; - if (timingdemo) - G_DoneLevelLoad(); - - if (metalrecording) - G_BeginMetal(); - if (demorecording) // Okay, level loaded, character spawned and skinned, - G_BeginRecording(); // I AM NOW READY TO RECORD. - demo_start = true; -} - -static void Command_Pause(void) -{ - UINT8 buf[2]; - UINT8 *cp = buf; - - if (COM_Argc() > 1) - WRITEUINT8(cp, (char)(atoi(COM_Argv(1)) != 0)); - else - WRITEUINT8(cp, (char)(!paused)); - - if (dedicated) - WRITEUINT8(cp, 1); - else - WRITEUINT8(cp, 0); - - if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer))) - { - if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_WAITINGPLAYERS) || (marathonmode && gamestate == GS_INTERMISSION)) - { - CONS_Printf(M_GetText("You can't pause here.\n")); - return; - } - SendNetXCmd(XD_PAUSE, &buf, 2); - } - else - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); -} - -static void Got_Pause(UINT8 **cp, INT32 playernum) -{ - UINT8 dedicatedpause = false; - const char *playername; - - if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (modeattacking) - return; - - paused = READUINT8(*cp); - dedicatedpause = READUINT8(*cp); - - if (!demoplayback) - { - if (netgame) - { - if (dedicatedpause) - playername = "SERVER"; - else - playername = player_names[playernum]; - - if (paused) - CONS_Printf(M_GetText("Game paused by %s\n"), playername); - else - CONS_Printf(M_GetText("Game unpaused by %s\n"), playername); - } - - if (paused) - { - if (!menuactive || netgame) - S_PauseAudio(); - } - else - S_ResumeAudio(); - } - - I_UpdateMouseGrab(); -} - -// Command for stuck characters in netgames, griefing, etc. -static void Command_Suicide(void) -{ - UINT8 buf[4]; - UINT8 *cp = buf; - - if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) - { - CONS_Printf(M_GetText("You must be in a level to use this.\n")); - return; - } - - if (!G_PlatformGametype()) - { - CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n")); - return; - } - - // Retry is quicker. Probably should force people to use it. - if (!(netgame || multiplayer)) - { - CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n")); - return; - } - - WRITEINT32(cp, consoleplayer); - SendNetXCmd(XD_SUICIDE, &buf, 4); -} - -static void Got_Suicide(UINT8 **cp, INT32 playernum) -{ - INT32 suicideplayer = READINT32(*cp); - - // You can't suicide someone else. Nice try, there. - if (suicideplayer != playernum || (!G_PlatformGametype())) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (players[suicideplayer].mo) - P_DamageMobj(players[suicideplayer].mo, NULL, NULL, 1, DMG_INSTAKILL); -} - -/** Deals with an ::XD_RANDOMSEED message in a netgame. - * These messages set the position of the random number LUT and are crucial to - * correct synchronization. - * - * Such a message should only ever come from the ::serverplayer. If it comes - * from any other player, it is ignored. - * - * \param cp Data buffer. - * \param playernum Player responsible for the message. Must be ::serverplayer. - * \author Graue - */ -static void Got_RandomSeed(UINT8 **cp, INT32 playernum) -{ - UINT32 seed; - - seed = READUINT32(*cp); - - if (playernum != serverplayer) // it's not from the server, wtf? - return; - - P_SetRandSeed(seed); -} - -/** Clears all players' scores in a netgame. - * Only the server or a remote admin can use this command, for obvious reasons. - * - * \sa XD_CLEARSCORES, Got_Clearscores - * \author SSNTails - */ -static void Command_Clearscores_f(void) -{ - if (!(server || (IsPlayerAdmin(consoleplayer)))) - return; - - SendNetXCmd(XD_CLEARSCORES, NULL, 1); -} - -/** Handles an ::XD_CLEARSCORES message, which resets all players' scores in a - * netgame to zero. - * - * \param cp Data buffer. - * \param playernum Player responsible for the message. Must be ::serverplayer - * or ::adminplayer. - * \sa XD_CLEARSCORES, Command_Clearscores_f - * \author SSNTails - */ -static void Got_Clearscores(UINT8 **cp, INT32 playernum) -{ - INT32 i; - - (void)cp; - if (playernum != serverplayer && !IsPlayerAdmin(playernum)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - for (i = 0; i < MAXPLAYERS; i++) - players[i].score = players[i].recordscore = 0; - - CONS_Printf(M_GetText("Scores have been reset by the server.\n")); -} - -// Team changing functions -static void Command_Teamchange_f(void) -{ - changeteam_union NetPacket; - boolean error = false; - UINT16 usvalue; - NetPacket.value.l = NetPacket.value.b = 0; - - // 0 1 - // changeteam - - if (COM_Argc() <= 1) - { - if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("changeteam : switch to a new team (%s)\n"), "red, blue or spectator"); - else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("changeteam : switch to a new team (%s)\n"), "spectator or playing"); - else - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - return; - } - - if (G_GametypeHasTeams()) - { - if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1")) - NetPacket.packet.newteam = 1; - else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2")) - NetPacket.packet.newteam = 2; - else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0")) - NetPacket.packet.newteam = 0; - else - error = true; - } - else if (G_GametypeHasSpectators()) - { - if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0")) - NetPacket.packet.newteam = 0; - else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1")) - NetPacket.packet.newteam = 3; - else - error = true; - } - else - { - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - return; - } - - if (error) - { - if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("changeteam : switch to a new team (%s)\n"), "red, blue or spectator"); - else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("changeteam : switch to a new team (%s)\n"), "spectator or playing"); - return; - } - - if (G_GametypeHasTeams()) - { - if (NetPacket.packet.newteam == (unsigned)players[consoleplayer].ctfteam || - (players[consoleplayer].spectator && !NetPacket.packet.newteam)) - error = true; - } - else if (G_GametypeHasSpectators()) - { - if ((players[consoleplayer].spectator && !NetPacket.packet.newteam) || - (!players[consoleplayer].spectator && NetPacket.packet.newteam == 3)) - error = true; - } -#ifdef PARANOIA - else - I_Error("Invalid gametype after initial checks!"); -#endif - - if (error) - { - CONS_Alert(CONS_NOTICE, M_GetText("You're already on that team!\n")); - return; - } - - if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams. - { - CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n")); - return; - } - - //additional check for hide and seek. Don't allow change of status after hidetime ends. - if ((gametyperules & GTR_HIDEFROZEN) && leveltime >= (hidetime * TICRATE)) - { - CONS_Alert(CONS_NOTICE, M_GetText("Hiding time expired; no Hide and Seek status changes allowed!\n")); - return; - } - - usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); - SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); -} - -static void Command_Teamchange2_f(void) -{ - changeteam_union NetPacket; - boolean error = false; - UINT16 usvalue; - NetPacket.value.l = NetPacket.value.b = 0; - - // 0 1 - // changeteam2 - - if (COM_Argc() <= 1) - { - if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("changeteam : switch to a new team (%s)\n"), "red, blue or spectator"); - else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("changeteam : switch to a new team (%s)\n"), "spectator or playing"); - else - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - return; - } - - if (G_GametypeHasTeams()) - { - if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1")) - NetPacket.packet.newteam = 1; - else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2")) - NetPacket.packet.newteam = 2; - else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0")) - NetPacket.packet.newteam = 0; - else - error = true; - } - else if (G_GametypeHasSpectators()) - { - if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0")) - NetPacket.packet.newteam = 0; - else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1")) - NetPacket.packet.newteam = 3; - else - error = true; - } - - else - { - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - return; - } - - if (error) - { - if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("changeteam2 : switch to a new team (%s)\n"), "red, blue or spectator"); - else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("changeteam2 : switch to a new team (%s)\n"), "spectator or playing"); - return; - } - - if (G_GametypeHasTeams()) - { - if (NetPacket.packet.newteam == (unsigned)players[secondarydisplayplayer].ctfteam || - (players[secondarydisplayplayer].spectator && !NetPacket.packet.newteam)) - error = true; - } - else if (G_GametypeHasSpectators()) - { - if ((players[secondarydisplayplayer].spectator && !NetPacket.packet.newteam) || - (!players[secondarydisplayplayer].spectator && NetPacket.packet.newteam == 3)) - error = true; - } -#ifdef PARANOIA - else - I_Error("Invalid gametype after initial checks!"); -#endif - - if (error) - { - CONS_Alert(CONS_NOTICE, M_GetText("You're already on that team!\n")); - return; - } - - if (!cv_allowteamchange.value && NetPacket.packet.newteam) // allow swapping to spectator even in locked teams. - { - CONS_Alert(CONS_NOTICE, M_GetText("The server is not allowing team changes at the moment.\n")); - return; - } - - //additional check for hide and seek. Don't allow change of status after hidetime ends. - if ((gametyperules & GTR_HIDEFROZEN) && leveltime >= (hidetime * TICRATE)) - { - CONS_Alert(CONS_NOTICE, M_GetText("Hiding time expired; no Hide and Seek status changes allowed!\n")); - return; - } - - usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); - SendNetXCmd2(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); -} - -static void MutePlayer(boolean mute) -{ - UINT8 data[2]; - if (!(server || (IsPlayerAdmin(consoleplayer)))) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; - } - - if (COM_Argc() < 2) - { - CONS_Printf(M_GetText("muteplayer : mute a player\n")); - return; - } - - data[0] = atoi(COM_Argv(1)); - if (data[0] >= MAXPLAYERS || !playeringame[data[0]]) - { - CONS_Alert(CONS_NOTICE, M_GetText("There is no player %u!\n"), (unsigned int)data[0]); - return; - } - - if (players[data[0]].muted && mute) - { - CONS_Printf(M_GetText("%s is already muted!\n"), player_names[data[0]]); - return; - } - else if (!players[data[0]].muted && !mute) - { - CONS_Printf(M_GetText("%s is not muted!\n"), player_names[data[0]]); - return; - } - - data[1] = mute; - SendNetXCmd(XD_MUTEPLAYER, &data, sizeof(data)); -} - -static void Command_MutePlayer_f(void) -{ - MutePlayer(true); -} - -static void Command_UnmutePlayer_f(void) -{ - MutePlayer(false); -} - -static void Got_MutePlayer(UINT8 **cp, INT32 playernum) -{ - UINT8 player = READUINT8(*cp); - UINT8 muted = READUINT8(*cp); - if (playernum != serverplayer && !IsPlayerAdmin(playernum)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal mute received from player %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (player >= MAXPLAYERS || !playeringame[player]) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal mute received from player %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (!players[player].muted && muted) - { - if (player == consoleplayer) - CONS_Printf(M_GetText("You have been muted.\n")); - else - CONS_Printf(M_GetText("%s has been muted.\n"), player_names[player]); - } - else if (players[player].muted && !muted) - { - if (player == consoleplayer) - CONS_Printf(M_GetText("You are no longer muted.\n")); - else - CONS_Printf(M_GetText("%s is no longer muted.\n"), player_names[player]); - } - - players[player].muted = muted; -} - -static void Command_ServerTeamChange_f(void) -{ - changeteam_union NetPacket; - boolean error = false; - UINT16 usvalue; - NetPacket.value.l = NetPacket.value.b = 0; - - if (!(server || (IsPlayerAdmin(consoleplayer)))) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; - } - - // 0 1 2 - // serverchangeteam - - if (COM_Argc() < 3) - { - if (G_TagGametype()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); - else if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "red, blue or spectator"); - else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "spectator or playing"); - else - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - return; - } - - if (G_TagGametype()) - { - if (!strcasecmp(COM_Argv(2), "it") || !strcasecmp(COM_Argv(2), "1")) - NetPacket.packet.newteam = 1; - else if (!strcasecmp(COM_Argv(2), "notit") || !strcasecmp(COM_Argv(2), "2")) - NetPacket.packet.newteam = 2; - else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "3")) - NetPacket.packet.newteam = 3; - else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0")) - NetPacket.packet.newteam = 0; - else - error = true; - } - else if (G_GametypeHasTeams()) - { - if (!strcasecmp(COM_Argv(2), "red") || !strcasecmp(COM_Argv(2), "1")) - NetPacket.packet.newteam = 1; - else if (!strcasecmp(COM_Argv(2), "blue") || !strcasecmp(COM_Argv(2), "2")) - NetPacket.packet.newteam = 2; - else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0")) - NetPacket.packet.newteam = 0; - else - error = true; - } - else if (G_GametypeHasSpectators()) - { - if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0")) - NetPacket.packet.newteam = 0; - else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "1")) - NetPacket.packet.newteam = 3; - else - error = true; - } - else - { - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - return; - } - - if (error) - { - if (G_TagGametype()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "it, notit, playing, or spectator"); - else if (G_GametypeHasTeams()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "red, blue or spectator"); - else if (G_GametypeHasSpectators()) - CONS_Printf(M_GetText("serverchangeteam : switch player to a new team (%s)\n"), "spectator or playing"); - return; - } - - NetPacket.packet.playernum = atoi(COM_Argv(1)); - - if (!playeringame[NetPacket.packet.playernum]) - { - CONS_Alert(CONS_NOTICE, M_GetText("There is no player %d!\n"), NetPacket.packet.playernum); - return; - } - - if (G_TagGametype()) - { - if (( (players[NetPacket.packet.playernum].pflags & PF_TAGIT) && NetPacket.packet.newteam == 1) || - (!(players[NetPacket.packet.playernum].pflags & PF_TAGIT) && NetPacket.packet.newteam == 2) || - ( players[NetPacket.packet.playernum].spectator && !NetPacket.packet.newteam) || - (!players[NetPacket.packet.playernum].spectator && NetPacket.packet.newteam == 3)) - error = true; - } - else if (G_GametypeHasTeams()) - { - if (NetPacket.packet.newteam == (unsigned)players[NetPacket.packet.playernum].ctfteam || - (players[NetPacket.packet.playernum].spectator && !NetPacket.packet.newteam)) - error = true; - } - else if (G_GametypeHasSpectators()) - { - if ((players[NetPacket.packet.playernum].spectator && !NetPacket.packet.newteam) || - (!players[NetPacket.packet.playernum].spectator && NetPacket.packet.newteam == 3)) - error = true; - } -#ifdef PARANOIA - else - I_Error("Invalid gametype after initial checks!"); -#endif - - if (error) - { - CONS_Alert(CONS_NOTICE, M_GetText("That player is already on that team!\n")); - return; - } - - //additional check for hide and seek. Don't allow change of status after hidetime ends. - if ((gametyperules & GTR_HIDEFROZEN) && leveltime >= (hidetime * TICRATE)) - { - CONS_Alert(CONS_NOTICE, M_GetText("Hiding time expired; no Hide and Seek status changes allowed!\n")); - return; - } - - NetPacket.packet.verification = true; // This signals that it's a server change - - usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); - SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); -} - -//todo: This and the other teamchange functions are getting too long and messy. Needs cleaning. -static void Got_Teamchange(UINT8 **cp, INT32 playernum) -{ - changeteam_union NetPacket; - boolean error = false; - NetPacket.value.l = NetPacket.value.b = READINT16(*cp); - - if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype. - { - // this should never happen unless the client is hacked/buggy - CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - } - - if (NetPacket.packet.verification) // Special marker that the server sent the request - { - if (playernum != serverplayer && (!IsPlayerAdmin(playernum))) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - playernum = NetPacket.packet.playernum; - } - - // Prevent multiple changes in one go. - if (G_TagGametype()) - { - if (((players[playernum].pflags & PF_TAGIT) && NetPacket.packet.newteam == 1) || - (!(players[playernum].pflags & PF_TAGIT) && NetPacket.packet.newteam == 2) || - (players[playernum].spectator && NetPacket.packet.newteam == 0) || - (!players[playernum].spectator && NetPacket.packet.newteam == 3)) - return; - } - else if (G_GametypeHasTeams()) - { - if ((NetPacket.packet.newteam && (NetPacket.packet.newteam == (unsigned)players[playernum].ctfteam)) || - (players[playernum].spectator && !NetPacket.packet.newteam)) - return; - } - else if (G_GametypeHasSpectators()) - { - if ((players[playernum].spectator && !NetPacket.packet.newteam) || - (!players[playernum].spectator && NetPacket.packet.newteam == 3)) - return; - } - else - { - if (playernum != serverplayer && (!IsPlayerAdmin(playernum))) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - } - return; - } - - // Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh - if (!LUA_HookTeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled)) - return; - - //no status changes after hidetime - if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE))) - error = true; - - //Make sure that the right team number is sent. Keep in mind that normal clients cannot change to certain teams in certain gametypes. - switch (gametype) - { - case GT_HIDEANDSEEK: - //no status changes after hidetime - if (leveltime >= (hidetime * TICRATE)) - { - error = true; - break; - } - /* FALLTHRU */ - case GT_TAG: - switch (NetPacket.packet.newteam) - { - case 0: - break; - case 1: case 2: - if (!NetPacket.packet.verification) - error = true; //Only admin can change player's IT status' in tag. - break; - case 3: //Join game via console. - if (!NetPacket.packet.verification && !cv_allowteamchange.value) - error = true; - break; - } - - break; - default: -#ifdef PARANOIA - if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) - I_Error("Invalid gametype after initial checks!"); -#endif - - if (!cv_allowteamchange.value) - { - if (!NetPacket.packet.verification && NetPacket.packet.newteam) - error = true; //Only admin can change status, unless changing to spectator. - } - break; //Otherwise, you don't need special permissions. - } - - if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - } - - //Safety first! - if (players[playernum].mo) - { - if (!players[playernum].spectator) - P_DamageMobj(players[playernum].mo, NULL, NULL, 1, DMG_INSTAKILL); - else - { - P_RemoveMobj(players[playernum].mo); - players[playernum].mo = NULL; - players[playernum].playerstate = PST_REBORN; - } - } - else - players[playernum].playerstate = PST_REBORN; - - //Now that we've done our error checking and killed the player - //if necessary, put the player on the correct team/status. - if (G_TagGametype()) - { - if (!NetPacket.packet.newteam) - { - players[playernum].spectator = true; - players[playernum].pflags &= ~PF_TAGIT; - players[playernum].pflags &= ~PF_GAMETYPEOVER; - } - else if (NetPacket.packet.newteam != 3) // .newteam == 1 or 2. - { - players[playernum].spectator = false; - players[playernum].pflags &= ~PF_GAMETYPEOVER; //Just in case. - - if (NetPacket.packet.newteam == 1) //Make the player IT. - players[playernum].pflags |= PF_TAGIT; - else - players[playernum].pflags &= ~PF_TAGIT; - } - else // Just join the game. - { - players[playernum].spectator = false; - - //If joining after hidetime in normal tag, default to being IT. - if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) && (leveltime > (hidetime * TICRATE))) - { - NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later. - players[playernum].pflags |= PF_TAGIT; //make the player IT. - } - } - } - else if (G_GametypeHasTeams()) - { - if (!NetPacket.packet.newteam) - { - players[playernum].ctfteam = 0; - players[playernum].spectator = true; - } - else - { - players[playernum].ctfteam = NetPacket.packet.newteam; - players[playernum].spectator = false; - } - } - else if (G_GametypeHasSpectators()) - { - if (!NetPacket.packet.newteam) - players[playernum].spectator = true; - else - players[playernum].spectator = false; - } - - if (NetPacket.packet.autobalance) - { - if (NetPacket.packet.newteam == 1) - CONS_Printf(M_GetText("%s was autobalanced to the %c%s%c.\n"), player_names[playernum], '\x85', M_GetText("Red Team"), '\x80'); - else if (NetPacket.packet.newteam == 2) - CONS_Printf(M_GetText("%s was autobalanced to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80'); - } - else if (NetPacket.packet.scrambled) - { - if (NetPacket.packet.newteam == 1) - CONS_Printf(M_GetText("%s was scrambled to the %c%s%c.\n"), player_names[playernum], '\x85', M_GetText("Red Team"), '\x80'); - else if (NetPacket.packet.newteam == 2) - CONS_Printf(M_GetText("%s was scrambled to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80'); - } - else if (NetPacket.packet.newteam == 1) - { - if (G_TagGametype()) - CONS_Printf(M_GetText("%s is now IT!\n"), player_names[playernum]); - else - CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x85', M_GetText("Red Team"), '\x80'); - } - else if (NetPacket.packet.newteam == 2) - { - if (G_TagGametype()) - CONS_Printf(M_GetText("%s is no longer IT!\n"), player_names[playernum]); - else - CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80'); - } - else if (NetPacket.packet.newteam == 3) - CONS_Printf(M_GetText("%s entered the game.\n"), player_names[playernum]); - else - CONS_Printf(M_GetText("%s became a spectator.\n"), player_names[playernum]); - - //reset view if you are changed, or viewing someone who was changed. - if (playernum == consoleplayer || displayplayer == playernum) - { - // Call ViewpointSwitch hooks here. - // The viewpoint was forcibly changed. - if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal. - LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); - displayplayer = consoleplayer; - } - - // In tag, check to see if you still have a game. - if (G_TagGametype()) - P_CheckSurvivors(); -} - -// -// Attempts to make password system a little sane without -// rewriting the entire goddamn XD_file system -// -#define BASESALT "basepasswordstorage" - -void D_SetPassword(const char *pw) -{ - adminpassmd5 = Z_Realloc(adminpassmd5, sizeof(*adminpassmd5) * ++adminpasscount, PU_STATIC, NULL); - D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5[adminpasscount-1]); -} - -void D_ClearPassword(void) -{ - Z_Free(adminpassmd5); - adminpassmd5 = NULL; - adminpasscount = 0; -} - -// Remote Administration -static void Command_Changepassword_f(void) -{ -#ifdef NOMD5 - // If we have no MD5 support then completely disable XD_LOGIN responses for security. - CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n"); -#else - if (client) // cannot change remotely - { - CONS_Printf(M_GetText("Only the server can use this.\n")); - return; - } - - if (COM_Argc() != 2) - { - CONS_Printf(M_GetText("password : add remote admin password\n")); - return; - } - - D_SetPassword(COM_Argv(1)); - CONS_Printf(M_GetText("Password added.\n")); -#endif -} - -// Remote Administration -static void Command_Clearpassword_f(void) -{ -#ifdef NOMD5 - // If we have no MD5 support then completely disable XD_LOGIN responses for security. - CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n"); -#else - if (client) // cannot change remotely - { - CONS_Printf(M_GetText("Only the server can use this.\n")); - return; - } - - D_ClearPassword(); - CONS_Printf(M_GetText("Passwords cleared.\n")); -#endif -} - -static void Command_Login_f(void) -{ -#ifdef NOMD5 - // If we have no MD5 support then completely disable XD_LOGIN responses for security. - CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n"); -#else - const char *pw; - - if (!netgame) - { - CONS_Printf(M_GetText("This only works in a netgame.\n")); - return; - } - - // If the server uses login, it will effectively just remove admin privileges - // from whoever has them. This is good. - if (COM_Argc() != 2) - { - CONS_Printf(M_GetText("login : Administrator login\n")); - return; - } - - pw = COM_Argv(1); - - // Do the base pass to get what the server has (or should?) - D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &netbuffer->u.md5sum); - - // Do the final pass to get the comparison the server will come up with - D_MD5PasswordPass(netbuffer->u.md5sum, 16, va("PNUM%02d", consoleplayer), &netbuffer->u.md5sum); - - CONS_Printf(M_GetText("Sending login... (Notice only given if password is correct.)\n")); - - netbuffer->packettype = PT_LOGIN; - HSendPacket(servernode, true, 0, 16); -#endif -} - -boolean IsPlayerAdmin(INT32 playernum) -{ - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - if (playernum == adminplayers[i]) - return true; - - return false; -} - -void SetAdminPlayer(INT32 playernum) -{ - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - { - if (playernum == adminplayers[i]) - return; // Player is already admin - - if (adminplayers[i] == -1) - { - adminplayers[i] = playernum; // Set the player to a free spot - break; // End the loop now. If it keeps going, the same player might get assigned to two slots. - } - - - } -} - -void ClearAdminPlayers(void) -{ - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - adminplayers[i] = -1; -} - -void RemoveAdminPlayer(INT32 playernum) -{ - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - if (playernum == adminplayers[i]) - adminplayers[i] = -1; -} - -static void Command_Verify_f(void) -{ - char buf[8]; // Should be plenty - char *temp; - INT32 playernum; - - if (client) - { - CONS_Printf(M_GetText("Only the server can use this.\n")); - return; - } - - if (!netgame) - { - CONS_Printf(M_GetText("This only works in a netgame.\n")); - return; - } - - if (COM_Argc() != 2) - { - CONS_Printf(M_GetText("promote : give admin privileges to a player\n")); - return; - } - - strlcpy(buf, COM_Argv(1), sizeof (buf)); - - playernum = atoi(buf); - - temp = buf; - - WRITEUINT8(temp, playernum); - - if (playeringame[playernum]) - SendNetXCmd(XD_VERIFIED, buf, 1); -} - -static void Got_Verification(UINT8 **cp, INT32 playernum) -{ - INT16 num = READUINT8(*cp); - - if (playernum != serverplayer) // it's not from the server (hacker or bug) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - SetAdminPlayer(num); - - if (num != consoleplayer) - return; - - CONS_Printf(M_GetText("You are now a server administrator.\n")); -} - -static void Command_RemoveAdmin_f(void) -{ - char buf[8]; // Should be plenty - char *temp; - INT32 playernum; - - if (client) - { - CONS_Printf(M_GetText("Only the server can use this.\n")); - return; - } - - if (COM_Argc() != 2) - { - CONS_Printf(M_GetText("demote : remove admin privileges from a player\n")); - return; - } - - strlcpy(buf, COM_Argv(1), sizeof(buf)); - - playernum = atoi(buf); - - temp = buf; - - WRITEUINT8(temp, playernum); - - if (playeringame[playernum]) - SendNetXCmd(XD_DEMOTED, buf, 1); -} - -static void Got_Removal(UINT8 **cp, INT32 playernum) -{ - INT16 num = READUINT8(*cp); - - if (playernum != serverplayer) // it's not from the server (hacker or bug) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - RemoveAdminPlayer(num); - - if (num != consoleplayer) - return; - - CONS_Printf(M_GetText("You are no longer a server administrator.\n")); -} - -static void Command_MotD_f(void) -{ - size_t i, j; - char *mymotd; - - if ((j = COM_Argc()) < 2) - { - CONS_Printf(M_GetText("motd : Set a message that clients see upon join.\n")); - return; - } - - if (!(server || (IsPlayerAdmin(consoleplayer)))) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; - } - - mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL); - - strlcpy(mymotd, COM_Argv(1), sizeof motd); - for (i = 2; i < j; i++) - { - strlcat(mymotd, " ", sizeof motd); - strlcat(mymotd, COM_Argv(i), sizeof motd); - } - - // Disallow non-printing characters and semicolons. - for (i = 0; mymotd[i] != '\0'; i++) - if (!isprint(mymotd[i]) || mymotd[i] == ';') - { - Z_Free(mymotd); - return; - } - - if ((netgame || multiplayer) && client) - SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size - else - { - strcpy(motd, mymotd); - CONS_Printf(M_GetText("Message of the day set.\n")); - } - - Z_Free(mymotd); -} - -static void Got_MotD_f(UINT8 **cp, INT32 playernum) -{ - char *mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL); - INT32 i; - boolean kick = false; - - READSTRINGN(*cp, mymotd, sizeof(motd)); - - // Disallow non-printing characters and semicolons. - for (i = 0; mymotd[i] != '\0'; i++) - if (!isprint(mymotd[i]) || mymotd[i] == ';') - kick = true; - - if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - Z_Free(mymotd); - return; - } - - strcpy(motd, mymotd); - - CONS_Printf(M_GetText("Message of the day set.\n")); - - Z_Free(mymotd); -} - -static void Command_RunSOC(void) -{ - const char *fn; - char buf[255]; - size_t length = 0; - - if (COM_Argc() != 2) - { - CONS_Printf(M_GetText("runsoc or : run a soc\n")); - return; - } - else - fn = COM_Argv(1); - - if (netgame && !(server || IsPlayerAdmin(consoleplayer))) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; - } - - if (!(netgame || multiplayer)) - { - if (!P_RunSOC(fn)) - CONS_Printf(M_GetText("Could not find SOC.\n")); - else - G_SetGameModified(multiplayer); - return; - } - - nameonly(strcpy(buf, fn)); - length = strlen(buf)+1; - - SendNetXCmd(XD_RUNSOC, buf, length); -} - -static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum) -{ - char filename[256]; - filestatus_t ncs = FS_NOTCHECKED; - - if (playernum != serverplayer && !IsPlayerAdmin(playernum)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - READSTRINGN(*cp, filename, 255); - - // Maybe add md5 support? - if (strstr(filename, ".soc") != NULL) - { - ncs = findfile(filename,NULL,true); - - if (ncs != FS_FOUND) - { - Command_ExitGame_f(); - if (ncs == FS_NOTFOUND) - { - CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server.\n"), filename); - M_StartMessage(va("The server added a file\n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING); - } - else - { - CONS_Printf(M_GetText("Unknown error finding soc file (%s) the server added.\n"), filename); - M_StartMessage(va("Unknown error trying to load a file\nthat the server added\n(%s).\n\nPress ESC\n",filename), NULL, MM_NOTHING); - } - return; - } - } - - P_RunSOC(filename); - G_SetGameModified(true); -} - -// C++ would make this SO much simpler! -typedef struct addedfile_s -{ - struct addedfile_s *next; - struct addedfile_s *prev; - char *value; -} addedfile_t; - -static boolean AddedFileContains(addedfile_t *list, const char *value) -{ - addedfile_t *node; - for (node = list; node; node = node->next) - { - if (!strcmp(value, node->value)) - return true; - } - - return false; -} - -static void AddedFilesAdd(addedfile_t **list, const char *value) -{ - addedfile_t *item = Z_Calloc(sizeof(addedfile_t), PU_STATIC, NULL); - item->value = Z_StrDup(value); - ListAdd(item, (listitem_t**)list); -} - -static void AddedFilesRemove(void *pItem, addedfile_t **itemHead) -{ - addedfile_t *item = (addedfile_t *)pItem; - - if (item == *itemHead) // Start of list - { - *itemHead = item->next; - - if (*itemHead) - (*itemHead)->prev = NULL; - } - else if (item->next == NULL) // end of list - { - item->prev->next = NULL; - } - else // Somewhere in between - { - item->prev->next = item->next; - item->next->prev = item->prev; - } - - Z_Free(item->value); - Z_Free(item); -} - -static void AddedFilesClearList(addedfile_t **itemHead) -{ - addedfile_t *item; - addedfile_t *next; - for (item = *itemHead; item; item = next) - { - next = item->next; - AddedFilesRemove(item, itemHead); - } -} - -/** Adds a pwad at runtime. - * Searches for sounds, maps, music, new images. - */ -static void Command_Addfile(void) -{ - size_t argc = COM_Argc(); // amount of arguments total - size_t curarg; // current argument index - - addedfile_t *addedfiles = NULL; // list of filenames already processed - - if (argc < 2) - { - CONS_Printf(M_GetText("addfile [filename2...] [...]: Load add-ons\n")); - return; - } - - // start at one to skip command name - for (curarg = 1; curarg < argc; curarg++) - { - const char *fn, *p; - char buf[256]; - char *buf_p = buf; - INT32 i; - int musiconly; // W_VerifyNMUSlumps isn't boolean - boolean fileadded = false; - - fn = COM_Argv(curarg); - - // For the amount of filenames previously processed... - fileadded = AddedFileContains(addedfiles, fn); - if (fileadded) // If this is one of them, don't try to add it. - { - CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn); - continue; - } - - // Disallow non-printing characters and semicolons. - for (i = 0; fn[i] != '\0'; i++) - if (!isprint(fn[i]) || fn[i] == ';') - { - AddedFilesClearList(&addedfiles); - return; - } - - musiconly = W_VerifyNMUSlumps(fn, false); - - if (musiconly == -1) - { - AddedFilesAdd(&addedfiles, fn); - continue; - } - - if (!musiconly) - { - // ... But only so long as they contain nothing more then music and sprites. - if (netgame && !(server || IsPlayerAdmin(consoleplayer))) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - continue; - } - G_SetGameModified(multiplayer); - } - - // Add file on your client directly if it is trivial, or you aren't in a netgame. - if (!(netgame || multiplayer) || musiconly) - { - P_AddWadFile(fn); - AddedFilesAdd(&addedfiles, fn); - continue; - } - - p = fn+strlen(fn); - while(--p >= fn) - if (*p == '\\' || *p == '/' || *p == ':') - break; - ++p; - - // check no of files currently loaded - // See W_LoadWadFile in w_wad.c - if (numwadfiles >= MAX_WADFILES) - { - CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); - AddedFilesClearList(&addedfiles); - return; - } - - WRITESTRINGN(buf_p,p,240); - - // calculate and check md5 - { - UINT8 md5sum[16]; -#ifdef NOMD5 - memset(md5sum,0,16); -#else - FILE *fhandle; - - if ((fhandle = W_OpenWadFile(&fn, true)) != NULL) - { - tic_t t = I_GetTime(); - CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",fn); - md5_stream(fhandle, md5sum); - CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f second\n", fn, (float)(I_GetTime() - t)/TICRATE); - fclose(fhandle); - } - else // file not found - continue; - - for (i = 0; i < numwadfiles; i++) - { - if (wadfiles[i]->type == RET_FOLDER) - continue; - - if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) - { - CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn); - continue; - } - } -#endif - WRITEMEM(buf_p, md5sum, 16); - } - - AddedFilesAdd(&addedfiles, fn); - - if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file - SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); - else - SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); - } - - AddedFilesClearList(&addedfiles); -} - -static void Command_Addfolder(void) -{ - size_t argc = COM_Argc(); // amount of arguments total - size_t curarg; // current argument index - - addedfile_t *addedfolders = NULL; // list of filenames already processed - - if (argc < 2) - { - CONS_Printf(M_GetText("addfolder [path2...] [...]: Load add-ons\n")); - return; - } - - // start at one to skip command name - for (curarg = 1; curarg < argc; curarg++) - { - const char *fn, *p; - char *fullpath; - char buf[256]; - char *buf_p = buf; - INT32 i, stat; - boolean folderadded = false; - - fn = COM_Argv(curarg); - - // For the amount of filenames previously processed... - folderadded = AddedFileContains(addedfolders, fn); - if (folderadded) // If we've added this one, skip to the next one. - { - CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn); - continue; - } - - // Disallow non-printing characters and semicolons. - for (i = 0; fn[i] != '\0'; i++) - if (!isprint(fn[i]) || fn[i] == ';') - { - AddedFilesClearList(&addedfolders); - return; - } - - // Add file on your client directly if you aren't in a netgame. - if (!(netgame || multiplayer)) - { - P_AddFolder(fn); - AddedFilesAdd(&addedfolders, fn); - continue; - } - - p = fn+strlen(fn); - while(--p >= fn) - if (*p == '\\' || *p == '/' || *p == ':') - break; - ++p; - - // Don't add an empty path. - if (M_IsStringEmpty(fn)) - { - CONS_Alert(CONS_WARNING, M_GetText("Folder name is empty, skipping\n")); - continue; - } - - // check no of files currently loaded - // See W_LoadWadFile in w_wad.c - if (numwadfiles >= MAX_WADFILES) - { - CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); - AddedFilesClearList(&addedfolders); - return; - } - - // Check if the path is valid. - stat = W_IsPathToFolderValid(fn); - - if (stat == 0) - { - CONS_Alert(CONS_WARNING, M_GetText("Path %s is invalid, skipping\n"), fn); - continue; - } - else if (stat < 0) - { -#ifndef AVOID_ERRNO - CONS_Alert(CONS_WARNING, M_GetText("Error accessing %s (%s), skipping\n"), fn, strerror(direrror)); -#else - CONS_Alert(CONS_WARNING, M_GetText("Error accessing %s, skipping\n"), fn); -#endif - continue; - } - - // Get the full path for this folder. - fullpath = W_GetFullFolderPath(fn); - - if (fullpath == NULL) - { - CONS_Alert(CONS_WARNING, M_GetText("Path %s is invalid, skipping\n"), fn); - continue; - } - - // Check if the folder is already added. - for (i = 0; i < numwadfiles; i++) - { - if (wadfiles[i]->type != RET_FOLDER) - continue; - - if (samepaths(wadfiles[i]->path, fullpath) > 0) - { - CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), fn); - continue; - } - } - - Z_Free(fullpath); - - AddedFilesAdd(&addedfolders, fn); - - WRITESTRINGN(buf_p,p,240); - - if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file - SendNetXCmd(XD_REQADDFOLDER, buf, buf_p - buf); - else - SendNetXCmd(XD_ADDFOLDER, buf, buf_p - buf); - } -} - -static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) -{ - char filename[241]; - filestatus_t ncs = FS_NOTCHECKED; - UINT8 md5sum[16]; - boolean kick = false; - boolean toomany = false; - INT32 i,j; - - READSTRINGN(*cp, filename, 240); - READMEM(*cp, md5sum, 16); - - // Only the server processes this message. - if (client) - return; - - // Disallow non-printing characters and semicolons. - for (i = 0; filename[i] != '\0'; i++) - if (!isprint(filename[i]) || filename[i] == ';') - kick = true; - - if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]); - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (numwadfiles >= MAX_WADFILES) - toomany = true; - else - ncs = findfile(filename,md5sum,true); - - if (ncs != FS_FOUND || toomany) - { - char message[256]; - - if (toomany) - sprintf(message, M_GetText("Too many files loaded to add %s\n"), filename); - else if (ncs == FS_NOTFOUND) - sprintf(message, M_GetText("The server doesn't have %s\n"), filename); - else if (ncs == FS_MD5SUMBAD) - sprintf(message, M_GetText("Checksum mismatch on %s\n"), filename); - else - sprintf(message, M_GetText("Unknown error finding wad file (%s)\n"), filename); - - CONS_Printf("%s",message); - - for (j = 0; j < MAXPLAYERS; j++) - if (adminplayers[j]) - COM_BufAddText(va("sayto %d %s", adminplayers[j], message)); - - return; - } - - COM_BufAddText(va("addfile %s\n", filename)); -} - -static void Got_RequestAddfoldercmd(UINT8 **cp, INT32 playernum) -{ - char path[241]; - filestatus_t ncs = FS_NOTCHECKED; - boolean kick = false; - boolean toomany = false; - INT32 i,j; - - READSTRINGN(*cp, path, 240); - - /// \todo Integrity checks. - - // Only the server processes this message. - if (client) - return; - - // Disallow non-printing characters and semicolons. - for (i = 0; path[i] != '\0'; i++) - if (!isprint(path[i]) || path[i] == ';') - kick = true; - - if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal addfolder command received from %s\n"), player_names[playernum]); - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - if (numwadfiles >= MAX_WADFILES) - toomany = true; - else - ncs = findfolder(path); - - if (ncs != FS_FOUND || toomany) - { - char message[256]; - - if (toomany) - sprintf(message, M_GetText("Too many files loaded to add %s\n"), path); - else if (ncs == FS_NOTFOUND) - sprintf(message, M_GetText("The server doesn't have %s\n"), path); - else - sprintf(message, M_GetText("Unknown error finding folder (%s)\n"), path); - - CONS_Printf("%s",message); - - for (j = 0; j < MAXPLAYERS; j++) - if (adminplayers[j]) - COM_BufAddText(va("sayto %d %s", adminplayers[j], message)); - - return; - } - - COM_BufAddText(va("addfolder \"%s\"\n", path)); -} - -static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) -{ - char filename[MAX_WADPATH+1]; - filestatus_t ncs = FS_NOTCHECKED; - UINT8 md5sum[16]; - - READSTRINGN(*cp, filename, MAX_WADPATH); - READMEM(*cp, md5sum, 16); - - if (playernum != serverplayer) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - ncs = findfile(filename,md5sum,true); - - if (ncs != FS_FOUND || !P_AddWadFile(filename)) - { - Command_ExitGame_f(); - if (ncs == FS_FOUND) - { - CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), filename); - M_StartMessage(va("The server added a file \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",filename), NULL, MM_NOTHING); - } - else if (ncs == FS_NOTFOUND) - { - CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), filename); - M_StartMessage(va("The server added a file \n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING); - } - else if (ncs == FS_MD5SUMBAD) - { - CONS_Printf(M_GetText("Checksum mismatch while loading %s.\nMake sure you have the copy of\nthis file that the server has.\n"), filename); - M_StartMessage(va("Checksum mismatch while loading \n%s.\nThe server seems to have a\ndifferent version of this file.\n\nPress ESC\n",filename), NULL, MM_NOTHING); - } - else - { - CONS_Printf(M_GetText("Unknown error finding wad file (%s) the server added.\n"), filename); - M_StartMessage(va("Unknown error trying to load a file\nthat the server added \n(%s).\n\nPress ESC\n",filename), NULL, MM_NOTHING); - } - return; - } - - G_SetGameModified(true); -} - -static void Got_Addfoldercmd(UINT8 **cp, INT32 playernum) -{ - char path[241]; - filestatus_t ncs = FS_NOTCHECKED; - - READSTRINGN(*cp, path, 240); - - /// \todo Integrity checks. - - if (playernum != serverplayer) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal addfolder command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - ncs = findfolder(path); - - if (ncs != FS_FOUND || !P_AddFolder(path)) - { - Command_ExitGame_f(); - if (ncs == FS_FOUND) - { - CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), path); - M_StartMessage(va("The server added a folder \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",path), NULL, MM_NOTHING); - } - else if (ncs == FS_NOTFOUND) - { - CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), path); - M_StartMessage(va("The server added a folder \n(%s)\nthat you do not have.\n\nPress ESC\n",path), NULL, MM_NOTHING); - } - else - { - CONS_Printf(M_GetText("Unknown error finding folder (%s) the server added.\n"), path); - M_StartMessage(va("Unknown error trying to load a folder\nthat the server added \n(%s).\n\nPress ESC\n",path), NULL, MM_NOTHING); - } - return; - } - - G_SetGameModified(true); -} - -static void Command_ListWADS_f(void) -{ - INT32 i = numwadfiles; - char *tempname; - -#ifdef ENFORCE_WAD_LIMIT - CONS_Printf(M_GetText("There are %d/%d files loaded:\n"),numwadfiles,MAX_WADFILES); -#else - CONS_Printf(M_GetText("There are %d files loaded:\n"),numwadfiles); -#endif - - for (i--; i >= 0; i--) - { - nameonly(tempname = va("%s", wadfiles[i]->filename)); - if (!i) - CONS_Printf("\x82 IWAD\x80: %s\n", tempname); - else if (i < mainwads) - CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname); - else if (!wadfiles[i]->important) - CONS_Printf("\x86 %.2d: %s\n", i, tempname); - else if (wadfiles[i]->type == RET_FOLDER) - CONS_Printf("\x82 * %.2d\x84: %s\n", i, tempname); - else - CONS_Printf(" %.2d: %s\n", i, tempname); - } -} - -// ========================================================================= -// MISC. COMMANDS -// ========================================================================= - -/** Prints program version. - */ -static void Command_Version_f(void) -{ -#ifdef DEVELOP - CONS_Printf("Sonic Robo Blast 2 %s %s %s (%s %s) ", compbranch, comprevision, compnote, compdate, comptime); -#else - CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision, compbranch); -#endif - - // Base library -#if defined( HAVE_SDL) - CONS_Printf("SDL "); -#elif defined(_WINDOWS) - CONS_Printf("DD "); -#endif - - // OS - CONS_Printf("%s ", I_GetSysName()); - - // Bitness - if (sizeof(void*) == 4) - CONS_Printf("32-bit "); - else if (sizeof(void*) == 8) - CONS_Printf("64-bit "); - else // 16-bit? 128-bit? - CONS_Printf("Bits Unknown "); - - // Debug build -#ifdef _DEBUG - CONS_Printf("\x85" "DEBUG " "\x80"); -#endif - - // DEVELOP build -#ifdef DEVELOP - CONS_Printf("\x87" "DEVELOP " "\x80"); -#endif - - CONS_Printf("\n"); -} - -#ifdef UPDATE_ALERT -static void Command_ModDetails_f(void) -{ - CONS_Printf(M_GetText("Mod ID: %d\nMod Version: %d\nCode Base:%d\n"), MODID, MODVERSION, CODEBASE); -} -#endif - -// Returns current gametype being used. -// -static void Command_ShowGametype_f(void) -{ - const char *gametypestr = NULL; - - if (!(netgame || multiplayer)) // print "Single player" instead of "Co-op" - { - CONS_Printf(M_GetText("Current gametype is %s\n"), M_GetText("Single player")); - return; - } - - // get name string for current gametype - if (gametype >= 0 && gametype < gametypecount) - gametypestr = Gametype_Names[gametype]; - - if (gametypestr) - CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr); - else // string for current gametype was not found above (should never happen) - CONS_Printf(M_GetText("Unknown gametype set (%d)\n"), gametype); -} - -/** Plays the intro. - */ -static void Command_Playintro_f(void) -{ - if (netgame) - return; - - if (dirmenu) - closefilemenu(true); - - F_StartIntro(); -} - -/** Quits the game immediately. - */ -FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void) -{ - LUA_HookBool(true, HOOK(GameQuit)); - I_Quit(); -} - -void ItemFinder_OnChange(void) -{ - if (!cv_itemfinder.value) - return; // it's fine. - - if (!M_SecretUnlocked(SECRET_ITEMFINDER, clientGamedata)) - { - CONS_Printf(M_GetText("You haven't earned this yet.\n")); - CV_StealthSetValue(&cv_itemfinder, 0); - return; - } -} - -/** Deals with a pointlimit change by printing the change to the console. - * If the gametype is single player, cooperative, or race, the pointlimit is - * silently disabled again. - * - * Timelimit and pointlimit can be used at the same time. - * - * We don't check immediately for the pointlimit having been reached, - * because you would get "caught" when turning it up in the menu. - * \sa cv_pointlimit, TimeLimit_OnChange - * \author Graue - */ -static void PointLimit_OnChange(void) -{ - // Don't allow pointlimit in Single Player/Co-Op/Race! - if (server && Playing() && !(gametyperules & GTR_POINTLIMIT)) - { - if (cv_pointlimit.value) - CV_StealthSetValue(&cv_pointlimit, 0); - return; - } - - if (cv_pointlimit.value) - { - CONS_Printf(M_GetText("Levels will end after %s scores %d point%s.\n"), - G_GametypeHasTeams() ? M_GetText("a team") : M_GetText("someone"), - cv_pointlimit.value, - cv_pointlimit.value > 1 ? "s" : ""); - } - else if (netgame || multiplayer) - CONS_Printf(M_GetText("Point limit disabled\n")); -} - -static void NumLaps_OnChange(void) -{ - // Just don't be verbose - if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) - CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value); -} - -static void NetTimeout_OnChange(void) -{ - connectiontimeout = (tic_t)cv_nettimeout.value; -} - -static void JoinTimeout_OnChange(void) -{ - jointimeout = (tic_t)cv_jointimeout.value; -} - -static void CoopStarposts_OnChange(void) -{ - INT32 i; - - if (!(netgame || multiplayer) || !G_GametypeUsesCoopStarposts()) - return; - - switch (cv_coopstarposts.value) - { - case 0: - CONS_Printf(M_GetText("Starposts are now per-player.\n")); - break; - case 1: - CONS_Printf(M_GetText("Starposts are now shared between players.\n")); - break; - case 2: - CONS_Printf(M_GetText("Players now only spawn when starposts are hit.\n")); - return; - } - - if (G_IsSpecialStage(gamemap)) - return; - - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i]) - continue; - - if (!players[i].spectator) - continue; - - if (players[i].lives <= 0) - continue; - - break; - } - - if (i == MAXPLAYERS) - return; - - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i]) - continue; - - if (!players[i].spectator) - continue; - - if (players[i].lives <= 0 && (cv_cooplives.value == 1)) - continue; - - P_SpectatorJoinGame(&players[i]); - } -} - -static void CoopLives_OnChange(void) -{ - INT32 i; - - if (!(netgame || multiplayer) || !G_GametypeUsesCoopLives()) - return; - - switch (cv_cooplives.value) - { - case 0: - CONS_Printf(M_GetText("Players can now respawn indefinitely.\n")); - break; - case 1: - CONS_Printf(M_GetText("Lives are now per-player.\n")); - return; - case 2: - CONS_Printf(M_GetText("Players can now steal lives to avoid game over.\n")); - break; - case 3: - CONS_Printf(M_GetText("Lives are now shared between players.\n")); - break; - } - - if (cv_coopstarposts.value == 2) - return; - - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i]) - continue; - - if (!players[i].spectator) - continue; - - if (players[i].lives > 0) - continue; - - P_SpectatorJoinGame(&players[i]); - } -} - -static void ExitMove_OnChange(void) -{ - UINT8 i; - - if (!(netgame || multiplayer) || !(gametyperules & GTR_FRIENDLY)) - return; - - if (cv_exitmove.value) - { - for (i = 0; i < MAXPLAYERS; ++i) - if (playeringame[i] && players[i].mo) - { - if (players[i].mo->target && players[i].mo->target->type == MT_SIGN) - P_SetTarget(&players[i].mo->target, NULL); - - if (players[i].pflags & PF_FINISHED && !(players[i].exiting)) - P_GiveFinishFlags(&players[i]); - } - - CONS_Printf(M_GetText("Players can now move after completing the level.\n")); - } - else - CONS_Printf(M_GetText("Players can no longer move after completing the level.\n")); -} - -UINT32 timelimitintics = 0; - -/** Deals with a timelimit change by printing the change to the console. - * If the gametype is single player, cooperative, or race, the timelimit is - * silently disabled again. - * - * Timelimit and pointlimit can be used at the same time. - * - * \sa cv_timelimit, PointLimit_OnChange - */ -static void TimeLimit_OnChange(void) -{ - // Don't allow timelimit in Single Player/Co-Op/Race! - if (server && Playing() && cv_timelimit.value != 0 && !(gametyperules & GTR_TIMELIMIT)) - { - CV_SetValue(&cv_timelimit, 0); - return; - } - - if (cv_timelimit.value != 0) - { - CONS_Printf(M_GetText("Levels will end after %d minute%s.\n"),cv_timelimit.value,cv_timelimit.value == 1 ? "" : "s"); // Graue 11-17-2003 - timelimitintics = cv_timelimit.value * 60 * TICRATE; - - //add hidetime for tag too! - if (G_TagGametype()) - timelimitintics += hidetime * TICRATE; - - // Note the deliberate absence of any code preventing - // pointlimit and timelimit from being set simultaneously. - // Some people might like to use them together. It works. - } - else if (netgame || multiplayer) - CONS_Printf(M_GetText("Time limit disabled\n")); -} - -/** Adjusts certain settings to match a changed gametype. - * - * \param lastgametype The gametype we were playing before now. - * \sa D_MapChange - * \author Graue - * \todo Get rid of the hardcoded stuff, ugly stuff, etc. - */ -void D_GameTypeChanged(INT32 lastgametype) -{ - if (netgame) - { - const char *oldgt = NULL, *newgt = NULL; - - if (lastgametype >= 0 && lastgametype < gametypecount) - oldgt = Gametype_Names[lastgametype]; - if (gametype >= 0 && lastgametype < gametypecount) - newgt = Gametype_Names[gametype]; - - if (oldgt && newgt) - CONS_Printf(M_GetText("Gametype was changed from %s to %s\n"), oldgt, newgt); - } - // Only do the following as the server, not as remote admin. - // There will always be a server, and this only needs to be done once. - if (server && (multiplayer || netgame)) - { - if (gametype == GT_COMPETITION) - CV_SetValue(&cv_itemrespawn, 0); - else if (!cv_itemrespawn.changed || lastgametype == GT_COMPETITION) - CV_SetValue(&cv_itemrespawn, 1); - - switch (gametype) - { - case GT_COOP: - if (!cv_itemrespawntime.changed) - CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally - break; - case GT_MATCH: - case GT_TEAMMATCH: - if (!cv_timelimit.changed && !cv_pointlimit.changed) // user hasn't changed limits - { - // default settings for match: timelimit 10 mins, no pointlimit - CV_SetValue(&cv_pointlimit, 0); - CV_SetValue(&cv_timelimit, 10); - } - if (!cv_itemrespawntime.changed) - CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally - break; - case GT_TAG: - case GT_HIDEANDSEEK: - if (!cv_timelimit.changed && !cv_pointlimit.changed) // user hasn't changed limits - { - // default settings for tag: 5 mins, no pointlimit - // Note that tag mode also uses an alternate timing mechanism in tandem with timelimit. - CV_SetValue(&cv_timelimit, 5); - CV_SetValue(&cv_pointlimit, 0); - } - if (!cv_itemrespawntime.changed) - CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally - break; - case GT_CTF: - if (!cv_timelimit.changed && !cv_pointlimit.changed) // user hasn't changed limits - { - // default settings for CTF: no timelimit, pointlimit 5 - CV_SetValue(&cv_timelimit, 0); - CV_SetValue(&cv_pointlimit, 5); - } - if (!cv_itemrespawntime.changed) - CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally - break; - default: - if (!cv_timelimit.changed && !cv_pointlimit.changed) // user hasn't changed limits - { - CV_SetValue(&cv_timelimit, timelimits[gametype]); - CV_SetValue(&cv_pointlimit, pointlimits[gametype]); - } - if (!cv_itemrespawntime.changed) - CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally - break; - } - } - else if (!multiplayer && !netgame) - { - G_SetGametype(GT_COOP); - } - - // reset timelimit and pointlimit in race/coop, prevent stupid cheats - if (server) - { - if (!(gametyperules & GTR_POINTLIMIT)) - { - if (cv_timelimit.value) - CV_SetValue(&cv_timelimit, 0); - if (cv_pointlimit.value) - CV_SetValue(&cv_pointlimit, 0); - } - else if ((cv_pointlimit.changed || cv_timelimit.changed) && cv_pointlimit.value) - { - if (lastgametype != GT_CTF && gametype == GT_CTF) - CV_SetValue(&cv_pointlimit, cv_pointlimit.value / 500); - else if (lastgametype == GT_CTF && gametype != GT_CTF) - CV_SetValue(&cv_pointlimit, cv_pointlimit.value * 500); - } - } - - // When swapping to a gametype that supports spectators, - // make everyone a spectator initially. - // Averted with GTR_NOSPECTATORSPAWN. - if (!splitscreen && (G_GametypeHasSpectators())) - { - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i]) - { - players[i].ctfteam = 0; - players[i].spectator = (gametyperules & GTR_NOSPECTATORSPAWN) ? false : true; - } - } - - // don't retain teams in other modes or between changes from ctf to team match. - // also, stop any and all forms of team scrambling that might otherwise take place. - if (G_GametypeHasTeams()) - { - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i]) - players[i].ctfteam = 0; - - if (server || (IsPlayerAdmin(consoleplayer))) - { - CV_StealthSetValue(&cv_teamscramble, 0); - teamscramble = 0; - } - } -} - -static void Ringslinger_OnChange(void) -{ - if (!M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !netgame && cv_ringslinger.value && !cv_debug) - { - CONS_Printf(M_GetText("You haven't earned this yet.\n")); - CV_StealthSetValue(&cv_ringslinger, 0); - return; - } - - if (cv_ringslinger.value) // Only if it's been turned on - G_SetUsedCheats(false); -} - -static void Gravity_OnChange(void) -{ - if (!M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !netgame && !cv_debug - && strcmp(cv_gravity.string, cv_gravity.defaultvalue)) - { - CONS_Printf(M_GetText("You haven't earned this yet.\n")); - CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue); - return; - } -#ifndef NETGAME_GRAVITY - if(netgame) - { - CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue); - return; - } -#endif - - if (!CV_IsSetToDefault(&cv_gravity)) - G_SetUsedCheats(false); - gravity = cv_gravity.value; -} - -static void SoundTest_OnChange(void) -{ - INT32 sfxfreeint = (INT32)sfxfree; - if (cv_soundtest.value < 0) - { - CV_SetValue(&cv_soundtest, sfxfreeint-1); - return; - } - - if (cv_soundtest.value >= sfxfreeint) - { - CV_SetValue(&cv_soundtest, 0); - return; - } - - S_StopSounds(); - S_StartSound(NULL, cv_soundtest.value); -} - -static void AutoBalance_OnChange(void) -{ - autobalance = (INT16)cv_autobalance.value; -} - -static void TeamScramble_OnChange(void) -{ - INT16 i = 0, j = 0, playercount = 0; - boolean repick = true; - INT32 blue = 0, red = 0; - INT32 maxcomposition = 0; - INT16 newteam = 0; - INT32 retries = 0; - boolean success = false; - - // Don't trigger outside level or intermission! - if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) - return; - - if (!cv_teamscramble.value) - teamscramble = 0; - - if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer))) - { - CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); - CV_StealthSetValue(&cv_teamscramble, 0); - return; - } - - // If a team scramble is already in progress, do not allow another one to be started! - if (teamscramble) - return; - -retryscramble: - - // Clear related global variables. These will get used again in p_tick.c/y_inter.c as the teams are scrambled. - memset(&scrambleplayers, 0, sizeof(scrambleplayers)); - memset(&scrambleteams, 0, sizeof(scrambleplayers)); - scrambletotal = scramblecount = 0; - blue = red = maxcomposition = newteam = playercount = 0; - repick = true; - - // Put each player's node in the array. - for (i = 0; i < MAXPLAYERS; i++) - { - if (playeringame[i] && !players[i].spectator) - { - scrambleplayers[playercount] = i; - playercount++; - } - } - - if (playercount < 2) - { - CV_StealthSetValue(&cv_teamscramble, 0); - return; // Don't scramble one or zero players. - } - - // Randomly place players on teams. - if (cv_teamscramble.value == 1) - { - maxcomposition = playercount / 2; - - // Now randomly assign players to teams. - // If the teams get out of hand, assign the rest to the other team. - for (i = 0; i < playercount; i++) - { - if (repick) - newteam = (INT16)((M_RandomByte() % 2) + 1); - - // One team has the most players they can get, assign the rest to the other team. - if (red == maxcomposition || blue == maxcomposition) - { - if (red == maxcomposition) - newteam = 2; - else //if (blue == maxcomposition) - newteam = 1; - - repick = false; - } - - scrambleteams[i] = newteam; - - if (newteam == 1) - red++; - else - blue++; - } - } - else if (cv_teamscramble.value == 2) // Same as before, except split teams based on current score. - { - // Now, sort the array based on points scored. - for (i = 1; i < playercount; i++) - { - for (j = i; j < playercount; j++) - { - INT16 tempplayer = 0; - - if ((players[scrambleplayers[i-1]].score > players[scrambleplayers[j]].score)) - { - tempplayer = scrambleplayers[i-1]; - scrambleplayers[i-1] = scrambleplayers[j]; - scrambleplayers[j] = tempplayer; - } - } - } - - // Now assign players to teams based on score. Scramble in pairs. - // If there is an odd number, one team will end up with the unlucky slob who has no points. =( - for (i = 0; i < playercount; i++) - { - if (repick) - { - newteam = (INT16)((M_RandomByte() % 2) + 1); - repick = false; - } - else if (i != 2) // Mystic's secret sauce - ABBA is better than ABAB, so team B doesn't get worse players all around - { - // We will only randomly pick the team for the first guy. - // Otherwise, just alternate back and forth, distributing players. - newteam = 3 - newteam; - } - - scrambleteams[i] = newteam; - } - } - - // Check to see if our random selection actually - // changed anybody. If not, we run through and try again. - for (i = 0; i < playercount; i++) - { - if (players[scrambleplayers[i]].ctfteam != scrambleteams[i]) - success = true; - } - - if (!success && retries < 5) - { - retries++; - goto retryscramble; //try again - } - - // Display a witty message, but only during scrambles specifically triggered by an admin. - if (cv_teamscramble.value) - { - scrambletotal = playercount; - teamscramble = (INT16)cv_teamscramble.value; - - if (!(gamestate == GS_INTERMISSION && cv_scrambleonchange.value)) - CONS_Printf(M_GetText("Teams will be scrambled next round.\n")); - } -} - -static void Hidetime_OnChange(void) -{ - if (Playing() && G_TagGametype() && leveltime >= (hidetime * TICRATE)) - { - // Don't allow hidetime changes after it expires. - CV_StealthSetValue(&cv_hidetime, hidetime); - return; - } - hidetime = cv_hidetime.value; - - //uh oh, gotta change timelimitintics now too - if (G_TagGametype()) - timelimitintics = (cv_timelimit.value * 60 * TICRATE) + (hidetime * TICRATE); -} - -static void Command_Showmap_f(void) -{ - if (gamestate == GS_LEVEL) - { - if (mapheaderinfo[gamemap-1]->actnum) - CONS_Printf("%s (%d): %s %d\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum); - else - CONS_Printf("%s (%d): %s\n", G_BuildMapName(gamemap), gamemap, mapheaderinfo[gamemap-1]->lvlttl); - } - else - CONS_Printf(M_GetText("You must be in a level to use this.\n")); -} - -static void Command_Mapmd5_f(void) -{ - if (gamestate == GS_LEVEL) - { - INT32 i; - char md5tmp[33]; - for (i = 0; i < 16; ++i) - sprintf(&md5tmp[i*2], "%02x", mapmd5[i]); - CONS_Printf("%s: %s\n", G_BuildMapName(gamemap), md5tmp); - } - else - CONS_Printf(M_GetText("You must be in a level to use this.\n")); -} - -static void Command_ExitLevel_f(void) -{ - if (!(server || (IsPlayerAdmin(consoleplayer)))) - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - else if (( gamestate != GS_LEVEL && gamestate != GS_CREDITS ) || demoplayback) - CONS_Printf(M_GetText("You must be in a level to use this.\n")); - else if (usedCheats) - SendNetXCmd(XD_EXITLEVEL, NULL, 0); // Does it matter if it's a cheat if we've used one already? - else if (!(splitscreen || multiplayer || cv_debug)) - CONS_Printf(M_GetText("Cheats must be enabled to force a level exit in single player.\n")); - else - { - if (G_IsSpecialStage(gamemap) // If you wanna give up that emerald then go right ahead! - || gamestate == GS_CREDITS) // Somebody hasn't heard of the credits skip button... - { - SendNetXCmd(XD_EXITLEVEL, NULL, 0); - return; - } - - // Allow exiting without cheating if at least one player beat the level - // Consistent with just setting playersforexit to one - if (splitscreen || multiplayer) - { - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i] || players[i].spectator || players[i].bot) - continue; - if (players[i].quittime > 30 * TICRATE) - continue; - if (players[i].lives <= 0) - continue; - - if ((players[i].pflags & PF_FINISHED) || players[i].exiting) - { - SendNetXCmd(XD_EXITLEVEL, NULL, 0); - return; - } - } - } - - // Only consider it a cheat if we're not allowed to go to the next map - if (M_CampaignWarpIsCheat(gametype, G_GetNextMap(true, true) + 1, serverGamedata)) - CONS_Alert(CONS_NOTICE, M_GetText("Cheats must be enabled to force exit to a locked level!\n")); - else - SendNetXCmd(XD_EXITLEVEL, NULL, 0); - } -} - -static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum) -{ - (void)cp; - - // Ignore duplicate XD_EXITLEVEL commands. - if (gameaction == ga_completed) - return; - - if (playernum != serverplayer && !IsPlayerAdmin(playernum)) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]); - if (server) - SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY); - return; - } - - G_ExitLevel(); -} - -/** Prints the number of the displayplayer. - * - * \todo Possibly remove this; it was useful for debugging at one point. - */ -static void Command_Displayplayer_f(void) -{ - CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer); -} - -/** Quits a game and returns to the title screen. - * - */ -void Command_ExitGame_f(void) -{ - INT32 i; - - LUA_HookBool(false, HOOK(GameQuit)); - - D_QuitNetGame(); - CL_Reset(); - CV_ClearChangedFlags(); - - for (i = 0; i < MAXPLAYERS; i++) - CL_ClearPlayer(i); - - players[consoleplayer].availabilities = players[1].availabilities = R_GetSkinAvailabilities(); // players[1] is supposed to be for 2p - - splitscreen = false; - SplitScreen_OnChange(); - botingame = false; - botskin = 0; - cv_debug = 0; - emeralds = 0; - automapactive = false; - memset(&luabanks, 0, sizeof(luabanks)); - - if (dirmenu) - closefilemenu(true); - - if (!modeattacking) - D_StartTitle(); -} - -void Command_Retry_f(void) -{ - if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) - CONS_Printf(M_GetText("You must be in a level to use this.\n")); - else if (netgame || multiplayer) - CONS_Printf(M_GetText("This only works in single player.\n")); - else if (players[consoleplayer].lives <= 1) - CONS_Printf(M_GetText("You can't retry without any lives remaining!\n")); - else if (G_IsSpecialStage(gamemap)) - CONS_Printf(M_GetText("You can't retry special stages!\n")); - else - { - M_ClearMenus(true); - G_SetRetryFlag(); - } -} - -#ifdef NETGAME_DEVMODE -// Allow the use of devmode in netgames. -static void Fishcake_OnChange(void) -{ - cv_debug = cv_fishcake.value; - // consvar_t's get changed to default when registered - // so don't make modifiedgame always on! - if (cv_debug) - { - G_SetUsedCheats(false); - } - - else if (cv_debug != cv_fishcake.value) - CV_SetValue(&cv_fishcake, cv_debug); -} -#endif - -/** Reports to the console whether or not the game has been modified. - * - * \todo Make it obvious, so a console command won't be necessary. - * \sa modifiedgame - * \author Graue - */ -static void Command_Isgamemodified_f(void) -{ - if (savemoddata) - CONS_Printf(M_GetText("modifiedgame is true, but you can save time data in this mod.\n")); - else if (modifiedgame) - CONS_Printf(M_GetText("modifiedgame is true, time data can't be saved\n")); - else - CONS_Printf(M_GetText("modifiedgame is false, you can save time data\n")); -} - -static void Command_Cheats_f(void) -{ - if (COM_CheckParm("off")) - { - if (!(server || (IsPlayerAdmin(consoleplayer)))) - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - else - CV_ResetCheatNetVars(); - return; - } - else if (COM_CheckParm("on")) - { - if (!(server || (IsPlayerAdmin(consoleplayer)))) - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - else - G_SetUsedCheats(false); - return; - } - - if (usedCheats) - CONS_Printf(M_GetText("Cheats are enabled, the game cannot be saved.\n")); - else - CONS_Printf(M_GetText("Cheats are disabled, the game can be saved.\n")); - - if (CV_CheatsEnabled()) - { - CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed.\n")); - if (server || (IsPlayerAdmin(consoleplayer))) - CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n")); - } - else - CONS_Printf(M_GetText("No CHEAT-marked variables are changed.\n")); -} - -#ifdef _DEBUG -static void Command_Togglemodified_f(void) -{ - modifiedgame = !modifiedgame; -} - -extern UINT8 *save_p; -static void Command_Archivetest_f(void) -{ - UINT8 *buf; - UINT32 i, wrote; - thinker_t *th; - if (gamestate != GS_LEVEL) - { - CONS_Printf("This command only works in-game, you dummy.\n"); - return; - } - - // assign mobjnum - i = 1; - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) - ((mobj_t *)th)->mobjnum = i++; - - // allocate buffer - buf = save_p = ZZ_Alloc(1024); - - // test archive - CONS_Printf("LUA_Archive...\n"); - LUA_Archive(); - WRITEUINT8(save_p, 0x7F); - wrote = (UINT32)(save_p-buf); - - // clear Lua state, so we can really see what happens! - CONS_Printf("Clearing state!\n"); - LUA_ClearExtVars(); - - // test unarchive - save_p = buf; - CONS_Printf("LUA_UnArchive...\n"); - LUA_UnArchive(); - i = READUINT8(save_p); - if (i != 0x7F || wrote != (UINT32)(save_p-buf)) - CONS_Printf("Savegame corrupted. (write %u, read %u)\n", wrote, (UINT32)(save_p-buf)); - - // free buffer - Z_Free(buf); - CONS_Printf("Done. No crash.\n"); -} -#endif - -/** Makes a change to ::cv_forceskin take effect immediately. - * - * \todo Move the enforcement code out of SendNameAndColor() so this hack - * isn't needed. - * \sa Command_SetForcedSkin_f, cv_forceskin, forcedskin - * \author Graue - */ -static void ForceSkin_OnChange(void) -{ - if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) - { - if (cv_forceskin.value == -2) - CV_SetValue(&cv_forceskin, numskins-1); - else - { - // hack because I can't restrict this and still allow added skins to be used with forceskin. - if (!menuactive) - CONS_Printf(M_GetText("Valid skin numbers are 0 to %d (-1 disables)\n"), numskins - 1); - CV_SetValue(&cv_forceskin, -1); - } - return; - } - - // NOT in SP, silly! - if (!(netgame || multiplayer)) - return; - - if (cv_forceskin.value < 0) - { - CONS_Printf("The server has lifted the forced skin restrictions.\n"); - if (Playing()) - D_SendPlayerConfig(); - } - else - { - CONS_Printf("The server is restricting all players to skin \"%s\".\n",skins[cv_forceskin.value]->name); - if (Playing()) - ForceAllSkins(cv_forceskin.value); - } -} - -//Allows the player's name to be changed if cv_mute is off. -static void Name_OnChange(void) -{ - if ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer))) - { - CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n")); - CV_StealthSet(&cv_playername, player_names[consoleplayer]); - } - else - SendNameAndColor(); -} - -static void Name2_OnChange(void) -{ - if (cv_mute.value || players[consoleplayer].muted) //Secondary player can't be admin. - { - CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n")); - CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]); - } - else - SendNameAndColor2(); -} - -static boolean Skin_CanChange(const char *valstr) -{ - (void)valstr; - - if (!Playing()) - return true; // do whatever you want - - if (!(multiplayer || netgame)) // In single player. - return true; - - if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer)) - return true; - else - { - CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n")); - return false; - } -} - -static boolean Skin2_CanChange(const char *valstr) -{ - (void)valstr; - - if (!Playing() || !splitscreen) - return true; // do whatever you want - - if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer)) - return true; - else - { - CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n")); - return false; - } -} - -/** Sends a skin change for the console player, unless that player is moving. - * \sa cv_skin, Skin2_OnChange, Color_OnChange - * \author Graue - */ -static void Skin_OnChange(void) -{ - if (!Playing()) - return; - - if (!(multiplayer || netgame)) // In single player. - { - if (!(cv_debug || devparm) - && (gamestate != GS_WAITINGPLAYERS)) // allows command line -warp x +skin y - { - CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin]->name); - return; - } - - // Just do it here if devmode is enabled - SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string)); - return; - } - - SendNameAndColor(); -} - -/** Sends a skin change for the secondary splitscreen player, unless that - * player is moving. - * \sa cv_skin2, Skin_OnChange, Color2_OnChange - * \author Graue - */ -static void Skin2_OnChange(void) -{ - if (!Playing() || !splitscreen) - return; - - SendNameAndColor2(); -} - -/** Sends a color change for the console player, unless that player is moving. - * \sa cv_playercolor, Color2_OnChange, Skin_OnChange - * \author Graue - */ -static void Color_OnChange(void) -{ - if (!Playing()) - { - if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible) - CV_StealthSetValue(&cv_playercolor, lastgoodcolor); - } - else - { - if (!(multiplayer || netgame)) // In single player. - { - // Just do it here if devmode is enabled - if (cv_debug || devparm) - SetColorLocal(consoleplayer, cv_playercolor.value); - return; - } - - if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true) - { - // Color change menu scrolling fix is no longer necessary - SendNameAndColor(); - } - else - { - CV_StealthSetValue(&cv_playercolor, - players[consoleplayer].skincolor); - } - } - lastgoodcolor = cv_playercolor.value; -} - -/** Sends a color change for the secondary splitscreen player, unless that - * player is moving. - * \sa cv_playercolor2, Color_OnChange, Skin2_OnChange - * \author Graue - */ -static void Color2_OnChange(void) -{ - if (!Playing() || !splitscreen) - { - if (!cv_playercolor2.value || !skincolors[cv_playercolor2.value].accessible) - CV_StealthSetValue(&cv_playercolor2, lastgoodcolor2); - } - else - { - if (!P_PlayerMoving(secondarydisplayplayer) && skincolors[players[secondarydisplayplayer].skincolor].accessible == true) - { - // Color change menu scrolling fix is no longer necessary - SendNameAndColor2(); - } - else - { - CV_StealthSetValue(&cv_playercolor2, - players[secondarydisplayplayer].skincolor); - } - } - lastgoodcolor2 = cv_playercolor2.value; -} - -/** Displays the result of the chat being muted or unmuted. - * The server or remote admin should already know and be able to talk - * regardless, so this is only displayed to clients. - * - * \sa cv_mute - * \author Graue - */ -static void Mute_OnChange(void) -{ - if (server || (IsPlayerAdmin(consoleplayer))) - return; - - if (cv_mute.value) - CONS_Printf(M_GetText("Chat has been muted.\n")); - else - CONS_Printf(M_GetText("Chat is no longer muted.\n")); -} - -/** Hack to clear all changed flags after game start. - * A lot of code (written by dummies, obviously) uses COM_BufAddText() to run - * commands and change consvars, especially on game start. This is problematic - * because CV_ClearChangedFlags() needs to get called on game start \b after - * all those commands are run. - * - * Here's how it's done: the last thing in COM_BufAddText() is "dummyconsvar - * 1", so we end up here, where dummyconsvar is reset to 0 and all the changed - * flags are set to 0. - * - * \todo Fix the aforementioned code and make this hack unnecessary. - * \sa cv_dummyconsvar - * \author Graue - */ -static void DummyConsvar_OnChange(void) -{ - if (cv_dummyconsvar.value == 1) - { - CV_SetValue(&cv_dummyconsvar, 0); - CV_ClearChangedFlags(); - } -} - -static void Command_ShowScores_f(void) -{ - UINT8 i; - - if (!(netgame || multiplayer)) - { - CONS_Printf(M_GetText("This only works in a netgame.\n")); - return; - } - - for (i = 0; i < MAXPLAYERS; i++) - { - if (playeringame[i]) - // FIXME: %lu? what's wrong with %u? ~Callum (produces warnings...) - CONS_Printf(M_GetText("%s's score is %u\n"), player_names[i], players[i].score); - } - CONS_Printf(M_GetText("The pointlimit is %d\n"), cv_pointlimit.value); - -} - -static void Command_ShowTime_f(void) -{ - if (!(netgame || multiplayer)) - { - CONS_Printf(M_GetText("This only works in a netgame.\n")); - return; - } - - CONS_Printf(M_GetText("The current time is %f.\nThe timelimit is %f\n"), (double)leveltime/TICRATE, (double)timelimitintics/TICRATE); -} - -static void BaseNumLaps_OnChange(void) -{ - if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) - { - if (cv_basenumlaps.value) - CONS_Printf(M_GetText("Number of laps will be changed to map defaults next round.\n")); - else - CONS_Printf(M_GetText("Number of laps will be changed to %d next round.\n"), cv_basenumlaps.value); - } -}