From 0a893b539540a2a6d3d0e4ad092a04c32f4dd8d1 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Wed, 6 Aug 2025 13:45:16 -0400 Subject: [PATCH] Use Player angle in replays --- src/p_user.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 5d33a0697..fbb49a9c3 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2921,10 +2921,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (demo.playback) { - if (leveltime <= introtime) - focusangle = mo->angle; // Can't turn yet. P_UpdatePlayerAngle will ignore angle in stale ticcmds, chasecam should too. - else - focusangle = player->cmd.angle << TICCMD_REDUCE; + focusangle = mo->angle; focusaiming = 0; } else if (P_IsMachineLocalPlayer(player))