Use Player angle in replays
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1 changed files with 1 additions and 4 deletions
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@ -2921,10 +2921,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (demo.playback)
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{
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if (leveltime <= introtime)
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focusangle = mo->angle; // Can't turn yet. P_UpdatePlayerAngle will ignore angle in stale ticcmds, chasecam should too.
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else
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focusangle = player->cmd.angle << TICCMD_REDUCE;
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focusangle = mo->angle;
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focusaiming = 0;
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}
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else if (P_IsMachineLocalPlayer(player))
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