Use Player angle in replays

This commit is contained in:
NepDisk 2025-08-06 13:45:16 -04:00
parent d7ad9b65ef
commit 0a893b5395

View file

@ -2921,10 +2921,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (demo.playback)
{
if (leveltime <= introtime)
focusangle = mo->angle; // Can't turn yet. P_UpdatePlayerAngle will ignore angle in stale ticcmds, chasecam should too.
else
focusangle = player->cmd.angle << TICCMD_REDUCE;
focusangle = mo->angle;
focusaiming = 0;
}
else if (P_IsMachineLocalPlayer(player))