Use angle turn in camera rotation code
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d940c25818
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1 changed files with 3 additions and 5 deletions
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@ -1046,14 +1046,12 @@ static void G_HandleAxisDeadZone(UINT8 splitnum, joystickvector2_t *joystickvect
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INT32 localaiming[MAXSPLITSCREENPLAYERS];
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angle_t localangle[MAXSPLITSCREENPLAYERS];
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// Turning was removed from G_BuildTiccmd to prevent easy client hacking.
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// This brings back the camera prediction that was lost.
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static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
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static void G_DoCameraTurn(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, player_t *player)
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{
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UINT8 viewnum = G_PartyPosition(g_localplayers[ssplayer-1]);
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if (player->mo)
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cmd->angle = K_GetKartTurnValue(player, cmd->turning);
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cmd->angle = K_GetKartTurnValue(player, cmd->angle);
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cmd->angle *= realtics;
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@ -1329,7 +1327,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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else if (cmd->throwdir < -KART_FULLTURN)
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cmd->throwdir = -KART_FULLTURN;
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G_DoAnglePrediction(cmd, realtics, ssplayer, player);
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G_DoCameraTurn(cmd, realtics, ssplayer, player);
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// Reset away view if a command is given.
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if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
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