Pulse Ring usage on low motor

This commit is contained in:
NepDisk 2025-11-22 07:56:07 -05:00
parent e111d31df8
commit 079598b195

View file

@ -628,7 +628,7 @@ static void P_DeviceRumbleTick(void)
&& player->rings < player->rings+1)
)
{
high = CLAMP((high + FRACUNIT / 256), 0, UINT16_MAX);
low = CLAMP((low + FRACUNIT / 256), 0, UINT16_MAX);
}
// hack alert! i just dont want this thing constantly resetting the rumble lol