Pulse Ring usage on low motor
This commit is contained in:
parent
e111d31df8
commit
079598b195
1 changed files with 1 additions and 1 deletions
|
|
@ -628,7 +628,7 @@ static void P_DeviceRumbleTick(void)
|
|||
&& player->rings < player->rings+1)
|
||||
)
|
||||
{
|
||||
high = CLAMP((high + FRACUNIT / 256), 0, UINT16_MAX);
|
||||
low = CLAMP((low + FRACUNIT / 256), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// hack alert! i just dont want this thing constantly resetting the rumble lol
|
||||
|
|
|
|||
Loading…
Reference in a new issue