Fix no-physics textmap vertex slopes

This commit is contained in:
Jisk 2025-09-27 20:22:17 -05:00 committed by NepDisk
parent 8c61f607b1
commit 0621d8f2ce

View file

@ -727,6 +727,7 @@ static void SpawnVertexSlopes(void)
else
v3 = l2->v2;
// Set Floor Slope
if (v1->floorzset || v2->floorzset || v3->floorzset)
{
vector3_t vtx[3] = {
@ -736,9 +737,14 @@ static void SpawnVertexSlopes(void)
pslope_t *slop = Slope_Add(0);
sc->f_slope = slop;
sc->hasslope = true;
if (sc->specialflags & SSF_NOPHYSICSFLOOR)
sc->f_slope->flags |= SL_NOPHYSICS;
P_ReconfigureViaVertexes(slop, vtx[0], vtx[1], vtx[2]);
}
// Set Ceiling Slope
if (v1->ceilingzset || v2->ceilingzset || v3->ceilingzset)
{
vector3_t vtx[3] = {
@ -748,6 +754,10 @@ static void SpawnVertexSlopes(void)
pslope_t *slop = Slope_Add(0);
sc->c_slope = slop;
sc->hasslope = true;
if (sc->specialflags & SSF_NOPHYSICSCEILING)
sc->c_slope->flags |= SL_NOPHYSICS;
P_ReconfigureViaVertexes(slop, vtx[0], vtx[1], vtx[2]);
}
}