Fix flipcam playerflag sticking

This commit is contained in:
NepDisk 2025-05-22 08:17:36 -04:00
parent c8d5ef46be
commit 04d3cea9e6
3 changed files with 2 additions and 5 deletions

View file

@ -1895,7 +1895,7 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
UINT8 prefs = READUINT8(*cp); UINT8 prefs = READUINT8(*cp);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME); player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_FLIPCAM);
if (prefs & WP_KICKSTARTACCEL) if (prefs & WP_KICKSTARTACCEL)
player->pflags |= PF_KICKSTARTACCEL; player->pflags |= PF_KICKSTARTACCEL;

View file

@ -2545,9 +2545,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
starposttime = players[player].starposttime; starposttime = players[player].starposttime;
prevcheck = players[player].prevcheck; prevcheck = players[player].prevcheck;
prevcheck = players[player].nextcheck; prevcheck = players[player].nextcheck;
pflags |= (players[player].pflags & (PF_STASIS|PF_ELIMINATED|PF_NOCONTEST|PF_LOSTLIFE|PF_FLIPCAM));
lastsafelap = players[player].lastsafelap; lastsafelap = players[player].lastsafelap;
lastsafestarpost = players[player].lastsafestarpost; lastsafestarpost = players[player].lastsafestarpost;
bigwaypointgap = players[player].bigwaypointgap; bigwaypointgap = players[player].bigwaypointgap;

View file

@ -3558,7 +3558,7 @@ void P_DestroyRobots(void)
// the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person // the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person
void P_CalcChasePostImg(player_t *player, camera_t *thiscam) void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
{ {
const boolean flipcam = (player->pflags & PF_FLIPCAM && player->mo->eflags & MFE_VERTICALFLIP); const boolean flipcam = ((player->pflags & PF_FLIPCAM) && (player->mo->eflags & MFE_VERTICALFLIP));
UINT8 postimgtype = 0; UINT8 postimgtype = 0;
// This can happen when joining // This can happen when joining