Fix spinout retaining prev frame speedboost
This would happen because prevspeedboost would be used next frame for speedboost regardless of hit condition
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8bbd7dca46
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04b65c70c4
2 changed files with 5 additions and 1 deletions
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@ -7647,6 +7647,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (!K_IsPlayerDamaged(player) && !player->wipeoutslow)
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player->boostangle = player->mo->angle;
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if (P_PlayerInPain(player))
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{
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player->prevspeedboost = 0;
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}
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K_GetKartBoostPower(player);
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// Special effect objects!
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@ -2280,7 +2280,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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//player->flamedash = 0;
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player->ringboost = 0;
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player->glanceDir = 0;
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K_ClearBoost(player);
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player->pflags &= ~PF_GAINAX;
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INT16 ringburst = 3;
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