Merge branch 'next' into hitconfirm

This commit is contained in:
minenice55 2026-01-24 22:29:08 +01:00
commit 04924745ef
4 changed files with 48 additions and 3 deletions

View file

@ -2707,6 +2707,13 @@ static void K_drawKartStatsnLives(void)
UINT8 *colormapstat = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUE, GTC_CACHE);
UINT8 *colormapstat2 = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_ORANGE, GTC_CACHE);
if (stplyr->kartspeed != skins[stplyr->skin].kartspeed
|| stplyr->kartweight != skins[stplyr->skin].kartweight)
{
colormapstat = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE);
colormapstat2 = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MUSTARD, GTC_CACHE);
}
V_DrawFixedPatch((fx+56+offsetx+facerank->leftoffset)<< FRACBITS, (fy-19+offsety+facerank->topoffset)<< FRACBITS, FRACUNIT, V_HUDTRANS|splitflags, kp_facenum[(stplyr->kartspeed % 10)], colormapstat);
V_DrawFixedPatch((fx+69+offsetx+facerank->leftoffset)<< FRACBITS, (fy-4+offsety+facerank->topoffset)<< FRACBITS, FRACUNIT, V_HUDTRANS|splitflags, kp_facenum[(stplyr->kartweight % 10)], colormapstat2);
}
@ -3451,6 +3458,14 @@ static void K_DrawNameTagForPlayer(fixed_t x, fixed_t y, player_t *p)
// Draw the name itself
V_DrawThinStringAtFixed(x + (5*FRACUNIT), y - (26*FRACUNIT), vflags|V_6WIDTHSPACE|V_ALLOWLOWERCASE|clr, player_names[p - players]);
// Also draw stats of restated players.
if (p->kartspeed != skins[p->skin].kartspeed
|| p->kartweight != skins[p->skin].kartweight)
{
V_DrawSmallStringAtFixed(x + (5*FRACUNIT), y - (31*FRACUNIT), vflags, va("\x84S%d ", p->kartspeed));
V_DrawSmallStringAtFixed(x + (15*FRACUNIT), y - (31*FRACUNIT), vflags, va("\x87W%d ", p->kartweight));
}
}
typedef struct weakspotdraw_t

View file

@ -616,8 +616,16 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
player->followitem = skin->followitem;
player->kartspeed = skin->kartspeed;
player->kartweight = skin->kartweight;
if (player->kartspeedrestat != 0 || player->kartweightrestat != 0)
{
player->kartspeed = player->kartspeedrestat;
player->kartweight = player->kartweightrestat;
}
else
{
player->kartspeed = skin->kartspeed;
player->kartweight = skin->kartweight;
}
#if 0
if (!(cht_debug || devparm) && !(netgame || multiplayer || demo.playback))

View file

@ -3874,9 +3874,29 @@ fixed_t R_GetThingFade(mobj_t *thing)
{
fixed_t fadealpha = FRACUNIT;
if (!cv_playerfade.value || leveltime < starttime-(3*TICRATE) || !thing->player || thing->player == viewplayer)
if (!cv_playerfade.value || leveltime < starttime-(3*TICRATE))
return fadealpha;
if (thing->type == MT_PLAYER)
{
if (!thing->player || thing->player == viewplayer)
return fadealpha;
}
else
{
switch (thing->type)
{
case MT_FOLLOWER:
case MT_FOLLOWERBUBBLE_BACK:
case MT_FOLLOWERBUBBLE_FRONT:
break;
default:
return fadealpha;
break;
}
}
const INT32 playerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;
const INT32 viewplayerdist = (FixedMul((viewplayer->mo->x - viewx), viewcos) + FixedMul((viewplayer->mo->y - viewy), viewsin)) >> FRACBITS;

View file

@ -331,6 +331,8 @@ void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string
// draw a string using the hu_font, 0.5x scale
#define V_DrawSmallString( x,y,option,string ) \
V__DrawDupxString (x,y,FRACUNIT>>1,option,HU_FONT,string)
#define V_DrawSmallStringAtFixed( x,y,option,string ) \
V__DrawOneScaleString (x,y,FRACUNIT>>1,option,HU_FONT,string)
void V_DrawCenteredSmallString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawCenteredSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string);