Remove sclar on driftskill, make small grip lock out after drifts and make bots go neutral faster at high speeds

This commit is contained in:
NepDisk 2025-09-18 16:51:54 -04:00
parent 4a1618829b
commit 044e8c6ec1
2 changed files with 11 additions and 5 deletions

View file

@ -81,7 +81,7 @@ void K_DrawBotDebugger(const player_t *player)
V_DrawThinString(x1, y+40, vflags, va("driftturn: %d", bd->driftturn));
V_DrawThinString(x2, y+40, vflags, va("drifttime: %d", bd->drifttime));
V_DrawThinString(x1, y+48, vflags, va("preditionerror: %d", bd->predictionerror));
V_DrawThinString(x2, y+48, vflags, va("forwardmove: %d", player->cmd.forwardmove));
V_DrawThinString(x2, y+48, vflags, va("griplockout: %d", bd->griplockout));
}
/*--------------------------------------------------
@ -1065,7 +1065,7 @@ static void K_DrawPredictionDebug(botdata_t *bd, const player_t *player)
// Calculates drift skill for a player based on ~~stats~~ difficulty.
static fixed_t K_BotDetermineDriftSkill(const player_t *player)
{
return FixedMul(FRACUNIT/8 + (FRACUNIT * player->botvars.difficulty) / DIFFICULTBOT, K_GetKartGameSpeedScalar(gamespeed));
return FRACUNIT/8 + (FRACUNIT * player->botvars.difficulty) / DIFFICULTBOT;
//return ((FRACUNIT * (player->kartspeed + player->kartweight)) / 18);
}
@ -1298,7 +1298,7 @@ static INT32 K_HandleBotTrack(botdata_t *bd, const player_t *player, angle_t des
bd->brakedown = false;
// Additional grip for turns.
if (player->speed > K_GetKartSpeed(player, false, false)/2)//35*FRACUNIT
if ((player->speed > K_GetKartSpeed(player, false, false)/2) && !bd->griplockout)//35*FRACUNIT
{
const angle_t MAXERROR = ANGLE_45;
const angle_t MIDERROR = ANGLE_22h;
@ -1314,6 +1314,9 @@ static INT32 K_HandleBotTrack(botdata_t *bd, const player_t *player, angle_t des
}
}
if (bd->griplockout > 0)
bd->griplockout--;
if (dirdist <= rad
&& bd->driftstate != DRIFTSTATE_STARTING) // steer towards waypoints when starting drift
{
@ -1348,6 +1351,8 @@ static INT32 K_HandleBotTrack(botdata_t *bd, const player_t *player, angle_t des
turnvalue = 541 - (turnvalue - 541); // weight 5 = 541
turnamt = std::clamp(FixedMul(driftpower, turnvalue), -KART_FULLTURN, KART_FULLTURN);
bd->griplockout = 6;
}
/*
else if ((turnamt) && (bd->driftstate == DRIFTSTATE_AUTO) &&
@ -1701,11 +1706,11 @@ void K_BotTicker(const player_t *player)
// Back to neutral
if (bd->turnconfirm < 0)
{
bd->turnconfirm++;
bd->turnconfirm += turndelta;
}
else if (bd->turnconfirm > 0)
{
bd->turnconfirm--;
bd->turnconfirm -= turndelta;
}
}

View file

@ -100,6 +100,7 @@ struct botdata_t
INT16 turnamt; // turning
angle_t predictionerror; // How bad is our momentum angle relative to where we're trying to go?
angle_t griplockout; // When you need to prevent grip braking, use this.
};
// AVAILABLE FOR LUA