oops, forgot menu changes

This commit is contained in:
GenericHeroGuy 2025-02-11 02:38:20 +01:00
parent b9da47c13d
commit 03d847d416

View file

@ -4459,6 +4459,8 @@ static void M_PrepareLevelSelect(void)
//
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
UINT32 tolflag = G_TOLFlag(gt);
// Random map!
if (mapnum == -1)
return (levellistmode == LLM_CREATESERVER);
@ -4471,6 +4473,10 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (!mapheaderinfo[mapnum]->lvlttl[0])
return false;
// Does the map have a LUMP?
if (mapheaderinfo[mapnum]->lumpnum == LUMPERROR)
return false;
switch (levellistmode)
{
case LLM_CREATESERVER:
@ -4481,10 +4487,11 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
if (M_MapLocked(mapnum+1))
return false; // not unlocked
if (gt >= 0 && gt < gametypecount && mapheaderinfo[mapnum]->typeoflevel & gametypetol[gt])
return true;
// Check for TOL
if (!(mapheaderinfo[mapnum]->typeoflevel & tolflag))
return false;
return false;
return true;
/*case LLM_LEVELSELECT:
if (mapheaderinfo[mapnum]->levelselect != maplistoption)