Merge pull request #18 from alufolie91/fixmidnightcaves

fix issues with R_PointOnSide on kart maps + big optimization. Thanks Alug
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NepDisk 2024-09-12 17:28:42 -04:00 committed by GitHub
commit 03ba9629bc
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2 changed files with 27 additions and 7 deletions

View file

@ -275,7 +275,7 @@ static void ChaseCam4_OnChange(void)
//
// killough 5/2/98: reformatted
//
INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
INT32 R_PointOnSideUDMF(fixed_t x, fixed_t y, const node_t *node)
{
if (!node->dx)
return x <= node->x ? node->dy > 0 : node->dy < 0;
@ -287,13 +287,31 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
fixed_t dy = (y >> 1) - (node->y >> 1);
// Try to quickly decide by looking at sign bits.
if ((node->dy ^ node->dx ^ dx ^ dy) < 0)
return (node->dy ^ dx) < 0; // (left is negative)
return FixedMul(dy, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, dx);
INT32 mask = (node->dy ^ node->dx ^ dx ^ dy) >> 31;
return (mask & ((node->dy ^ dx) < 0)) | // (left is negative)
(~mask & (FixedMul(dy, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, dx)));
}
INT32 R_PointOnSideKart(fixed_t x, fixed_t y, const node_t *restrict node)
{
if (!node->dx)
return x <= node->x ? node->dy > 0 : node->dy < 0;
if (!node->dy)
return y <= node->y ? node->dx < 0 : node->dx > 0;
x -= node->x;
y -= node->y;
// Try to quickly decide by looking at sign bits.
// also use a mask to avoid branch prediction
INT32 mask = (node->dy ^ node->dx ^ x ^ y) >> 31;
return (mask & ((node->dy ^ x) < 0)) | // (left is negative)
(~mask & (FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x)));
}
// killough 5/2/98: reformatted
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line)
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line)
{
fixed_t lx = line->v1->x;
fixed_t ly = line->v1->y;

View file

@ -67,8 +67,10 @@ extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
#define NUMCOLORMAPS 32
// Utility functions.
INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
#define R_PointOnSide(x,y,node) udmf ? R_PointOnSideUDMF(x,y,node) : R_PointOnSideKart(x,y,node)
INT32 R_PointOnSideUDMF(fixed_t x, fixed_t y, const node_t *node);
INT32 R_PointOnSideKart(fixed_t x, fixed_t y, const node_t *node);
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line);
angle_t R_PointToAngle(fixed_t x, fixed_t y);
angle_t R_PointToAnglePlayer(player_t *player, fixed_t x, fixed_t y);
angle_t R_PointToAngle64(INT64 x, INT64 y);