From 038184270eeb3e301b58634055424561973d0faa Mon Sep 17 00:00:00 2001 From: Alug Date: Mon, 3 Jun 2024 22:21:29 +0200 Subject: [PATCH] fix the shader order oops --- src/hardware/hw_shaders.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/hardware/hw_shaders.c b/src/hardware/hw_shaders.c index 51e07c12f..aed0587ad 100644 --- a/src/hardware/hw_shaders.c +++ b/src/hardware/hw_shaders.c @@ -30,12 +30,12 @@ static struct { // Brightmap Floor shader {GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_FLOOR_FRAGMENT_SHADER}, - // Brightmap Wall shader - {GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER}, - // Wall shader {GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER}, + // Brightmap Wall shader + {GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER}, + // Sprite shader {GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER}, @@ -445,6 +445,7 @@ customshaderxlat_t shaderxlat[] = {"BrightmapWall", SHADER_BRIGHTMAP_WALL}, {"Sprite", SHADER_SPRITE}, {"Model", SHADER_MODEL}, + {"ModelLight", SHADER_MODEL_LIGHTING}, {"WaterRipple", SHADER_WATER}, {"BrightmapWaterRipple", SHADER_BRIGHTMAP_WATER}, {"Fog", SHADER_FOG},